Class Specific Engravings List – Lost Ark

class specific engravings lost ark

The following is a table of all the Class Specific Engravings in Lost Ark. Each entry will show the name and description of the engraving as well as which class it pertains to.

ClassEnraving NameDescription
BerserkerBerserker’s TechniqueLv. 1: While bursting, Crit Damage +30%. Negates Exhaustion after Burst ends.
Lv. 2: While bursting, Crit Damage +40%. Negates Exhaustion after Burst ends.
Lv. 3: While bursting, Crit Damage +50%. Negates Exhaustion after Burst ends.
BerserkerMayhemLv. 1: When hitting a foe during Burst, recover 0.2% of Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effect are not applied)
Lv. 2: When hitting a foe during Burst, recover 0.35% of Max HP, and the amount that is recovered increases a little when hitting multiple foes. (The recovery increase and reduction effect are not applied)
Lv. 3: When hitting a foe during Burst, recover 0.5% of Max HP, and the amount that is recovered increases a little when hitting multiple foes. (The recovery increase and reduction effect are not applied)
DestroyerGravity TrainingLv. 1: During combat, the Gravity Meter recovers 1% every 1s. Basic Attack and Vortex Gravity Crit Rate +10% and +4% Attack Damage to foes during Hypergravity Mode.
Lv. 2: During combat, the Gravity Meter recovers 1.5% every 1s. Basic Attack and Vortex Gravity Crit Rate +20% and Attack Damage +10% to foes during Hypergravity Mode.
Lv. 3: During combat, the Gravity Meter recovers 2% every 1s. +30% Basic Attack and Vortex Gravity Crit Rate and Attack Damage +20% to foes during Hypergravity Mode.
DestroyerRage HammerLv. 1: When using a Gravity Release Skill, Crit Rate +3% and Crit Damage +5% based on the amount of Cores used.
Lv. 2: When using a Gravity Release Skill, Crit Rate +4% and Crit Damage +10% based on the amount of Cores used.
Lv. 3: When using a Gravity Release Skill, Crit Rate+5% and Crit Damage +15% based on the amount of Cores used.
Gun LancerCombat ReadinessLv. 1: Normal skills Damage +20%. Shield Amount +30% in Defensive Stance. Damage +4% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s).
Lv. 2: Normal skills Damage +20%. Shield Amount +40% in Defensive Stance. Damage +5% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s).
Lv. 3: Normal skills Damage +20%. Shield Amount +50% in Defensive Stance. Damage +6% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s).
Gun LancerSolo KnightLv. 1: Gunlance skill Crit Rate +5%. Crit Damage +30%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%.
Lv. 2: Gunlance skill Crit Rate +10%. Crit Damage +40%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%.
Lv. 3: Crit Rate of Gunlance skills +15%. Crit Damage +50%. Battlefield Shield cannot be used. Consumption of the Shield Meter during Defensive Stance +100%.
PaladinBlessed AuraLv. 1: With Holy Aura, Damage received -10% and 2% of Max HP restored every 2.5s for all party members.
Lv. 2: With Holy Aura, Damage received -15% and 2% of Max HP restored every 2s for all party members.
Lv. 3: With Holy Aura, Damage received -20% and 2% of Max HP restored every 1.5s for all party members.
PaladinJudgmentLv. 1: Punishment Damage +15%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%.
Lv. 2: Punishment Damage +20%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%.
Lv. 3: Punishment Damage +25%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%.
ArcanistEmpress’s GraceLv. 1: 4-stack Ruin damage +20%. When Ruin hits, recover 20% of consumed MP.
Lv. 2: 4-stack Ruin damage +25%. When Ruin hits, recover 20% of consumed MP.
Lv. 3: 4-stack Ruin damage +30%. When Ruin hits, recover 20% of consumed MP.
ArcanistOrder of the EmperorLv. 1: Normal Skills Deck Meter gain +50%. Damage +10% and an Emperor Card is added to the deck. The Emperor Card deals great damage in the surrounding area when used.
Lv. 2: Normal Skills Deck Meter gain +50%. Damage +20% and an Emperor Card is added to the deck. The Emperor Card deals great damage in the surrounding area when used.
Lv. 3: Normal Skills Deck Meter gain +50%. Damage +30% and an Emperor Card is added to the deck. The Emperor Card deals great damage in the surrounding area when used.
