The following is simply a table of all the Combat Bonus Engravings in Lost Ark. These are not locked to any classes.
Engraving Name | Description |
+MP Regen | Lv. 1: MP Regen +5%. Lv. 2: MP Regen +15%. Lv. 3: MP Regen +30%. |
Awakening | Bonus Lv. 1: Awakening Skill Cooldown -10%. +1 maximum use. Lv. 2: Awakening Skill Cooldown -25%. +2 maximum uses. Lv. 3: Awakening Skill Cooldown -50%. +3 maximum uses. |
Barricade | Lv. 1: Damage to foes while shielded +3%. Lv. 2: Damage to foes while shielded +8%. Lv. 3: Damage to foes while shielded +16%. |
Broken Bone | Lv. 1: Damage to staggered foes +7.5%. Lv. 2: Damage to staggered foes +20%. Lv. 3: Damage to staggered foes +40%. |
Champion’s Tenacity | Lv. 1: Outgoing damage +3% at 50% or lower HP. Lv. 2: Outgoing damage +8% at 50% or lower HP. Lv. 3: Outgoing damage +16% at 50% or lower HP. |
Contender | Lv. 1: Atk. Power +1% for 15s after killing a foe. (Max. 5 stacks) Lv. 2: Atk. Power +1.5% for 25s after killing a foe. (Max. 6 stacks) Lv. 3: Atk. Power +2.5% for 40s after killing a foe. (Max. 7 stacks) |
Crisis Evasion | Lv. 1: When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 15m) Lv. 2: When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 12m) Lv. 3: When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 9m) |
Crushing Fist | Lv. 1: Ignore 10% of Defense when attacking staggered enemies. Lv. 2: Ignore 30% of Defense when attacking staggered enemies. Lv. 3: Ignore 50% of Defense when attacking staggered enemies. |
Cursed Doll | Lv. 1: Atk. Power +3%. Healing -25%, natural recovery excluded. Lv. 2: Atk. Power +8%. Healing -25%, natural recovery excluded. Lv. 3: Atk. Power +16%. Healing 25%, natural recovery excluded. |
Disrespect | Lv. 1: Damage to foes with 30% or lower HP +9%. Lv. 2: Damage to foes with 30% or lower HP +22%. Lv. 3: Damage to foes with 30% or lower HP +36%. |
Divine Protection | Lv. 1: When attacked, there is a 20% chance of activing Divine Protection which reduces the damage received by 60%. (Cooldown: 60s) Lv. 2: When attacked, there is a 20% chance of activating Divine Protection which reduces the damage received by 60%. (Cooldown: 20s) Lv. 3: When attacked, there is a 20% chance of activating Divine Protection which reduces the damage received by 60%. (Cooldown: 10s) |
Drops of Ether | Lv. 1: Attacks have a chance to create an Ether. (Cooldown: 90s) Lv. 2: Attacks have a chance to create an Ether. (Cooldown: 40s) Lv. 3: Attacks have a chance to create an Ether. (Cooldown: 20s) |
Enhanced Shield | Lv. 1: Become immune to all Status effects while affected by shields, but -90% Shields’ HP and Defensive Stance’s damage absorption amounts. (Not applicable to Battlefield Shield) Lv. 2: Become immune to all Status effects while affected by shields, but -75% Shields’ HP and Defensive Stance’s damage absorption amounts. (Not applicable to Battlefield Shield) Lv. 3: Become immune to all Status effects while affected by shields, but -50% Shields’ HP and Defensive Stance’s damage absorption amounts. (Not applicable to Battlefield Shield) |
Ether Enhancement | Lv. 1: Ethers, when obtained, generate additional Ethers with Crit Damage +4%. Lv. 2: Ethers, when obtained, generate additional Ethers with Crit Damage +12%. Lv. 3: Ethers, when obtained, generate additional Ethers with Crit Damage +24%. |
Explosive Expert | Lv. 1: Bomb/grenade Battle Item carrying limit +1. Lv. 2: Bomb/grenade Battle Item carrying limit +2. Lv. 3: Bomb/grenade Battle Item carrying limit +3. |
Fortitude | Lv. 1: Incoming damage is reduced proportional to HP lost. (Max. 5%) Lv. 2: Incoming damage is reduced proportional to HP lost. (Max. 15%) Lv. 3: Incoming damage is reduced proportional to HP lost. (Max. 30%) |
