Champions with unique Traits in TFT

Discover the unique Traits in set 6.5 for TFT
tft traits

With the release of The Neon Nights, along came many new champions and traits.


Many of those traits have a lot of units that carry that said trait but there are some exceptions. You see, some of the traits that appear in the current set of Teamfight Tactics are unique for only one or two champions, and that is what makes them stand out from the bunch.

These traits are usually much stronger than the other traits and that is why they have so fewer units. The unique traits in Teamfight Tactics are usually bound to the more expensive group of champions since they are a lot harder to get once you are in the game, and you probably  need a lot more skill to even make that far in the game so you can buy them. As you can probably guess by now, these traits are a rarity in the game and can not be seen that often.




Innate: Colossi are bigger, more powerful, and immune to crowd control effects. Colossus gain 800 Health. However, each Colossus requires 2 team slots.


cho gath
Cho Gath

You have to be a sloppy, dumb or simply a poor League of Legends or Teamfight Tactics player to be a Cho’Gath hater. Cho’Gath is a beast! (that loves to feast and feast, the puns are real, I know). Cho is a character which was in patch 6 the entire time , and has remained on our team through patch 6.5. Cho is an amazing unit and I couldn’t be happier. 

He is a beast. He grows in size, chews, and even one-shots your opponents, and when combined with the Titan’s Resolve, Cho could grow to 50% of the field once his level is at its highest. He has three traits, being The MutantThe Bruiser, and The Colossus trait. Rek’Sai and he both wear The Mutant emblem and The Bruiser emblem This means they can work well together. This is essentially meaning that if you are playing The Mutant composition, you must have at minimum two bruisers on your team. If you are playing The Bruiser comp, the two mutant bonus is there when you need it the most. Of course Cho is better pick then Rek’Sai but that comes with the price, since to place him on the field you will need to clear 2 spots (that’s two levels) to put him, since that is a con of The Colossus trait. 

Cho’Gath is a beast who makes a smile appear on any face that is playing him in the game. He brings the most important thing to the table, that is the whole point of the game. To have fun. It’s about seeing your Cho increase to the point that you almost can’t see the other champions in the table, and then just eat enemy’s team, champ by champ. No one can stay immune to that!

Let’s speak about his items. Cho without The Titan’s Resolve is just no point in playing, tbh. So that one is a must! Other items really depend on your mood and the requirements in your particular game. He benefits from The Sunfire Cape, The Warmog’s Armor, The Blue Buff, The Rabbadon’s Death Cap, and even The Jeweled Gauntlet.

He should be positioned along with some other Bruisers or tanks in the center of the frontline of the battle arena. I also should mention that if the enemy is rocking some hard CC composition, The Quicksilver is a great option on Cho as well.

He isn’t a very cheap unit, with the price of three gold coins, but he is the unit that you should prioritize since he will always be your primary or secondary carry in any composition you go for. Sit back and relax while looking at your Cho chomping on the opponent’s champions. Nom, nom, nom!

Ability: Feast

Cho’Gath devours the lowest Health enemy within range, dealing magic damage. If this kills the target, Cho’Gath gains a stack of Feast, up to. Each stack of Feast grants 2% bonus Health and size permanently.



The Hextech Colossus is here!

Alistar is an amazing unit that came along with the arrival of The Neon Nights set 6.5 and the Hextech trait. He is the brightest star in The Hextech composition but unfortunately he is also the reason for their downfall.

The reason for him being the downfall of The Hextechs is his cost and his Colossus trait. There is simply too many units in the Hextech trait for him to be Colossus, when you round up all of the 7 Hextechs, you basically need level 8, and that one alone is hard to get. And if you are looking for the bonus od 8 Hextechs you need level 9. On normal and ranked game modes that can be mission impossible, since you need to have amazing economy skills, a lot of patience and you need to be strong enough for you to be even able to reach level 9. That means from the very beginning of the game, no rerolls so you can save all that gold. You see why this is a problem. No rerolls mean that you are highly unlikely to get your units to level 3, and with that, they won’t have a strength to survive the strong compositions in the late game, thus you simply won’t have enough time to get to the level nine in the first place, let alone try to fight somebody, and eventually lose since the Hextechs are miserable.

