Metal Gear Solid V: The Phantom Pain Rating Details Extreme Violence & Motiveless Killing

Blimey, Konami’s controversy-ridden Metal Gear Solid V: The Phantom Pain is starting to sound a bit like GTA V.

The stealth/action title was recently rated by the PEGI ratings board where the descriptors made note of extreme violence and motiveless killing as well as violence towards innocent people. It’s not abundantly clear whether the player will be the one who kills without motive and it’s also unclear if the harming of innocents will be conducted by those who hold the gamepad. If it turns out players will be turned loose with the ability to mow down random civilians then Hideo Kojima’s final Konami game could well be in for another bout of controversy when it hits store shelves this September.

Metal Gear Solid V: The Phantom Pain
Konami Digital Entertainment BV
The content of this game is suitable for persons aged 18 years and over only.
It contains: Extreme violence РMultiple, motiveless killing РViolence towards defenceless people РStrong language
This game allows the player to interact with other players ONLINE

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One comment

  1. Someone already leaked the story over a year ago.


    Earlier last year, someone leaked plot details in a QA format, answering one question : “At what point does snake become a demon?” Reportedly, there is a turning point in the story where big boss is forced to airstrike a town full of innocent people as his most effective means for wiping out some adversary there. After this, he loses his sense of humanity and becomes a merciless killing machine bent on revenge, resulting in the big boss we know later in the MGS timeline.

    Hideo Kojima noted before he created the game that he would be taking a huge risk in making this game. People liked to believe that it was connected to an italian neurosurgeon’s work, due to a character’s likeness. That work, to me, doesn’t strike me as controversial. That sounds like a medical miracle.

    I believe that the controversy is big boss’s murder of innocents. Here’s hoping that the substance contained within the MGS universe begets some contextual retribution story-wise, otherwise, Hideo has suggested the kind of shock value that the game “Hatred” has thematically failed for.

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