Cards of the Dead (PC) Review

Zombies and survival games are some of the best friendships in gaming out there. But how about adding it to Cards?

That question is answered by Cards of the Dead, a little indie game that, despite its name, has nothing to do with House of the Dead.


Cards of the Dead is a simple Card Game with simple rules.

Cards of the Dead

This is a card game combined with survival horror elements, with a limited inventory space to face the dangers ahead, scattered around the levels are cards that can be flipped to reveal what they are, an item, weapon, enemy or other events that affect how the game goes.

Each enemy has his own stats like health and power, some are special and do other things like spawning a baby zombie after a certain amount of turns but all function the same way.

The player also has to worry about the infection level, represented by the blue syringe next to health. Whenever this reaches zero, our character starts turning into a zombie, receiving damage every turn.

If you die, don’t worry the game has checkpoints every 10 levels, so you don’t have the tedious task to go over things you already have.

A good execution but…

The core gameplay of the game is fun and even kind of addictive at first but can get boring after a while, so this being the short indie game (3+ hours) that it is does not overstay its welcome.

The character selection does not affect anything aside from initial items and space inventory, so every route feels kind of the same thing and this adds to repetitive gameplay.

As for story goes, each character has its own campaign, but it is not explored much, even in documents found, but the game is not made to be a complex story, this is just something to fill in that gap.

Overall the game is good, replay value is there just because you want to see how better can you do, but not because the game offers something after first run, and the difficulty increase on later levels, keeps the game interesting enough.


65 100 0 1
Total Score

The Good

  • Good execution of both genres
  • Long enough to not overstay
  • Simple and addictive gameplay

The Bad

  • Almost none replay value
  • Few enemies variety
Related Posts