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    Escape Dead Island Review
    Review

    Escape Dead Island Review

    Verdict

    Scores

    PC
    Chris Harding monogram avatar
    Contributor
    Score
    7.5/10
    Recommended

    A new addition to the Dead Island franchise has arrived for the Xbox 360, PS3 and PC - Escape Dead Island.

    The previous entries received mixed reviews, mainly due to the sheer amount of bugs and the generally unfinished feel to them, so how does the latest spin-off fare? A cheap cash-in or a worthy effort? Read on for the full Escape Dead Island Review.

    Story

    Instead of being part of an awesome foursome you start off in the world alone and somewhat vulnerable with the first chapter literally throwing you to the zombies in an effort to lay out the premise early on as well as teaching you some of the fundamentals. It’s an interesting start and I was instantly hooked by the prospect of a deeper meaning to the zombie outbreak that plagued Bonoi, so a strong start indeed.

    Fast forward 6 months later and we’re introduced to the main playable character Cliff Calo; an ambitious would-be reporter armed with his trusty camera. Sound familiar? If you played Dead Rising then you’re probably getting flashbacks of Frank West, but don’t worry; Calo isn’t a simple rip-off.

    Instead he’s a little more complex than any of the characters that have encompassed the Dead Island franchise and it’s actually big part of the story.escape dead island review 4

    As you progress through the somewhat linear narrative Cliff’s mental stability is called into the question every so often, skewing your perception of what’s real and what’s just in his head. It’s an interesting plot device that had me thinking “is this real?” whenever something slightly out of the ordinary occurred.

    Despite the interesting start, Escape Dead Island quickly falls into a pattern of tried and tested clichés though they’re well implemented with your typical cast of rich-kids, an evil corporation that’s somehow behind the evil in the world, tender moments between the lead character and one of the ladies.

    escape dead island review

    Characters are given just enough screen time that they’re interesting and don’t appear as just another body to tell you what to do, at the start at least. The playable character, Cliff, however is a little more tiresome to deal with. I’m normally all for character monologues as you wander through a game, but Cliff’s were some of the dullest and quite frankly, annoying that I’ve had to endure in some time. It’s a shame as his descent into insanity plays a big part in the story and with some higher-quality writing and voice-acting it could have been something great. Instead it’s just mediocre.

    I suppose mediocre is the name of the game in regards to the narrative, though it has flashes of brilliance that seem to indicate more it eventually ends in a hum-drum that for me at least, left a little bit of disappointment lingering in the air. Still a better story than Dead Island and Dead Island: Riptide though…

    Gameplay

    The saving grace could have been Escape Dead Island’s gameplay, but unfortunately mediocrity is spread throughout most parts of the game. Combat is introduced fairly early on, especially with the prologue chapter that introduces you to some of the fundamentals of the game. It’s another strong start with zombies being doled out for the purpose of you’re training and its initially quite fun to smash their heads in. The combat system is as simple as you’d expect with heavy attacks, normal attacks, shove and dodge all being represented.

    The main problem with Escape Dead Island’s combat is that it just doesn’t feel 100% accurate or refined. Gunplay is fun but the aiming feels awkward as if you’re moving the cross-hairs on a grid, though this isn’t such a problem with the shotgun and it’s larger blast radius. Melee combat is still the go-to method of dispatching enemies, but with clunky controls and a sometimes erratic hit-detection system you’ll probably find yourself wishing for more shotgun ammo as I so often did.escape dead island review 3

    Still, killing zombies is a gratifying experience especially when you’re forced to take a stealthy approach during the early hours of the campaign. You’re forced to go Sam Fisher on their undead behinds and take them out slowly and with a satisfying squelch as weapon means cranium. Unfortunately stealth isn’t a bigger part of the gameplay though it is encouraged if you want to gain a tactical advantage when there’s more than a few shamblers in an area but it’s still easier to go in swinging high and aiming for the head. Escape Dead Island seems to suffer from an identity crisis in this respect as it could have been a fantastic action game and possibly an even better stealth title, but neither styles of play excel past anything other than good.

    Gone are the in-depth upgrades and deep skill system, but that’s not a bad thing. Instead of stopping every few minutes to manage your inventory the game flows at a good pace and keeps moving forward with purpose. There’s even collectibles to hunt down in the form of photo-opportunities and other collectibles that delve further into the back story. It’s a good thing too as the story can be completed within around 11-12 hours but with exploration and collectibles you could easily go for much longer.

    Enemies are scattered around often with a fair bit of variety thrown in for good measure. The problem is that they’re all too easy to kill and it doesn’t take much effort to master the tactics required; swing and hit, back away, repeat, shove if necessary. That said, some of the more challenging enemy classes are a little more punishing and will force you to mix up your approach, so there’s always the opportunity for some tactical manoeuvering, it’s just not always obvious.escape dead island review 2

    For the most part the gameplay is enjoyable particularly so when you take the silent approach, but with some dodgy combat and a feeling of something more could have been achieved with a little more refinement it makes do with just being OK. There’s some great replay value on offer with the collectibles and Achivements/Trophies to collect.

    Continued on Page 2

    Graphics

    Instead of going for the realistic approach, Escape Dead Island take cues from Telltale Games’ The Walking Dead and The Legend of Zelda: The Wind Waker. The comic-book style cell-shaded art direction makes for a fantastic setup and at times look downright stunning. When you see the beautiful island the bright blue ocean it comes as a bit of a shock to see some bloody zombies shambling around what would otherwise be a serene paradise.

    Characters and zombies alike are well animated, though not without some minor faults. During the few cut scenes that aren’t presented in comic-book style clips there’s a certain stiffness that seems to come over character models and their limbs. It’s a small complaint but it’s there non the less.escape dead island review 5

    It’s certainly a far cry from previous Dead Island games but it’s a nice change and something of a rarity in games these days and it takes advantage of the platforms it caters to - PS3 and Xbox 360, though there is a PC version also.

    In short, the visuals are more than good enough and you’ll enjoy the comic-style if you’re a fan of cell-shaded game, just don’t go into it expecting some ground-breaking graphical masterpiece.

    Conclusion

    Escape Dead Island teeters on the edge of being an exemplary game in both style and substance. The story starts out strong and actually presents a character worth knowing, only to veer off course and end with a disappointing finale. The gameplay also falls victim to being one lick away from great, but with seemingly bipolar tendencies and at times frustrating to manage combat it settles with being OK. In an essence, it’s on OK game and if you’re fan of the series you’ll be more than happy to take on the zombies once again, albeit from the third-person and with less focus on inventory management and RPG aspects.


    Escape Dead Island is available on the PS3, Xbox 360 and PC. You can get your copy from Amazon UK to tide you over until Dead Island 2 releases next year.


    Review carried out on the Xbox 360 using a copy purchase by the reviewer.

    Score breakdown
    • Story6.5
    • Gameplay7.0
    • Graphics8.0
    • Sound8.5
    • Replay Value7.5
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