Deep Rock Galactic Patch Notes May 5 Season 2 Patch 2

Deep Rock Galactic

Today May 5, 2022, Deep Rock Galactic released Season 2 Patch 2. In this update multiple gameplay, bug, and stability fixes have been implemeented. Listed below are the patch notes.

Deep Rock Galactic Patch Notes May 5 Season 2 Patch 2

— PATCH NOTES —
  • Increased the time it takes for a Rival Nemesis tentacle to see you until it starts grabbing
  • Decreased the size of the area you have to get outside to escape the grab of the Nemesis slightly
  • Reduced how quickly the Nemesis sheds heat to improve direct heat weapon viability
  • Tweaked the range at which the Nemesis will try to grab you to be more consistent
  • Fixed bug with the Nemesis igniting too quickly from Incendiary Grenades, Sticky Flames, and other heat sources.
  • Fixed a bug where damage penalties were being applied to Special Bolt, and related gear stat text in the Equipment Terminal not showing up
  • Fixed a bug where Bodkin OC for the Nishanka Boltshark X-80 will infinitely ricochet in O.M.E.N. Module weakpoints
  • Fixed a bug where Rival Bot sniper shot laser becomes stuck while it’s in a hackable state from a client’s perspective
  • Fixed pickaxe power attack damage upgrade description
  • Fixed Bulldog’s revolver clip having stock material when reloading
  • Fixed a bug in the Equipment Terminal where the reduction of Sentry Turret construction time is shown as red (penalty) and not green (buff).
  • Fixed a bug where Taser Bolt wouldn’t deal consistent damage when stuck inside of a moving enemy
  • Fixed a bug where the Mactera Goo Bomber’s corpse doesn’t disappear and remains “active” after killing it
  • Fixed a bug where the Mactera Goo Bomber wouldn’t play its death animation
  • Fixed a bug where Automated Beam Controller OC causes funky interaction when switching weapons mid-fire
  • Fixed a bug where empty slots on the team show up as the Driller’s class icon on the Server List
  • Fixed a bug where the Dreadnought Twins could get stuck in their behavior
  • Fixed a bug where the Dreadnoughts could get stuck doing nothing
  • Adjusted the Dreadnought Twin weak points to pop a bit more compared to their armor
  • Fixed a bug where the final node of a Rival Signal event wouldn’t activate, making it impossible to complete
  • Fixed a bug where latejoining clients would not see the Ommoran Heartstone health bar
  • Fixed a broken hitbox for unstable ice and unstable crystal
  • Fixed a bug where Bosco would drop the gem he is holding if you’ve previously grabbed a gem from his grasp
  • Fixed a bug where Bosco would dig where you tell him to pick up a Gunk Seed
  • Fixed broken Kursite Machine Event collision
  • Fixed a bug where long Point Extraction missions would have 10 or less Aquarqs spawning
  • Added sound to the Pickaxe Throw Victory Move
  • Fixed a bug where audio output source would sometimes show up as “Hazard Level”
  • Fixed a typo in the Cryo Bolt OC for the Nishanka Boltshark X-80
  • Changed the DLC banner in the Seasons Terminal to the new Robot Rebellion DLC
  • Fixed a bug where Matrix Cores for Season 01 items had the wrong category in the Forge
  • Updated the Hellfire OC description for the Armskore Coilgun
  • Fixed a bug where Volatile Guts mutator wasn’t working
  • Updated the Rival Incursion Assignment to no longer select missions with double Warning Mutators
  • Fixed a bug where the charge defense bonus for the Armskore Coilgun wasn’t applying to clients
  • Fixed a bug where you were able to pickup bolts while they are returning to you, giving you double ammo each time with the Radio Transmitter Module upgrade for the Nishanka Boltshark X-80
  • Contagion Transmitter’s Neurotoxin for the Colette Wave Cooker now also affect original target and not just enemies within AoE range.
  • Fixed a bug where Laserpointer couldn’t detect Croppa correctly
  • [COMMUNITY REQUEST] Toggle of debug language now also works on the info screen
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