But talking about Alistar as a unit, he is so strong. Amazing defensive stats and great ability with a lot of cc and utility. He can fight 4 units at the same time and stay alive for incredibly long periods of time. So respect for that one. Shame really that he can’t be properly abused due to weakness in his traits.

He is an aggressive frontliner and that’s where his place should be. Front row taking all the aggro and disrupting enemy team as much as he can.

He is quite an expensive unit with a price of 4 golden coins and it can seem like an impossible task to get him to level 3. But that is actually not the case, since The Hextechs are not played that much, and The Colossus trait don’t even play the people from the Riot, he will be at least available for purchasing. But you will need hell of a lot of money for that treat. So save that gold if you want him in his final form.

He benefits from the tank items like The Titan’s Resolve, The Sunfire Cape, The Warmog’s Armour and The Bramble’s Vest.

Ability: Pulverize

Alistar charges through the enemy team, dealing magic damage, knocking them back, and stunning them. He then taunts nearby enemies.



Galio is among the most powerful bodyguards and tanks on the field. Period. This isn’t surprising since the champion is priced at five gold. According to Mobalityics the champion is currently classified as A-tier, however I think he’s considered to be an S Tier. Galio is even blessed with three characteristics. He is among the few champions who cost five gold and comes with three characteristics. That makes him highly suitable for a variety of combinations. Additionally, he could be utilized as an off-comp champion because Galio brings the Socialite trait to fight. 

There are three traits that Galio has. They are the Bodyguard Trait as well as The Socialite trait. The Colossus trait can be a bit problematic because it needs two arena fields in order to be placed in  the game. Galio, along with The Colossus and The Bodyguard, is among TFT‘s most powerful front-liner and sustainers. Galio is a great champion with any combination however it is also an excellent solo player. Once he has reached the level of three the Ult can deal an amazing 9000 damage, or AOE damage to opponents. It’s over 9000! (Dragon Ball Z pun, anyone?)

His items are the standard tank items, so you can always equip him with The Bramble’s Vest, The Warmog’s Armor, The Redemption, The Sunfire Cape, and The Gargoyle’s Stone plate.

As I said, he is a mighty front liner, so that is his place in the team. The Centre of the front line, to be precise, is a place where Galio shines the brightest.

Since he is among the most expensive units in the game, I don’t expect you to be able to get lvl three Galio every game, but his leveling is a priority, so even at level two, he is very strong, and you should have that in mind.

Ability: Colossal Entrance

Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take magic damage and are knocked into the sky. The lower the enemy’s maximum Health is compared to Galio’s, the further they are knocked up. Passive: Galio’s critical strikes slam the ground, dealing bonus magic damage to enemies around his target.



An ally from the bench can be fed to Tahm Kench once per planning phase, permanently granting him either Ability Power, Health, Armor, or Magic Resist. To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.

Tahm Kench

tahm kench
Tahm Kench

By far one of the most powerful champions in the current set, since he can devour even the strongest of the enemy champions!

His mechanics and looks on regular Summoner’s Rift, to his use in the magical world TFT. Tahm Kench, who is hot at the price of five golds, is a game-changer. He is an integral component of Merc – Snipers and Sniper – Mercs compositions. You can’t win without him. This is how the game works.

He carries 3 Traits. The Mercenaries, The Bruiser and The Glutton

He is a much better choice from Gangplank and you should have this in mind, even if your Gangplank is level three, Tahm Kench is a better solution, in the long run, so you should always replace GP with Tahm Kench.