SummonerCommunication OverflowLv. 1: Summon duration +20% for Maririn, Pauru, Elcid, Shurdi, and Kelsion. Damage +10%.
Lv. 2: Summon duration +25% for Marinin, Pauru, Elcid, Shurdi, and Kelsion. Damage +15%.
Lv. 3: Summon duration +30% for Marinin, Pauru, Elcid, Shurdi, Kelsion. Damage +20%.
SummonerMaster SummonerLv. 1: Ancient Elemental skill’s Elemental Orb count -1. All Elemental Damage +5%.
Lv. 2: Ancient Elemental skill’s Elemental Orb count -1. All Elemental Damage +10%.
Lv. 3: Ancient Elemental skill’s Elemental Orb count -1. All Elemental Damage +15%.
BardDesperate SalvationLv. 1: When the recovery effect ends, an additional recovery effect is activated, recovering 8% of your Max HP.
Lv. 2: When the recovery effect ends, an additional recovery effect is activated, recovering 16% of your Max HP.
Lv. 3: When the recovery effect ends, an additional recovery effect is activated, recovering 24% of your Max HP.
BardTrue CourageLv. 1: Serenade of Courage makes outgoing Damage +10% and Crit Rate +10%.
Lv. 2: Serenade of Courage makes outgoing Damage +15% and Crit Rate +10%.
Lv. 3: Serenade of Courage makes outgoing Damage +20% and Crit Rate +10%.
WardancerEsoteric Skill EnhancementLv. 1: Max number of Elemental Orbs +1. Esoteric skills inflict +8% Damage per Elemental Orb you have.
Lv. 2: Max number of Elemental Orbs +1. Esoteric skills inflict +10% Damage per Elemental Orb you have.
Lv. 3: Max number of Elemental Orbs +1. Esoteric skills inflict +12% Damage per Elemental Orb you have.
WardancerFirst IntentionLv. 1: Damage to foes +15%, but you can no longer gain Elemental Meter.
Lv. 2: Damage to foes +20%, but you can no longer gain Elemental Meter.
Lv. 3: Damage to foes +25%, but you can no longer gain Elemental Meter.
ScrapperShock Training
Lv. 1: Shock skill Damage +10%. 2% of max Shock Energy recovered every 1s.
Lv. 2: Shock skill damage +15%. 3% of max Shock Energy recovered every 1s.
Lv. 3: Shock skill damage +20%. 4% of max Shock Energy recovered every 1s.
ScrapperUltimate Skill: TaijutsuLv. 1: Natural recovery speed of Stamina Energy +300%. Stamina skill Damage +30%. Shock skill Damage -30%.
Lv. 2: Natural recovery speed of Stamina Energy +450%. Stamina skill Damage +45%. Shock skill Damage -30%.
Lv. 3: Natural recovery speed of Stamina Energy +600%. Stamina skill Damage +60%. Shock skill Damage -30%.
SoulfistEnergy OverflowLv. 1: Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +5% to foes.
Lv. 2: Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +10% to foes.
Lv. 3: Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +15% to foes.
SoulfistRobust SpiritLv. 1: When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +15%.
Lv. 2: When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +25%.
Lv. 3: When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +35%.
StrikerDeathblowLv. 1: Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +17% Damage per Elemental Orb consumed.
Lv. 2: Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +26% Damage per Elemental Orb consumed.
Lv. 3: Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +35% Damage per Elemental Orb consumed.
StrikerEsoteric FlurryLv. 1: Esoteric Skill damage -15%, but only 1 Elemental Orb is used.
Lv. 2: Esoteric Skill damage -8%, but only 1 Elemental Orb is used.
Lv. 3: Only 1 Elemental Orb is used when using Esoteric Skill.
DeathbladeBurstLv. 1: Deathblade Surge is cast in Burst Zero form, regardless of the number of Death Orbs you have. Burst Zero does not generate Remaining Energy, and inflicts Damage +100% over Deathblade Surge cast while you have less than 1 Death Orb.
Lv. 2: Deathblade Surge is cast in Burst Zero form, regardless of the number of Death Orbs you have. Burst Zero does not generate Remaining Energy, and inflicts 150% more damage than Deathblade Surge cast while you have less than 1 Death Orb.
Lv. 3: Deathblade Surge is cast in Burst Zero form, regardless of the number of Death Orbs you have. Burst Zero does not generate Remaining Energy, and inflicts Damage +200% over Deathblade Surge cast while you have less than 1 Death Orb.
