News: Assassin’s Creed III: Liberation Reaches 600,000 Sales

assassin's creed liberation fightAssassin’s Creed III: Liberation has yielded some good results for publisher Ubisoft, according to comments made in a post-earnings financial call with investors and the like.

Ubisoft previously stated a few weeks ago, just before Christmas I think, that they were happy with the amount sold so far, but no figures were released.

The spin-off from the main series has been well received from fans and critics alike, and has prompted the question: when will we see a sequel?

Well, if the sales figures are right, then around 600,000 people have joined in the Assassin/Templar war and the majority will be eager for more, so let’s just wait and see what Ubisoft decide, but I think it’s safe to say we’ll see something else from Ubisoft on the PS Vita.

Still, the fact that the game has sold that many units is impressive, given that the console it’s for, the PS Vita, has a limited user base, somewhere between 4-5 million, according to sales figures.

If you are one of the few who own a PS Vita but not the brilliant Assassin’s Creed III: Liberation, check out our review (here) and maybe then you’ll be swayed to invest in a worthy spin-off.

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Have you played through Assassin’s Creed III: Liberation? What did you think of it? Let us know your thoughts in the comments section down below.

3 comments
  1. I helped, though I thought it was pretty ‘meh’. I mean, it’s not bad,not at all. It just didn’t get me as excited while playing as say, Sly Cooper Thieves in Time or Playstation All Stars or Sonic & All Star Racing Transformed, Gravity Rush or Rayman Origins. But then, I had the same reaction to Uncharted: Golden Abyss. Another good game, but it just have the ‘it’ factor for me. At least it was an entertaining distraction. But, I will also add this caveat: I was never a big Assassin’s Creed fan, either.

    1. I know what you mean, Uncharted: Golden Abyss lacked one crucial thing, the cinematic experience. Assassin’s Creed III: Liberation was a decent first effort from a developer working on a tight budget, tight time frame and new hardware, plus, from looking at their past record they don’t have a lot of experience with the genre nor the level of hardware. Hopefully, should Ubisoft green-light a sequel it can only get better, maybe even with a bit of the “normal” multiplayer for replay value?

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