While still at level one, I will admit he won’t do much, in case of doing the actual work around the field, but rather annoy you with his damage-less ability. But once he hits level two, god forbid level three, that’s where the fun begins.

Tahm Kench’s magic begins to shine once he starts eating his foes like he did in his lore. If you run Merc – Sniper composition, it is likely that you will have five Mercs by the time Tahm hits your board. And if you’re lucky, maybe even seven. It happened once to me, happy times. However, if you return to Tahm and you have five mercenaries, then you can buy Tahm if you have done well in the game. This is the final game. Since you have five Mercs, you will probably have some crazy items. There are a lot. You are expected to have three to four more items than your opponents at level eight.

You can use it to your advantage. No, abuse it. Tahm will benefit from whatever you give him. When it comes to food, he is similar to me. But I would rather not indulge in that.

The best items for Tahm come from the tank, or a section of items. My recommendations are Titan’s resolve and Warmog’s armor, as well as the Jeweled Gauntlet. You can also choose to go for Blue Buff or Rabbadon’s and Redemption. It is up to you. It’s actually up to him, since once he reaches level 2, you won’t be much of an influence on the board. Sett, you’re done. It’s The Boss, the mighty Tahm Kennech!

Ability: Devour

Tahm Kench devours his target, storing them in his belly for 3 seconds and dealing magic damage over the duration. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 40% reduced damage. If they die while inside, Tahm Kench spits out a random item component they were holding or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets they impact.



At the start of combat, the Mastermind grants the 2 allies directly in front of him 50 Mana.



This champion caused an uproar with his appearance and patch 6.5. Why is that? Because Silco is the first and only champion who isn’t an available in League of Legends as a playable character on Summoner’s Rift and ARAM that has joined the world of TFT. The whole League of Legends and TFT community had no idea what’s coming and what he was going to be like. He is the first, but not the last Arcane original character to be released in a video game format.

He’s quite a sensation in-game! I believe that was Riot’s strategy all along, since it’s the first that is of this kind and they wanted to be looking hot and stylish. Silco is certainly chic! Silco is an imposing and thin middle-aged man who has pale skin, black hair that is combed with gray streaks as well as a right blue-eyed eye, and large marks on the left part of his face. The most striking aspect of his left eye was the absence of an eyelid. His eye appears heavily discolored with an orange-colored iris, black sclera and lacks the sclera. He also wore a red and black three-piece suit made by the most prestige tailors of Piltover.

He  has two traits, them being The Mastermind, which is unique to himself, and The Scholar trait that,  works perfectly with this Mastermind trait. This was Riot’s plan all along, the champion that is compatible with himself.

At the cost of five gold coins, he is one of the premium TFT champions and one of the expensive ones, with a reason to since he is a gamechanger. If you manage to get him at least at level two, that’s a win for sure.

His placing is very important since that is his whole purpose in the game. To be correctly positioned. He buffs two champions that are placed in two hexes right in front of him. So position him wisely. He should be positioned behind two of your carries or two of your strongest tanks. Whatever the game needs.

The items: Silco mostly benefits from are The Spear of Shojin, The Chalice of Power, The Blue Buff, and The Rabbadon’s Death Cap.

Levelling:  Silco should be a priority that I don’t even have to mention, so whenever you see one in the shop, you should go for it!

Ability: Unstable Concoction

Silco injects an unstable concoction into his lowest Health allies, granting them 100% maximum Health, bonus Attack Speed, and immunity to crowd control for 6/7/10 seconds. When the concoction wears off, unstable units die, dealing magic damage to nearby enemies.



An ally from the bench can be fed to Tahm Kench once per planning phase, permanently granting him either Ability Power, Health, Armor, or Magic Resist. To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.



Vi is an essential part of many compositions, including the obvious, Bruisers, and Enforcers, but actually, she is a necessary part of the Sniper – Merc, or Merc – Sniper com as well. If Miss Fortune is the link or the glue that keeps it all in place, Vi would, in that case, be a nail that you, well, nailed through the glue, just in case.

