The Syndicate composition have been and has stayed one of the top picks in the Set 6 all the way trought the set 6.5.
In the beginning of patch 6, they were unbeatable, and people were spamming The Rabbadon’s Death Cap, Hextech Gunblade, and The Blue Buff on Darius who could function as an endless carousel of death cutting through everything that crossed his path and healing 100 percent of his HP every ult. His mana regen and the scaling of Ap were crazy when you equipped him with these said items. He could wipe half of the board when he was at maximum level.
Fortunately, Riot has recognized their mistakes and balanced them in a fairly pleasing way. Their game is now one of most balanced in the game, particularly thanks to the addition of a variety of new classes and origins to The Neon Nights. They’re unlikely to be enhanced or nerfed in the future. This is a good thing because the worst thing that could happen is that you learn one thing and then spam the same thing over and over again for Riot to disable it.
The champions who have been added to the mix make this team extremely strong as they’re from the higher costing scale. If you’re able score The Syndicate Emblem and The Bodyguards, you’re most likely to be the winner of this particular game.
The Syndicate offers a very powerful team synergy and has great harmony with its units , providing a great deal of sustain to already strong champions.. In this Teamfight Tactics Syndicate Build Guide I will show the most sought-after beginner-friendly TFT Syndicate build and how to play it throughout the early, mid and late game.
The Syndicate trait
Certain allies are cloaked in shadows, gaining 55 Armor, 55 Magic Resist, and 20% Omnivamp (healing for a percentage of all damage dealt).
- The Syndicate champion with the lowest percent Health.
- All Syndicate champions
- Your whole team, and the effects are increased by 60%
Darius is among the strongest one gold coin champions. And when patch 6 known as The Gizmos and Gadgets first released, he was unbeatable. With his amazing healing and damage ability, he’d look like a blender spinning around the board. Since he is part of both The Syndicate and The Bodyguard characteristics, his sustain is only outshined by Braum who shares these traits also. If you didn’t understand perfectly, Riot has made two champions with two identical traits. They are both in incredible harmony with each other and can produce incredible synergy. It’s fantastic! The two champions are both front-line players and likely to be right next to each other in battle. This is among the most powerful, with only two champions. You also have two Syndicates (and two Bodyguards) on the board. Darius is stronger in terms of damage in his attack, whereas Braum is more concentrated on the defense-utility field. They can have the strength and power of four champions. I’m sure of it.
When he came out, you could easily stack The Rabbadon’s Death Cap, The Hextech Gunblade, and The Blue Buff on Darius, and the game would be pretty much over once he hits level three. Now that has changed, and he doesn’t do very well with those items. When I say he doesn’t do or perform very well, I mean, it can not be compared with the damage he had before nerfs, but I promise you, even now, with those items equipped on Darius, he can do some pretty sick stuff.
But, those items now go much better with some actual AP scaling champions, so for Darius’s items, I would go for The Warmogs Armor, The Titan’s Resolve, The Sunfire Cape, The Redemption, The Bramble’s Vest. You get the point. Although I have to say the disclaimer that I wouldn’t equip Darius with any items unless you have The Magnetic remover since there are a lot more champions in the Syndicate composition, which can do much more and benefit more from them than Darius can.
For positioning, you should go straight on, face to face with the enemy. He should be placed in the front row of your battle arena so he can do some damage while taking aggro instead of your team. Talking about taking one for the team, eh?
Since he is a relatively low-cost unit, Darius shouldn’t be a problem getting to level three. If you are still in the early game, you should make that a priority, but if you are somewhere towards the mid-game, I wouldn’t bother to be honest.
Darius swings his axe in a circle, dealing magic damage, then heals himself for each enemy hit.
Zyra is among the champions that stayed in the game throughout both sets 6 and 6.5. The unit costs two coins and is a slam dunk. Although she isn’t expensive she can do a lot of damage for her low cost. She is a perfect example of The Syndicate traits and The Scholar traits. While they’re not exactly harmonious or compatible however, they could be beneficial when you own The Scholar emblem or The Syndicate emblem, based on the type of composition you choose to play a particular game. Zyra can benefit from both of her compositions, however in a different manner.
The Syndicate composition will give her more endurance, through armor, MR and Omnivamp. The other one The Scholar composition will grant massive quantities of mana. This will enable her to use her ults every couple of seconds. This is a great option that you can get at the beginning of game. If you own at the very least Syndicate and Scholar, this is the one to keep.
She benefits from AP and Mana items, like The Blue Buff, The Spear of Shojin, The Rabbadon’s Death Cap, and The Jeweled Gauntlet.
She should be positioned somewhere in the mid or the backline, preferably in the middle, since she doesn’t have enough power nor strength to carry all by herself and has some utility with her ability to provide some support to your frontline.
