Humankind Patch Notes – Jan 20, 2022

humankind patch notes

A new January 2022 Humankind patch today was released for the game. We can see a lot of new updates in here that will be sure to improve the game. Check out the official patch notes below.

The new update should introduce bug fix issues and crashes players have been experiencing.

Humankind Allen Newell Update – January 20, 2022

ADDITIONS [Cultures of Africa Pack]

  • Expand your HUMANKIND™ experience with the Cultures of Africa DLC!
  • Features 6 new cultures spanning all eras, new natural and built wonders, 7 new independent people, and 15 new narrative events.

CHANGES AND ADDITIONS

  • Added Great Zimbabwe Wonder content (newsletter opt-in).
  • Added movies when discovering specific technologies.
  • Added a new window at launch to display info about the game.
  • Removed the “Turn Limit” condition from the Default, Last Human Standing and Space Race endgame conditions.
  • Improved the usability of the Trade and Wondrous systems.
  • Improved the way AI handles Bombardment management.
  • Improved the way AI handles military objectives.
  • Improved the way AI handles Competitive Deeds.
  • Improved the way AI handles escort of Embarked Army.
  • Improved the way AI handles Garrison.
  • Improved the way AI handles Civic choices.
  • Improved the way AI handles Culture choices.
  • Improved the way AI handles Units that cannot climb fortifications in an assault.
  • Improved the way AI handles Siege sortie.

What is fixed in Humankind Allen Newell Update today?

  • Addressed a bug where players can remain stuck after loading a multiplayer auto save created during the launching of the nuclear missile.
  • Addressed a bug where the player will remain stuck on the “New tenet unlocked” mandatory notification if the AI is choosing the last tenet before the player does in the same turn.
  • Addressed a bug where multiple errors are generated and the session remains stuck on “Turn Pending” after ending turn on a specific save file.
  • Addressed a bug where a stuck situation was encountered during a naval battle between two clients.
  • Addressed a bug where battle stuck on confirmation stage, under specific conditions.
  • Addressed a bug where a stuck situation occurred while performing a manual battle in a multiplayer session, under specific conditions.
  • Addressed a bug where a stuck situation occurred when ending the turn immediately after launching an Air Strike, under specific conditions.
  • Addressed a bug where errors and desync were encountered, under specific conditions.
  • Addressed a bug where a player army became invisible when retreating, generating errors and desync on player interaction.

Addressed a bug where an error is generated when attempting to “attack” an AI army during a multiplayer session, under specific conditions.

  • Addressed a bug where a desync with errors was encountered when the host of a multiplayer session entered a battle, under specific conditions.
  • Addressed a bug where a series of exception errors followed by a desync were encountered during a multiplayer session, under specific conditions.
  • Addressed a bug where an error is generated when the turn is ending during a multiplayer session, under specific conditions.

OTHER FIXES

ECONOMY

  • Addressed a bug where the player can construct the Arms Factory emblematic on a strategic resource tile, generating errors on ransack.
  • Addressed a bug where players or AI can buy Soviets Arms luxury at 0 cost.

MILITARY

  • Addressed a bug where an error is generated when disbanding the Aircraft Carrier while it contains Aircraft units.
  • Addressed a bug where an expansionist empire’s trespassing units cannot move with complete freedom.
  • Addressed a bug where Cruise Missiles and Thermonuclear missiles can be moved to Aircraft Carriers, generating errors.
  • Addressed a bug where multiple errors are generated when sending missile strikes multiple times in a quick succession at the same target.
  • Addressed a bug where using the “Aerial Stealth” unit’s Strike actions trigger Grievances for the opposing empire.
  • Addressed a bug where a series of errors were encountered during a siege battle with the player as defender.
  • Addressed a bug where military forces are not visible on the map after auto-exploring.
  • Addressed a bug where two exception errors are generated when a Nuclear Strike action is cancelled due to diplomatic changes.
  • Addressed a bug where two errors are generated when launching a nuclear missile on a specific city during a specific session.

AI

  • Addressed a bug where AI controlled empires do not consider the Commons Quarter adjacency when constructing the extension.

Addressed a bug where an error is generated when the minor faction AI attacks one empire in a cross-play session between the Gamepass and Epic PC in the Ancient era.