DeathbladeRemaining EnergyLv. 1: Art does not consume Art Meter for 2s when activated. Atk./Move Speed +6% on Burst. Atk. Power +(8%, 16%, 25%) depending on your Burst level, for 30s.
Lv. 2: Art does not consume Art Meter for 2s when activated. Atk./Move Speed +9% on Burst. Atk. Power +(10%, 20%, 30%) depending on your Burst level, for 30s.
Lv. 3: Art does not consume Art Meter for 2s when activated. Atk./Move Speed +12% on Burst. Atk. Power +(12%, 24%, 36%) depending on your Burst level, for 30s.
ShadowhunterDemonic ImpulseLv. 1: The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset.
Lv. 2: The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset, and Crit Rate +15% while Demonic Mode is active.
Lv. 3: The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset, and Crit Rate +30% while Demonic Mode is active.
ShadowhunterPerfect Suppression
Lv. 1: Normal Skill Damage +20%. Shadowburst Meter +50% for all skills. Disables Demonize.
Lv. 2: Normal Skill Damage +25%. Shadowburst Meter +50% for all skills. Disables Demonize.
Lv. 3: Normal Skill Damage +30%. Shadowburst Meter +50% for all skills. Disables Demonize.
SharpshooterDeath StrikeLv. 1: When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe Damage taken +20% for 8s.
Lv. 2: When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe Damage taken +30% for 8s.
Lv. 3: When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe Damage taken +40% for 8s.
SharpshooterLoyal CompanionLv. 1: Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +50%, and Silverhawk’s summon duration +30%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming Damage +4%.
Lv. 2: Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +100%, and Silverhawk’s summon duration +60%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming Damage +8%.
Lv. 3: Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +150%, and Silverhawk’s summon duration +100%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming Damage +12%.
DeadeyeEnhanced WeaponLv. 1: Changing Stances enhances your weapon. Crit Rate +20% for 9s.
Lv. 2: Changing Stances enhances your weapon. Crit Rate +25% for 9s.
Lv. 3: Changing Stances enhances your weapon. Crit Rate +30% for 9s.
DeadeyePistoleerLv. 1: Damage to foes +20%, but can only use Handgun Stance.
Lv. 2: Damage to foes +30%, but can only use Handgun Stance.
Lv. 3: Damage to foes +40%, but can only use Handgun Stance.
ArtilleristBarrageLv. 1: Killing a foe in Barrage Mode resets the Cooldowns of all Barrage Skills.
Lv. 2: Killing a foe in Barrage Mode resets the Cooldowns of all Barrage Skills. Bombardment skill Damage +1%. (Max. 25 stacks)
Lv. 3: Killing a foe in Barrage Mode resets the Cooldowns of all Barrage Skills. Bombardment skill Damage +2%. (Max. 25 stacks)
ArtilleristFirepower EnhancementLv. 1: Incoming Damage -20%. Crit Rate +(15%, 20%, 25% )depending on the level of the Firepower Buff.
Lv. 2: Incoming Damage -25%. Crit Rate +(20%, 25%, 30%) depending on the level of the Firepower Buff.
Lv. 3: Incoming Damage -30%. Crit Rate +(25%, 30%, 35%) depending on the level of the Firepower Buff.
GunslingerPeacemakerLv. 1: Atk. Speed in Handgun Stance +8%. Crit Rate in Shotgun Stance +15%. Damage to foes +10% and additional Damage +10% to targets with 50% or lower HP for 9s while in Rifle Stance.
Lv. 2: +12% Atk. Speed in Handgun Stance. +20% Crit Rate in Shotgun Stance. Damage +10% to foes and additional Damage +20% to targets with 50% or lower HP for 9s while in Rifle Stance.
Lv. 3: +16% Atk. Speed in Handgun Stance. +25% Crit Rate in Shotgun Stance. Damage +10% to foes and additional Damage +30% to targets with 50% or lower HP for 9s while in Rifle Stance.
GunslingerTime to Hunt
Lv. 1: Crit Rate +20% for Handgun and Rifle skills. Unable to use Shotgun Stance.
Lv. 2: Crit Rate +25% for Handgun and Rifle skills. Unable to use Shotgun Stance.
Lv. 3: Crit Rate +30% for Handgun and Rifle skills. Unable to use Shotgun Stance.

Total
4
Shares
Related Posts