Mutants are the most fascinating composition of the whole TFT. Their unpredictable nature is what makes them so loved by the League of Legends players.
Introduction
TFT has hit the jackpot with The Mutants since their kit revolves around The Unstable Evolution theme, and it really feels like that once you are in game. The Mutant’s unique design is fun as they don’t offer the same bonus for each game. The bonuses change constantly. There isn’t an infinite number of combinations. If you are playing five games there is a good chance that each time you are awarded a Mutant trait bonus, that will probably be different from the one you had in the last game.
The Mutants also include a significant number of very good champions, according to my opinion. The comp has seen several adjustments and modifications since the patch was released. I believe it’s better because you can now be able to have all seven Mutants earlier and you don’t need to blend them with different champions or traits. The previous version of the game only allowed 5 mutants in set 6. This meant you needed to have additional champions or compositions on your field. It was not so simple as it sounds since it was often a matter of deciding which champions and traits are going to be your support trait in that particular game. This is no longer an issue since the sum of all mutants is much greater, and their distinct styles can be incorporated into any item you get. Because their numbers are greater, you don’t have to limit yourself to just one carry. You can micromanage and seperate at least two carries from the rest.
According to the items you receive in any played game, you can opt for the tank composition, AD, or perhaps AP composition. You can also influence this through the gear you own and the strategies your opponent plays.
There are only six Mutants available in the store, you need some luck to get the full potential of The Mutant composition. For you, the possibilities is quite wide. You can acquire The Mutant emblem from your Augment, The combination of Negatron Cloak and The Golden Spatula, and from the forever loved Tome of Traits. As you see, the possibility of you acquiring 7 Mutants are pretty high. You’ll have to make it to the end of the game when your most powerful Mutants arrive. They are epic and legendary units and can cause a lot of damage.
The game itself, when you are playing with Mutants is fun and engaging to play since you are presented with a variety of possibilities to turn the tides of the game to your advantage.
Before the new patch Mutants were great in combination with The Protectors, but that trait was removed with the arrival of the patch 12.5. They’re now great by their own.
Mutants are unpredictable since you don’t know the bonuses before the game, so every game will be exciting!
The Mutant trait
At 3, 5, and 7, Mutants gain a different Trait bonus from game to game.
- Cybernetic Enhancement grants bonus stats to Mutants with at least 1 item.
- Voracious Appetite strengthens Mutants on each ally’s death.
- Voidborne executes targets below a Health threshold and deals true damage.
- Hyper-Adrenal Glands give a chance for Mutants to deal additional attacks.
- Synaptic Web reduces the Mana cost of Mutants’ Abilities.
- Bio-Leeching grants Omnivamp (healing for a percentage of damage dealt) to your team.
- Metamorphosis grants stacking bonuses to Mutants at regular intervals.
- 3
- Bonus Active
- 5
- Bonus Active
- 7
- Bonus Active
Champions
The list of champions, listed by their respective in-game prices goes:
- Kassadin
- Rek’Sai
- Malzahar
- Cho’Gath
- Kha’Zix
- Kai’Sa
Kassadin
Kassadin was in the game since the beginning of Set 6 but we were capable of seeing him in earlier patches. He was just as proficient in TFT like he was in Summoner’s Rift. He costs one gold coin, which is quite an affordable price for what you receive. Since he was Mutant and Protector in the previous patch he was more powerful. If you have put Garen with him on the field, you could activate The Protector trait as early as level 2. They were amazing in form both the damage they caused to the game as well as the damage they sustained from their shields were insane. After the patch 6.5 was released the Protector trait has been removed.
Kassa now is equipped with The Scholar trait, instead of the Protector trait. This is perfect, I think. It is now possible to pair Kassa with Silco , who has the similar trait. If you see the Mutant Emblem in any of your games, you are able to combine both of them using The Scholar trait or the Mutants trait.
He is a nice pick for an early game, and if you consider it, he does rock a fine two traits. The Mutant and The Scholar one. Both of those traits have an insane late game so he is a pretty cheap but strong pick for your composition.
His positioning should be in the front of the field since he is a melee champion. He had a lot more sustain before since his ability worked very well with the Protector trait, making him a very powerful champion and the one you could rely on even in the later phases of the game. Now he is a lot more squishy and likely to die very soon. This isn’t such a bad thing when you think about it, since that leaves a space open for your other Mutants to have his items or the ones that should be his, to be more precise. He should take the front middle of the board and take aggro.