She is powerful and valuable in Bruiser composition, benefiting from the HP buffs, and she is incredible in Enforcer comps, where she can glow with just two enforcers instead of four. But that’s because Enforcers are something that Riot needs to work on since they are kinda pointless to play on their own.

My girl Vi benefits from any kind of tanky items, such as Bramble’s vest, Warmog’s armor, Dragon’s claw, Titan’s resolve, Zz’Rot Portal, Sunfire Cape, Redemption, and not too long ago, a Guardian Angel. But now you can just use The Edge of the Night. You can, but you should probably save it for some carry in the back. Saying that, it is clearly implied that Vi is a frontliner, and with that, a mighty one. Her place is in the front center of your field, with her tank buddies around her. 

Vi was  a very cheap champion with the cost of just two gold and she was way overpowered for her price. Riot saw this and upgraded her cost to four golden coins, as well as buffing her stats and giving her another trait.

Her newest addition replacing The Sister Trait is The Rival Trait. This trait is active when you have precisely one unique Rival unit, as Rivals refuse to work together. Vi’s mana cost is reduced by 20. Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown.

In Merc – Sniper or Sniper – Merc compositions, any kind of augment you get, whether it is Sniper or Merc one, she can be equipped with it. She does benefit more from the Merc one since it provides her with more HP, which then scales with her bruiser trait if Illaoi is on the field as well.

Ability: Piltover Pulverizer

Vi shields herself and deals magic damage to her target and enemies behind it. On her 2nd cast, she also dashes through her target. On her 3rd cast, she instead throws her target into the air and slams them back to the ground, dealing damage in a circle around her target.



Jinx was around from the beginnings of the set 6, Gizmos and Gadgets, but she was slightly different back then.

Jinx had a minor rework when The Neon Nights set came around on February 16th , and her unique trait called Sisters, that she shared with Vi, was changed into Rivals and now it has completely opposite bonus from the one it had on the prior set. Before it would buff you if you had both Vi and Jinx on the field, and now it brings the bonus if you don’t.

Jinx is a Scrap, Twinshot Rival. With the price of 5 golden coins per unit, she is an legendary unit that brings TONS OF DAMAGE to the table. (Sorry Phreak). She is quite worth the money since she has three traits active. The reason why she was given three traits is the fact that all of her traits are mediocre at best, and when it comes to the 5 gold costing units, I think that Jinx has the worst traits of them all. Don’t get me wrong, as a unit she is incredibly strong, and she is capable of carrying the game, but when it comes to the traits that she has, they are garbage. Look at other units that cost 5 gold. Galio is mental, Kai’Sa is sick, Tahm Kench is a beast, I mean I can go on but you get the point.

Even if her traits are garbage, utter disaster she holds onto a great power. She should be levelled up asap as any five star unit, but as we all know that really doesn’t happen as much, since the games on the lower end of the ranked scale then to end much faster due to the increasing amounts of smurfs in  the game.

Her items should be some cross section between Attack damage and Attack Speed, with the best of the bunch being The Infinity Edge, The Last Whisper and The Guinsoo’s Rageblade. The Bloodthirster and The Edge of Night can work wonders too.

She should be tucked in somewhere far from the reach of your enemies, since she is a ranged champion that can do some sick damage from a far, far away. The best thing would be to surround her with other units so she can’t be reached easily.

Ability: Super Mega Death Rocket

Jinx rides her rocket high into the sky, then comes crashing down near the center-most enemy, dealing magic damage to enemies around the epicenter, and 50% to all other enemies in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing a percent of the target’s maximum Health as true damage, and reducing healing for the duration. She then swaps to her rocket launcher and targets random units for the rest of combat. Her attacks now explode, dealing a percent of her Attack Damage in a small area around her target.



Transformers have two forms that they can swap in between during planning phase depending on whether they are placed in the frontline or backline.



