Equilibrium level is an important feature in Honkai Star Rail, and we’re here to explain how to increase it. There are lots of changes that happen to the world when you raise your Equilibrium level, and this guide will run you through everything you need to know. So without further ado, let’s take a look at how to increase Equilibrium.
Honkai Star Rail: What is Equilibrium level?
After you reach Trailblaze level 20 in Honkai Star Rail, you’ll be interrupted by a voice telling you about the “equilibrium”. This means you’ve reached the point in the game where you can increase your Equilibrium level. But what does this mean?
Equilibrium level refers to the level of the world around you. When you raise it, the level of all enemies in the world will also be raised. A level 16 enemy might become a level 32 enemy once you raise your Equilibrium level the first time.
Luckily, the rewards you get will also increase. You’ll receive more rewards from battles and eventually gain access to higher-tier items you couldn’t get before.
Honkai Star Rail: How do you increase your Equilibrium level?
In short, the best way to increase equilibrium in Honkai Star Rail is by playing the game. Most activities will give you Trailblaze XP which contributes to your Trailblaze level. Once you reach Trailblaze level 20, you’ll be able to increase your Equilibrium level by 1.
Trailblaze XP can be obtained from story missions (Trailblaze missions), activities like Calyxs or daily missions, unlocking chests and a whole load of other options. Just play normally and you’ll eventually get to level 20.
However, you’ll have to complete a couple of fights once you reach this point. You’ll get a quest called “Trial of the Equilibrium” which you have to complete. Do that, and you’ll increase your Equilibrium level.
Equilibrium trials will unlock at levels 20, 30, 40, 50, 60, 65 and 70. Each time you complete one you’ll increase your Equilibrium level along with the difficulty of the world around you.
For more Honkai Star Rail, keep reading The Games Cabin.