I wouldn’t use any items for Kassa, but if you feel like a rebel, or you just have a magnetic remover to use later in the game, then I guess he could benefit from The Blue Buff, The Titan’s Resolve, and The Guinsoo’s Rageblade.
As he is a very cheap unit that has a large pool for the game, 29 to be accurate, he can be leveled easily, so you should abuse it and have him level three as soon as you can since it can save some of your HP and win you some fights until you have your later, stronger Mutant or Scholar units on the board, and ready for a fight!
Ability: Null Sphere
Kassadin fires an orb of void energy at his target, dealing magic damage, applying Mana Reave, and granting Kassadin a shield that reduces incoming damage by 30% for 4 seconds.
Rek’Sai
Rek Sai came with the arrival of The Patch 12.5. She fits in the Striker, Mutant and Bruiser traits making her quite a versatile pick. She is quite strong and a pretty damn cheap champion with a price of just two gold coins.
She is a good pick for any of the said traits so don’t hesitate to chose her whenever you have a chance. He is great as a second option in some compositions as well like a Striker fill for Hextechs and Mutant fill for Arcanists.
She is equipped with utility kit that disrupts enemy’s front line, disabling them for some time while your carries shred them into pieces. She can hold a position for quite a long time and it is not likely to be the champion that dies as soon as the game starts.
You have to make a decision if you are going to use items on her since there is a lot of stronger picks than her in the game, but then again if you have The Magnetic remover you can always use it as the game progresses. Ideal items for her are The Titans Resolve, The Sunfire Cape, The Warmogs Armor, The Brambles vest and The Dragons claw. But I would save all of those for something stronger.
She is ideally placed in the front line taking as much aggro as it is possible and wreaking havoc with her ultimate while disabling the most important units in the enemy’s team.
She is relatively easy to level up since she is pretty cheap so you are likely to get her to level three pretty soon, and he can be very important in those stages of the game.
Ability: Furious Bite
Rek’Sai bites her target, dealing 125% of her Attack Damage and bonus damage and healing herself. If Rek’sai has already bit her target, she heals for more.
Malzahar
Malzahar in Teamfight Tactics is the same Summoner’s rift’s champion. I mean that Riot has turned it into an unstoppable, swarming E machine that just destroys every single thing in the game. His abilities in game is, as I said is the exact same as his game-play E (called The Malefic visions of the Summoner’s Rift and ARAM). If he is your core champion, he could be a carry any game to anyone. With The Mutant and The Arcanist Origin and Class, Malza has stayed the same throughout patch 6, and 6.5.
The Mutant composition can be dependent on many factors if Malza is to become your main character. We’ve already learned that The Mutant composition changes with every game and that there are many possibilities for Mutants in a game. The other thing you are relying on is the items, as he will benefit from the usual AP as well as Omnivamp items. In the case of The Arcanist comp, Malza already has some might AP bonuses, so he could benefit from some durability in the form of Quicksilver as well as Hextech Gunblade.
Okay, let’s cover the items as they should be covered. In-depth. For The Mutant composition, I can’t give you specific items, but it is always some form of AP. In The Arcanist composition, he already has a lot of AP, but you can always go for The Rabbadon’s Death Cap, The Hextech Gunblade, The Quicksilver, and The Blue Buff. I promise you he will delete your enemies in the blink of an eye. It is always fun to see the enemy champions HP melting like ice in the sun. Malza wants to see the world burn.
His position should be somewhere behind the front line or somewhere in the back, protected from the initial aggro of your foes.
He is a mid-range champion when it comes for the price, so he isn’t that easily maxed to level three. But you should always go for it since the benefits are mental.
Ability: Malefic Visions
Malzahar infects the mind of the closest unafflicted target, dealing magic damage over 8 seconds and applying 40% Magic Resistance shred for the duration. If an afflicted target dies, Malefic Visions spreads to the nearest unafflicted targets with the remaining duration.
Cho’Gath
You have to be a sloppy, dumb or simply a poor League of Legends or Teamfight Tactics player to be a Cho’Gath hater. Cho’Gath is a beast! (that loves to feast and feast, the puns are real, I know). Cho is a character which was in patch 6 the entire time , and has remained on our team through patch 6.5. Cho is an amazing unit and I couldn’t be happier.
He is a beast. He grows in size, chews, and even one-shots your opponents, and when combined with the Titan’s Resolve, Cho could grow to 50% of the field once his level is at its highest. He has three traits, being The Mutant, The Bruiser, and The Colossus trait. Rek’Sai and he both wear The Mutant emblem and The Bruiser emblem This means they can work well together. This is essentially meaning that if you are playing The Mutant composition, you must have at minimum two bruisers on your team. If you are playing The Bruiser comp, the two mutant bonus is there when you need it the most. Of course Cho is better pick then Rek’Sai but that comes with the price, since to place him on the field you will need to clear 2 spots (that’s two levels) to put him, since that is a con of The Colossus trait.
