Stardew Valley Becomes Self-Published On All Consoles

You’ve inherited your grandfather’s old farm plot. Ready to work?
Stardew Valley Becomes Self-Published On All Consoles

Stardew Valley, the indie cozy farming cult classic farming simulator is now fully back in the hands of the founder Eric “ConcernedApe”, Barone. He is officially the sole publisher of the game.

This announcement was made by the creator via Twitter, following the announcement that Chucklefish gave the Stardew valley publishing rights back to ConcernedApe.

ConcernedApe is now the only developer and publisher for the series on all digital platforms including Android. Chucklefish has left the series. ConcernedApe confirmed to fans that the the 1.5 mobile update is still coming to the title.

Stardew Valley has enjoyed massive success since it’s released in February 2016 for PC with over 15 million copies sold worldwide across all platforms it’s available on. The game enjoys an active and passionate community, big plans for future expansions and an overall solid outlook.

Twitter Announcement

A Few Review Quotes About Stardew

“Far more than just a farming game, this one-man labor of love is filled with seemingly endless content and heart.”

Giant Bomb

“The core mechanics and relaxing aesthetic merge so well together that players will sink in to the experience and never want to leave.”

Destructoid

“Stardew Valley has been the most rich and heartwarming experience I’ve had in a game in years.”

CGMagazine

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Official Trailer

Stardew had a complex relationship with Publishers

Stardew Valley’s relationship with its publishers has been somewhat complex. Barone started development with Chucklefish, helping with non-English and ports to macOS or Linux. This eventually led to Stardew’s multiplayer code and various console ports. Sickhead Games was brought in to assist with the Switch Port in 2017. 505 Games handles physical sales of Stardew cartridges and discs.

Ultimately, Chucklefish has announced the ending of the relationship with Stardew Valley. In a blog post by the Chief Operating Officer named Dionna Orlowski, the company details its business history and thanks everyone involved in the game and its various  console ports. This blog shares information about the content created by Chucklefish and ConcernedApe. It includes new language support, wiki creation, multiplayer mode and content releases.

Quote from the Chucklefish Blog

It was 2014 when we first discovered Stardew Valley. Chucklefish’s director Finn found an early version of the game  on Steam Greenlight, and reached out to Eric to discuss how we could help support it. Our team fell in love with the game instantly, but even when we agreed to work together in 2015, none of us knew just how big the game would become!

Stardew Valley has come a long way since we first saw the early version, but even back then everyone on our team was hooked by the gameplay and were incredibly excited to work on the project. When Eric shared a near final build, we spent hours playing the game, and knew instantly it was something special. There were a few people in the office who played enough to declare it was their favourite game ever – even before it was released.

It wasn’t long before players around the world realised what a special game it is too. Very quickly the community started to grow and fall in love with the game. Business, press, influencers, partners, platform holders, distributors emails and requests started pouring in thick and fast, and we became even busier, our priority being to handle all the extraneous things while Eric focused on the development itself. 

Dionna Orlowski – Chucklefish

With the game back fully in the hands of the original creator, we are excited to see what the future holds.

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