Grudge | Lv. 1: Damage +4% to Boss or above monsters. Damage -20% from Boss or above monsters. Lv. 2: Damage +10% to Boss or above monsters. Damage -20% from Boss or above monsters. Lv. 3: Damage +20% to Boss or above monsters. Damage -20% from Boss or above monsters. |
Heavy Armor Equipment | Lv. 1: All Defense +30%. The amount of Defense increased by Heavy Armor Equipment is not affected by effects that cause Defense reduction. Lv. 2: All Defense +75%. The amount of Defense increased by Heavy Armor Equipment is not affected by effects that cause Defense reduction. Lv. 3: All Defense +150%. The amount of Defense increased by Heavy Armor Equipment is not affected by effects that cause Defense reduction. |
Increased Max MP | Lv. 1: Max MP +5%. Lv. 2: Max MP +15%. Lv. 3: Max MP +30%. |
Keen Blunt Weapon | Lv. 1: +10% Crit Damage but your attacks have a chance to deal Damage -20%. Lv. 2: +25% Crit Damage but your attacks have a chance to deal Damage -20%. Lv. 3: +50% Crit Damage but your attacks have a chance to deal Damage -20%. |
Lightning Fury | Lv. 1: Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 4s. When 5 orbs are created, they explode and damage surrounding foes. Lv. 2: Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 2s. When 5 orbs are created, they explode and damage surrounding foes. Lv. 3: Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 1s. When 5 orbs are created, they explode and damage surrounding foes. |
Magick Stream | Lv. 1: MP Regen up to +10% every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s) Lv. 2: MP Regen up to +30% every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s) Lv. 3: MP Regen up to +60% every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s) |
Master Brawler | Lv. 1: Head attack Damage +5% Lv. 2: Head attack Damage +12% Lv. 3: Head attack Damage +25% |
Master of Ambush | Lv. 1: Damage +5% for successful back attacks. Lv. 2: Damage +12% for successful back attacks. Lv. 3: Damage +25% for successful back attacks. |
Master of Escape | Lv. 1: Stand Up Action Cooldown -4% . Lv. 2: Stand Up Action Cooldown -12%. Lv. 3: Stand Up Action Cooldown -25%. |
Necromancy | Lv. 1: Attacks summon temporary soldiers that damage foes. (Cooldown: 75s) Lv. 2: Attacks summon temporary soldiers that damage foes. (Cooldown: 30s) Lv. 3: Attacks summon temporary soldiers that damage foes. (Cooldown: 15s) |
Preemptive Strike | Lv. 1: When attacking Challenge or lower monsters with full HP, your attack is a guaranteed crit with +30% Damage. Lv. 2: When attacking Challenge or lower monsters with full HP, your attack is a guaranteed crit with +80% Damage. Lv. 3: When attacking Challenge or lower monsters with full HP, your attack is a guaranteed crit with +160% Damage. |
Raid Captain | Lv. 1: Outgoing Damage +10% of basic Move Speed bonus percentage. Lv. 2: Outgoing Damage +22% of basic Move Speed bonus percentage. Lv. 3: Outgoing Damage +45% of basic Move Speed bonus percentage. |
Shield Piercing | Lv. 1: Damage to shields +16%. Lv. 2: Damage to shields +50%. Lv. 3: Damage to shields +100%. |
Spirit Absorption | Lv. 1: Atk./Move Speed +3%. Lv. 2: Atk./Move Speed +8%. Lv. 3: Atk./Move Speed +15% |
Stabilized Status | Lv. 1: Damage +3% when your HP is above 80%. Lv. 2: Damage +8% when your HP is above 80%. Lv. 3: Damage +16% when your HP is above 80%. |
Strong Will | Lv. 1: Incoming Damage -5% while Pushed. Lv. 2: Incoming Damage -15% while Pushed. Lv. 3: Incoming Damage -30% while Pushed. |
Super Charge | Lv. 1: Charge skills’ charging speed 8%. Damage +4%. Lv. 2: Charge skills’ charging speed +20%. Damage +10%. Lv. 3: Charge skills’ charging speed +40%. Damage +20%. |
Vital Point Strike | Lv. 1: Stagger attack effectiveness +6%. Lv. 2: Stagger attack effectiveness +18%. Lv. 3: Stagger attack effectiveness +36%. |