Combat Bonus Engravings List – Lost Ark

combat bonus engravings guide

The following is simply a table of all the Combat Bonus Engravings in Lost Ark. These are not locked to any classes.

Engraving NameDescription
+MP RegenLv. 1: MP Regen +5%.
Lv. 2: MP Regen +15%.
Lv. 3: MP Regen +30%.
Awakening Bonus
Lv. 1: Awakening Skill Cooldown -10%. +1 maximum use.
Lv. 2: Awakening Skill Cooldown -25%. +2 maximum uses.
Lv. 3: Awakening Skill Cooldown -50%. +3 maximum uses.
BarricadeLv. 1: Damage to foes while shielded +3%.
Lv. 2: Damage to foes while shielded +8%.
Lv. 3: Damage to foes while shielded +16%.
Broken BoneLv. 1: Damage to staggered foes +7.5%.
Lv. 2: Damage to staggered foes +20%.
Lv. 3: Damage to staggered foes +40%.
Champion’s TenacityLv. 1: Outgoing damage +3% at 50% or lower HP.
Lv. 2: Outgoing damage +8% at 50% or lower HP.
Lv. 3: Outgoing damage +16% at 50% or lower HP.
ContenderLv. 1: Atk. Power +1% for 15s after killing a foe. (Max. 5 stacks)
Lv. 2: Atk. Power +1.5% for 25s after killing a foe. (Max. 6 stacks)
Lv. 3: Atk. Power +2.5% for 40s after killing a foe. (Max. 7 stacks)
Crisis EvasionLv. 1: When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 15m)
Lv. 2: When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 12m)
Lv. 3: When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 9m)
Crushing FistLv. 1: Ignore 10% of Defense when attacking staggered enemies.
Lv. 2: Ignore 30% of Defense when attacking staggered enemies.
Lv. 3: Ignore 50% of Defense when attacking staggered enemies.
Cursed DollLv. 1: Atk. Power +3%. Healing -25%, natural recovery excluded.
Lv. 2: Atk. Power +8%. Healing -25%, natural recovery excluded.
Lv. 3: Atk. Power +16%. Healing 25%, natural recovery excluded.
DisrespectLv. 1: Damage to foes with 30% or lower HP +9%.
Lv. 2: Damage to foes with 30% or lower HP +22%.
Lv. 3: Damage to foes with 30% or lower HP +36%.
Divine ProtectionLv. 1: When attacked, there is a 20% chance of activing Divine Protection which reduces the damage received by 60%. (Cooldown: 60s)
Lv. 2: When attacked, there is a 20% chance of activating Divine Protection which reduces the damage received by 60%. (Cooldown: 20s)
Lv. 3: When attacked, there is a 20% chance of activating Divine Protection which reduces the damage received by 60%. (Cooldown: 10s)
Drops of EtherLv. 1: Attacks have a chance to create an Ether. (Cooldown: 90s)
Lv. 2: Attacks have a chance to create an Ether. (Cooldown: 40s)
Lv. 3: Attacks have a chance to create an Ether. (Cooldown: 20s)
Enhanced ShieldLv. 1: Become immune to all Status effects while affected by shields, but -90% Shields’ HP and Defensive Stance’s damage absorption amounts. (Not applicable to Battlefield Shield)
Lv. 2: Become immune to all Status effects while affected by shields, but -75% Shields’ HP and Defensive Stance’s damage absorption amounts. (Not applicable to Battlefield Shield)
Lv. 3: Become immune to all Status effects while affected by shields, but -50% Shields’ HP and Defensive Stance’s damage absorption amounts. (Not applicable to Battlefield Shield)
Ether EnhancementLv. 1: Ethers, when obtained, generate additional Ethers with Crit Damage +4%.
Lv. 2: Ethers, when obtained, generate additional Ethers with Crit Damage +12%.
Lv. 3: Ethers, when obtained, generate additional Ethers with Crit Damage +24%.
Explosive ExpertLv. 1: Bomb/grenade Battle Item carrying limit +1.
Lv. 2: Bomb/grenade Battle Item carrying limit +2.
Lv. 3: Bomb/grenade Battle Item carrying limit +3.
FortitudeLv. 1: Incoming damage is reduced proportional to HP lost. (Max. 5%)
Lv. 2: Incoming damage is reduced proportional to HP lost. (Max. 15%)
Lv. 3: Incoming damage is reduced proportional to HP lost. (Max. 30%)