Cho’Gath is a beast who makes a smile appear on any face that is playing him in the game. He brings the most important thing to the table, that is the whole point of the game. To have fun. It’s about seeing your Cho increase to the point that you almost can’t see the other champions in the table, and then just eat enemy’s team, champ by champ. No one can stay immune to that!
Let’s speak about his items. Cho without The Titan’s Resolve is just no point in playing, tbh. So that one is a must! Other items really depend on your mood and the requirements in your particular game. He benefits from The Sunfire Cape, The Warmog’s Armor, The Blue Buff, The Rabbadon’s Death Cap, and even The Jeweled Gauntlet.
He should be positioned along with some other Bruisers or tanks in the center of the frontline of the battle arena. I also should mention that if the enemy is rocking some hard CC composition, The Quicksilver is a great option on Cho as well.
He isn’t a very cheap unit, with the price of three gold coins, but he is the unit that you should prioritize since he will always be your primary or secondary carry in any composition you go for. Sit back and relax while looking at your Cho chomping on the opponent’s champions. Nom, nom, nom!
Ability: Feast
Cho’Gath devours the lowest Health enemy within range, dealing magic damage. If this kills the target, Cho’Gath gains a stack of Feast, up to. Each stack of Feast grants 2% bonus Health and size permanently.
Kha’Zix
Our favorite bug-alien void creature , and a newcomer to the TFT arenas Kha’Zix. After patch 6.5‘s release, he was added to the arenas of TFT. The theme he has adopted remains the same as he is on the Summoner’s Rift, so he is still a stealthyhigh-damage burst assassin.
He is damn powerfull but an expensive pick, and he is worth his cost. Since his debut in the past, he has been one of the best four gold coin cost champions due to his ability to deal TONS OF DAMAGE. If, by some wild chance you get him early on from The Orbs or maybe Augments, he is definetly worth scraping your whole team that you had at that point and just focusing on one of his two traits. Or maybe both! Keep him if you can.
He has The Mutant and The Assassin Origin and Class. He is quite useful in both of them however he’s a bit squishy, so if you do not have The Edge of the Night or The Quicksilver, he won’t be as useful as you’d expect because he dies fast in battle without some degree of endurance to his name. He is an assassin who runs to the enemy’s backline, jumping over tanks and front line units, and has to fight their most powerful troops.
For items, you should go for The Bloodthirster, The Hand of Justice, The Infinity Edge, The Edge of The Night, or The Quicksilver.
His position is the same as every other assassin. Directly across the place of the board, you want him to jump in as soon as the game starts. Those places are the ones you expect your enemy’s carries to be.
Since he is a late-game unit, I don’t expect that you will be able to get him to level three each game. Most of the time, you won’t be in that situation, so he does work well even at level two, but some three cost units from both Mutants and Assassins might do more damage since they will be able to get to level three rather quickly than Kha. This is the reason why you should consider equipping him with items.
Ability: Arid Assault
Kha’Zix leaps towards the lowest Health enemy, striking them for a percentage of his Attack Damage plus Bonus Damage and increasing their maximum Mana by 50% until they cast.
Kai’Sa
Kai’sa is one the most powerful five-gold costing champions in the game. Her ability is basically an superpowered Kassadin’s Mutant ult. I kinda get that since, after all, she is his daughter. Because she can max AD and AP or Attack speed, she’s versatile.
If I had to place her in the tier of five cost champions, she would be like second or third place sitting behind Tahm Kench and Zeri. If you are going for The Challenger comp, then you already have enough Attack speed, but she can benefit from Guinsoo’s Rageblade there too!
As for Mutant comp, it really depends on what type of Mutation the game gives you in that particular game. The Hextech Gunblade is always a good choice for her and The Rabbadon’s Deathcap as well.
Depending on the opponent’s composition, you should consider some sustain in the form of Quicksilver or The Edge of The Night if the enemy team favors some burst champions like the ones in The Assassin or The Arcanist composition.
Since level three is virtually impossible to achieve, even at level 2, you’ll likely be able to delete any enemy player team within 10 seconds. It is as easy as that.
Positioning should be considered somewhat like The Snipers or Assassin’s since she tends to act like The Assassin. That means far away from potential early fight aggro. To simplify, that means in the back of the board.