With the arrival of The Gizmos and Gadgets along came Jayce. A great high costing, high damage champion with the most universal kit right now. Riot decided that he should be present in The Neon Night patch as well, and we couldn’t be happier because of that.

My God, this guy is so strong and versatile! He is an Innovator, Transformator, and Enforcer (basically anything that ends with an R). He can carry, he can tank, he is good just to fill a number if you get a spatula or you already have your comp finished. But the problem is that he costs five golden coins, and you need to be fairly high level even to have a chance of getting him, not to mention about leveling him to level two, let alone three.

The great thing about Jayce is that he can work with almost every single composition out there and he is a great choice to put your crest or emblem onto if you have one to spare along with the free spot on the battlefield.

He benefits from any item you put on him. I’m not even joking. You have Titan’s resolve, and no problem put it on, you have Rabbadons? No sweat, it will do some damage!

He is ideally placed, well, anywhere, really. And let me tell you why. If you place Jayce somewhere in the backrows his weapon is a plasma rifle and apart from damaging his opponents, he also increases the attack speed of his allies. If he is placed somewhere in the front rows of the battlefield, Jayce’s weapon becomes a hammer that he uses to smash around and disrupt his foes.

 You can put him on the lower part of the field and equip him with some AD or AP items to shred your foes from far away, or you can go head to head against your opponent’s tanks on the front of the field with some Warmogs or Titan’s. If it is possible, get him to level two.

Ability: Mercury Cannon/Mercury Hammer

Melee form: Jayce slams his hammer down onto nearby enemies, dealing damage and reducing their Armor and Magic Resist. Ranged form: Jayce deploys an acceleration gate, granting bonus Attack Speed to allies in the same row, then fires an orb of electricity at the largest enemy group.

Yordle Lord

yordle lord



Veigar is summoned from Yordle Portal when every Yordle is 3-star.

The Yordle Lord Veigar is a distinct component of The Yordle’s composition. There is no other composition, trait, origin or class where you can aquire this unit. The only way to get him is when all units are at three levels. It shouldn’t be a daunting job, since the Yordles increase in level after each battle against a champion of the enemy. There are two Yordles per turn,that you recive for free.

The power of his game is amazing!. His ultimate spell is a copy from The Summoner’s Rift Veigar W spell. But this one you can not really dodge. I mean you can but you won’t, trust me. There is a requirement for your unit levels, which is why you will see him late during the game. But, he’s only available to Yordle units. Once you aquire your first Veigar, you will recive one unit for free after each fight, so you will need exactly 9 fights to have Veigar at the maximum level.. However, this is only if you’re among those who been able to obtain the three-star units early on in the game. It’s highly unlikely this happens.But trust me, even on level two, this guy just demolishes everything in its path. Just use The Magnetic Remover on Corki or some other less powerfull unit and place the good stuff on Veigar. The win is a guarantee!

For items, you should go full AP, In the form of The Rabbadon’s Deathcap, The Blue Buff for mana, or even The Archangel’s Staff for a nice compromise of both. But let’s be honest, The Rabbadon’s is a must-have on him since his only point of the game is to oneshot other teams with his ability.

He should be positioned somewhere where he is surrounded by his allies since he is your priority to protect in The Yordle comp. That would be somewhere along the edges of the lower side of the board but never at the edge itself since there is always a danger from the enemies Blitzcrank pulling him across the map and basically ruining your game.

He levels up himself, so don’t worry about that.

Ability: Furyhorn Storm

Veigar calls down Furyhorns over a few seconds near random enemies, each dealing magic damage.


The Neon Nights Set is an amazing set with many unique champions that hold onto very powerful traits. We can only hope that the new Teamfight Tactics Set 7 will also have a numerous unique traits like this one had, but only the time will tell.

Stay tuned, we will be here every day with new content and many new  interesting stuff about Teamfight Tactics, only on The Games Cabin!