GrudgeLv. 1: Damage +4% to Boss or above monsters. Damage -20% from Boss or above monsters.
Lv. 2: Damage +10% to Boss or above monsters. Damage -20% from Boss or above monsters.
Lv. 3: Damage +20% to Boss or above monsters. Damage -20% from Boss or above monsters.
Heavy Armor EquipmentLv. 1: All Defense +30%. The amount of Defense increased by Heavy Armor Equipment is not affected by effects that cause Defense reduction.
Lv. 2: All Defense +75%. The amount of Defense increased by Heavy Armor Equipment is not affected by effects that cause Defense reduction.
Lv. 3: All Defense +150%. The amount of Defense increased by Heavy Armor Equipment is not affected by effects that cause Defense reduction.
Increased Max MPLv. 1: Max MP +5%.
Lv. 2: Max MP +15%.
Lv. 3: Max MP +30%.
Keen Blunt WeaponLv. 1: +10% Crit Damage but your attacks have a chance to deal Damage -20%.
Lv. 2: +25% Crit Damage but your attacks have a chance to deal Damage -20%.
Lv. 3: +50% Crit Damage but your attacks have a chance to deal Damage -20%.
Lightning FuryLv. 1: Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 4s. When 5 orbs are created, they explode and damage surrounding foes.
Lv. 2: Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 2s. When 5 orbs are created, they explode and damage surrounding foes.
Lv. 3: Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 1s. When 5 orbs are created, they explode and damage surrounding foes.
Magick StreamLv. 1: MP Regen up to +10% every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s)
Lv. 2: MP Regen up to +30% every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s)
Lv. 3: MP Regen up to +60% every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s)
Master BrawlerLv. 1: Head attack Damage +5%
Lv. 2: Head attack Damage +12%
Lv. 3: Head attack Damage +25%
Master of AmbushLv. 1: Damage +5% for successful back attacks.
Lv. 2: Damage +12% for successful back attacks.
Lv. 3: Damage +25% for successful back attacks.
Master of EscapeLv. 1: Stand Up Action Cooldown -4% .
Lv. 2: Stand Up Action Cooldown -12%.
Lv. 3: Stand Up Action Cooldown -25%.
NecromancyLv. 1: Attacks summon temporary soldiers that damage foes. (Cooldown: 75s)
Lv. 2: Attacks summon temporary soldiers that damage foes. (Cooldown: 30s)
Lv. 3: Attacks summon temporary soldiers that damage foes. (Cooldown: 15s)
Preemptive StrikeLv. 1: When attacking Challenge or lower monsters with full HP, your attack is a guaranteed crit with +30% Damage.
Lv. 2: When attacking Challenge or lower monsters with full HP, your attack is a guaranteed crit with +80% Damage.
Lv. 3: When attacking Challenge or lower monsters with full HP, your attack is a guaranteed crit with +160% Damage.
Raid CaptainLv. 1: Outgoing Damage +10% of basic Move Speed bonus percentage.
Lv. 2: Outgoing Damage +22% of basic Move Speed bonus percentage.
Lv. 3: Outgoing Damage +45% of basic Move Speed bonus percentage.
Shield PiercingLv. 1: Damage to shields +16%.
Lv. 2: Damage to shields +50%.
Lv. 3: Damage to shields +100%.
Spirit AbsorptionLv. 1: Atk./Move Speed +3%.
Lv. 2: Atk./Move Speed +8%.
Lv. 3: Atk./Move Speed +15%
Stabilized StatusLv. 1: Damage +3% when your HP is above 80%.
Lv. 2: Damage +8% when your HP is above 80%.
Lv. 3: Damage +16% when your HP is above 80%.
Strong WillLv. 1: Incoming Damage -5% while Pushed.
Lv. 2: Incoming Damage -15% while Pushed.
Lv. 3: Incoming Damage -30% while Pushed.
Super ChargeLv. 1: Charge skills’ charging speed 8%. Damage +4%.
Lv. 2: Charge skills’ charging speed +20%. Damage +10%.
Lv. 3: Charge skills’ charging speed +40%. Damage +20%.
Vital Point StrikeLv. 1: Stagger attack effectiveness +6%.
Lv. 2: Stagger attack effectiveness +18%.
Lv. 3: Stagger attack effectiveness +36%.