Driveclubscreen1

Driveclub’s Latest Update Actually Had a Sneaky Visual Upgrade

Driveclub is a nice looking game, but did you notice it getting any prettier after the last update? No? Don’t worry, you’re not alone as we didn’t notice a thing either.

However, the game did get a slight graphical update to show off some new tech that Evolution Studios has been working on. The reason we’ve not spotted it before now (and most others won’t have either) is because it’s fairly mundane in all honesty. It’s all about the cobbles. We’re not exactly experts on the techy side of things, so we’ve grabbed a quick example and an explanation from Paul Rustchynsky.

[Update: According to Rustchynsky, we can expect to see more tracks sometime next year. We may also see Driveclub at this year’s PlayStation Experience, though nothing is confirmed just yet. Still, there’s a chance we may see Driveclub VR. Nice.]


Warning: count(): Parameter must be an array or an object that implements Countable in /home/forge/thegamescabin.com/wp-includes/class-wp-comment-query.php on line 399

4 comments

    1. And yet it is, actually. They’ve taken what is laid down as a flat texture (say, flooring, for instance) and allowed it to procedurally generate its own shadows. They’re TESTING it on cobbles, but this little extension could be used on anything, giving (eventually) individual shadows to strands of hair, skin textures, everything. This is more of a proof of concept, but when applied to skin textures and such could help cross the uncanny valley and blur the distinction between what”s generated by computer and what’s filmed by camera.

  1. Fantastic. looks a little artificial, but it’s just a test.

    Hopefully this stuff catches on in other games too. Parallax Occlusion mapping makes a significant difference. This would be even better :)

Leave a Reply