Nickelodeon All-Star Brawl Patch Notes May 13 5-13-2022

Nickelodeon Allstar Brawl

Today May 13, 2022, Nickelodeon All-Star Brawl released 5-13-2022. In this update a new DLC character was added along with multiple gameplay, bug, and stability fixes. Listed below are the patch notes.

Nickelodeon All-Star Brawl Patch Notes May 13 5-13-2022

General

  • Jenny “XJ-9” Wakeman joins the battle as a DLC character!
  • Fixed a Toph bug that didn’t showed the Charged VFX
  • Fixed a Powdered Toast Man bug that showed the charged croutons VFX in the results screen
  • Added reset position feature in Training.
  • Arcade timer is now cumulative instead of resetting every match.
  • Gallery images now can be cycled while viewing.

Balance

  • Universal
    • General
      • Introduced a momentum-clamping property after launches that send considerable horizontal distance to prevent immediately reversing momentum with a special-reverse or airdash
      • All characters can now special-reverse their mid specials
      • Outer-limb hurtboxes are no longer grabbable
  • Stages
    • Sewers Slam
      • Camera & blastzone bounds tweaked to values used by legal stages
  • Aang
    • Down Light
      • Launch angle changed (45° → 300°)
      • Grounded knockback gain increased (75 → 95)
      • Grounded base stun increased (30 → 31)
      • Grounded stun gain increased (0 → 7)
      • Aerial knockback gain increased (37.5 → 65)
      • Aerial base stun decreased (30 → 24)
      • Aerial stun gain increased (0 → 6)
  • Toph
    • General
      • Increased run speed (21.4 → 23)
      • Increased floor acceleration (120 → 145)
      • Increased floor deceleration (200 → 240)
    • Mid Special
      • Reduced stage 2 charge time (35 frames → 30 frames)
      • Reduced stage 3 charge time (70 frames → 60 frames)
      • Increased stage 3 knockback gain (120 → 265)
      • Reduced stage 1 boulder speed to match stage 2 speed
    • Light Up
      • Startup reduced by 1 frame (6f → 5f)
      • Now actionable on frame 21
    • Light Down
      • Startup reduced by 2 frames (6f → 4f)
      • End lag reduced by 4 frames (35f → 31f)
    • Light Run
      • Startup reduced by 1 frame (6f → 5f)
    • Up Air Strong
      • Knockback gain increased (110 → 120)
    • Mid Air Strong
      • Increased damage (14 → 19)
    • Down special (grounded)
      • Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted
      • Increased down special’s base knockback (100 → 140)
      • Added hip hitbox
      • Increased hitlag (8 → 18)
      • Ensured consistent 290° launch angle
  • April O’Neil
    • Down Strong
      • Damage reduced (15%/15%/15% → 9%/10%/12%)
      • Blockstun reduced (20/20/20 → 20/15/14)
    • Mid Air Strong
      • Startup increased by 4 frames
    • Up Air Strong
      • Reduced base knockback (180 → 100)
      • Increased knockback scaling (190 → 220)
    • Down Air Strong
      • Damage reduced (15%/15%/15% → 9%/10%/12%)
      • Blockstun reduced (20/20/20 → 20/15/14)
      • Startup increased by 3 frames
    • Mid Special
      • Capped damaged to 30%
      • Removed super armor
      • Startup decreased by 3 frames
  • Helga
    • Down Tilt
      • Fixed animation facing wrong direction sometimes
    • Mid Special
      • Can now cancel charge by pressing block
      • Can now charge indefinitely
  • Nigel
    • Down Special
      • Base knockback decreased (220 → 200)
      • Knockback growth decreased (240 → 300)
    • Up Aerial
      • Hitbox ends 1 frame earlier
      • Total length increased 5 frames (20f → 25f)
      • Body hitbox repositioned to neck & decreased in size (1.2 → 0.9)
  • Shredder
    • Mid Aerial
      • Hitbox size decreased (3 → 2.7)
      • Hitbox repositioned to not be offset & match visuals
      • Final hit blockstun decreased (10 → 7)
  • Zim
    • Mid Special
      • Projectile level decreased (2 → 1)
  • Powdered Toast Man
    • Down Special
      • Hitbox size increased (1.1 → 1.35)
  • Patrick
    • Down Special
      • Command input damage increased (47 → 69)
      • Command input hitlag/hitlagself increased (12 → 24)
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