Items for Kai’Sa are The Guinsoo’s Ragebalde, The Bloodthirster, The Infinity Edge, The Rabbadon’s Deathcap, The Blue Buff, The Edge of The Night, and The Quicksilver.
She should be leveled as much as you can.
Ability: Icathian Monsoon
Kai’sa dashes to the hex furthest from all enemies. She then fires a volley of missiles spread evenly among all enemies that deal magic damage. Kai’Sa fires a bonus missile for each time she has attacked this combat.
Supporting champions
Okay, hear me out. We got 6 Mutants in the game in the form of champions. We need the last one if we manage to receive The Mutant emblem, either via The Spatula + Negatron Cloak or by an Augment, it doesn’t matter. We need the last champion to put the Emblem onto, and when all things are considered that champion should be the one that is strong, and has at least one trait that is the same as the trait that at least one unit in your team has. After many games and failed attempts , the one that stands out the most, and will guarantee your victory every time is Silco!
Silco
This champion caused an uproar with his appearance and patch 6.5. Why is that? Because Silco is the first and only champion who isn’t an available in League of Legends as a playable character on Summoner’s Rift and ARAM that has joined the world of TFT. The whole League of Legends and TFT community had no idea what’s coming and what he was going to be like. He is the first, but not the last Arcane original character to be released in a video game format.
He’s quite a sensation in-game! I believe that was Riot’s strategy all along, since it’s the first that is of this kind and they wanted to be looking hot and stylish. Silco is certainly chic! Silco is an imposing and thin middle-aged man who has pale skin, black hair that is combed with gray streaks as well as a right blue-eyed eye, and large marks on the left part of his face. The most striking aspect of his left eye was the absence of an eyelid. His eye appears heavily discolored with an orange-colored iris, black sclera and lacks the sclera. He also wore a red and black three-piece suit made by the most prestige tailors of Piltover.
He has two traits, them being The Mastermind, which is unique to himself, and The Scholar trait that, works perfectly with this Mastermind trait. This was Riot’s plan all along, the champion that is compatible with himself.
The Mastermind trait: At the start of combat, the Mastermind grants the 2 allies directly in front of him 50 Mana.
At the cost of five gold coins, he is one of the premium TFT champions and one of the expensive ones, with a reason to since he is a gamechanger. If you manage to get him at least at level two, that’s a win for sure.
His placing is very important since that is his whole purpose in the game. To be correctly positioned. He buffs two champions that are placed in two hexes right in front of him. So position him wisely. He should be positioned behind two of your carries or two of your strongest tanks. Whatever the game needs.
The items: Silco mostly benefits from are The Spear of Shojin, The Chalice of Power, The Blue Buff, and The Rabbadon’s Death Cap.
Levelling: Silco should be a priority that I don’t even have to mention, so whenever you see one in the shop, you should go for it!
The Mutant composition
The In-game guide
Early game
This build is easy to begin, and most of the champions cost 1/2/3 Gold as champions. In the beginning of the game, pick up Rek’Sai (Kassadin) Cho’Gath, Malzahar, and Cho’Gath. The following will be available 4 Mutants and 2 Bruiser, as well as 2 Synergies with Bruiser. It is crucial to remember that this build will slow roll. This means that you’ll need to invest additional Gold to roll your shop until you are at the level of 6/7.
Mid game
The aim of the middle game is to collect as many three-star units feasible. You could include Swain or Syndra, based on the unit you pick, to your team. This gives your team extra bonuses through Scholar and Arcanist. Try to reach level 7, but do not forget to prioritise the re-rolling process and purchasing units.
Late game
There will be a need for several three-star champs once you’ve reached the level of seven. If you don’t, you’ll be eliminated. The core of this team should comprise Cho’Gath and Rek’Sai, as well with Kai’Sa, Kassadin, Kha’Zix, and Malzahar. Silco is the icing on the cake, since he has a buff who grants to two champions and plays with Kassadin as a Scholar, is the ideal option once you’ve reached the level of 8. Your leveling is the most important factor since everything else is dependent on it.
Conclusion
The composition is astounding and enjoyable to play because of its unpredictable nature. In every aspect the composition is awe-inspiring. There are numerous aspects and the mechanics of the game when playing this game. Sometimes, you’ll choose AD. Sometimes, you’ll be AD. Sometimes, you may be AP. AP.
One thing is for certain. This is a composition that’s as fun as rolling the dice. You’ll never be bored. Be sure to increase the size of the Cho’Gath to allow you to devour your foes.