  • Addressed a bug where a fortification attack related error occurs on “blitz” mode if the player is attacking a fortified area of an AI, under specific conditions.
  • Addressed a bug where two AI-related errors are generated when attacking a liberated city.
  • Addressed a bug where two error messages were generated for the host during normal gameplay (handle the case when the Army is already at a safe position).
  • Addressed a bug where a series of AI related errors were encountered, under specific conditions.
  • Addressed a bug where the player encountered an AI related error message, under specific conditions.
  • Addressed a bug where two errors are generated when the player eliminates himself by launching a nuclear strike on a nearby City.
  • Addressed a bug where AI related errors were generated during gameplay, under specific conditions.
  • Addressed a bug where an AI-related error was generated during gameplay, under specific conditions.
  • Addressed a bug where errors were generated after placing an outpost in the Contemporary era, under specific conditions.
  • Addressed a bug where multiplayer Progression Blocker occurred after one of the players city was besieged by the AI army.

UI

Addressed a bug where player receives a series of error messages after pressing the “Locate the Event” button of an Osmosis Event notification during late-game.

  • Addressed a bug where placeholder values are displayed in Battle Aftermath reports.
  • Addressed a bug where the randomize AI buttons are functional when loading multiplayer sessions.
  • Addressed a bug where the colors of the Empires do not match on the loading screen in a multiplayer session .
  • Addressed a bug where the Buy resource button of the Diplomacy Trade panel does not update immediately after a purchase.
  • Addressed a bug where the Buy Resource button tooltip in the Trade tab doesn’t display the amount of money needed to buy the resource when not having enough money.
  • Addressed a bug where the Empire name is displayed instead of the Natural Wonder name in the description of the “Based on a true story II” event.
  • Addressed a bug where text error present in the Mouth and Nose avatar option tooltips.
  • Addressed a bug where false information is displayed in the Help Layer All Military Forces panel tooltip.
  • Addressed a bug where a specific premade avatar portrait is inconsistent with the premade avatar model displayed.
  • Addressed a bug where named avatars can have their presets edited despite the fact that they are locked.
  • Addressed a bug where the “Main Menu” button from the lobby appears out of screen if multiple add-ons/DLCs are enabled.
  • Addressed a bug where one of the empire symbol icons presents low resolution.

Addressed a bug where duplicate empire icons are displayed in the empire symbol screen. The new patch also addressed a bug where misleading information is displayed in the Move Capital action tooltip.

  • Addressed a bug where the “Clear Ruins” and “Hamlet” extensions share the same icon.

TUTORIAL

  • Addressed a bug where the “First Civic Unlocked” tutorial can be triggered in the late game after unlocking multiple civics.
  • Addressed a bug where the “City Stability” tutorial appears for Outposts in a specific situation.
  • Addressed a bug where the Aesthete affinity action tutorial is triggered for the Scientist affinity action.
  • Addressed a bug where Agrarian affinity tutorials are not triggered during gameplay.
  • Addressed a bug where Blitz Tutorial message is displayed for all Affinities.
  • Addressed a bug where the Scientist affinity tutorials are not triggered during gameplay.
  • Addressed a bug where the Builder affinity tutorials are not triggered during gameplay.
  • Addressed a bug where the “Legacy of an era” and “Your story” video tutorials display the same image.
  • Addressed a bug where incomplete or false information displayed in the “Construction Queue” tutorial.

3D

  • Addressed a bug where game crashed in loading screen (Vulkan general compatibility + remove most of open while loop to avoid infinite loop).
  • Addressed a bug where harbor models are not displayed on the game map when using Vulkan mode.
  • Addressed a bug where Research quarter water pool displayes heavy flickering for the Aztecs Civilization.

AUDIO

  • Addressed a bug where no audio feedback is received when dismissing the current tech research in the technology panel.
  • Addressed a bug where no audio feedback is received when closing the Society and Religion panels.
  • Addressed a bug where no audio feedback is received when accessing and dismissing the Minor Faction panel.
  • Addressed a bug where multiplayer button has no SFX when clicked.

MAP EDITOR

  • Addressed a bug where an error message is generated when attempting to use the import tool and no png image is found.

MODDING

  • Addressed a bug where Mod.Io mods fail to download and present error message when subscribing while using the Steam MacOS or EGS MacOS platforms.

ACHIEVEMENTS

  • Addressed a bug where the Unplugged, disconnected and Terminated achievement are not unlocked when meeting the prerequisites.
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