She will be relatively easy to max since not a lot of people are playing The Syndicates nor The Scholar comp.
Ability: Grasping Spines
Zyra summons vines in the row with the most enemies, dealing magic damage and stunning them.
Ashe, along with Zeri, is the newest part of set 6.5. Along with the Sniper trait, Ashe has found her place with Syndicates, but she benefits far more, damage-wise, with her friends in the trait of snipers!
A great new champion that replaced Kog Maw and Tristana, which were pretty damn terrible both as a sniper and their origin traits. Ashe is a well-placed replacement.
She is quite a looker too! Many of us expected Ashe’s ability to be her ult from the Summoners Rift, but guys from Riot have decided for her Q. The scaling on the spell is 100% of her attack damage, so she scaled well with some heavy ad items.
The items I would recommend are Infinity Edge, Deathblade, and if you opt for her as your carry, then some kind of sustain, in the form of Quicksilver or The Edge of the Night. If you already have a carry, and you just want your backup damage deal who shreds enemies from far away, I would opt for Last Whisper.
If Ashe is your carry, she is best placed around the corners at the back of the field with quicksilver and on the inside of the backline if you do not have one on her.
She is pretty cheap, and I would recommend maxing her asap whether she is your primary carry or not. It shouldn’t be difficult since The Syndicates aren’t played that much right now, which is a shame since they are pretty damn strong if you ask me.
Ashe fires a volley of arrows centered on her target, dealing 100% of her Attack Damage as physical damage per arrow and slowing their Attack Speed by 15% for 3 seconds.
Morgana as well as many other champions , came with patch 6.5. Since her cost is only three gold and Riot has made her an excellent choice. It’s not because she is priced too low however, it is because you can receive four to five gold quality for the price. She is able to do damage, and has an armor and stun. That’s exactly what you get in the Summoner’s Rift. However, it’s more impressive because her shield is a part of her ultimate. It’s not a spell shield, but a general shield that guards from the effects of damage, AP, AD and even real damage. It is a fantastic choice because of all the above reasons, however that isn’t the only thing.
She also wears The Syndicate traits as well as The Enchanter traits, and excels in both compositions. The Enchanter – Socialite – Syndicate composition can be played at any time during the day. It is a formidable defense stats, healing for units and damage-dealing abilities. You can also pick The Syndicate – Enchanter composition. It can give you an excellent game. Morgana is a key character in every game. It is easy to place Morgana within The Socialite slot if there are any Socialites. While she is an excellent champion, she can not carry by herself since she doesn’t have that much sustain.. However, she could be your primary damage source when you upgrade her with lots of AP. She is also able to take out multiple targets at once by using her AOE and stun.
Morgana is, as I said, three cost champion, and I wouldn’t expect her to be difficult to upgrade to level three once the later stages of the game come in place. You can always prioritize her if you equip her with some good items.
When we are already talking about items, let me give you some pointers. Morgana can benefit from AP, Mana, and even some tanky items as well. It really depends on what you are going for and what the game itself has brought to you. The items that I would recommend are The Rabbadon’s Death Cap, The Blue Buff, The Archangel’s Staff, The Titan’s Resolve, and The Chalice of Power.
As for positioning, Morgana should be in the first hexes behind the front line, even to the flank, so she can protect some squishier units than herself. Ultimately you want to place her somewhere. She won’t take the initial aggro but will be capable of withstanding the pressure once your frontline is gone.
Ability: Soul Shackles
Morgana grants herself a shield for 3 seconds and shackles herself to all enemies in a 2 hex radius. She then deals magic damage per second to them, as long as the shield holds.
If the shield expires without being broken, all targets are stunned. If the shield is broken, Morgana instead refunds herself 30 mana.
Ahri is the newest champion that hopped into patch 6.5. I think she is one of the best arcanists in the game right now, but that makes sense since she is an epic champion. Riot has made sure that she has some serious damage to deal. It’s true that she’s a bit expensive at four gold coins, but I mean, seriously, she is like the better version of Orianna and Jhin. Ahri’s Origins and Classes are: The Syndicate trait, and The Arcanist trait. Because she’s so proficient with both her comps she is able to hold onto these traits with a big grin on her face.
She works better with Arcanists since they buff her AP, or Ability Power for you guys who are just staring the game. So that is a composition that she really shines in. With Syndicates its more about utility and defence so she really can’t show her true colours in there.
Her items should be The Rabbadon’s Death Cap, The Hextech Gunblade, The Blue Buff, The Quicksilver.
She should be leveled asap when you have the possibility and resources. She should be positioned far away from the action so she can stack up to her mana and do some serious damage from behind.
Ability: Orbs of Deception
Ahri fires an orb in a line, dealing magic damage to all enemies it passes through on the way out and the way back. Ahri fires additional orb(s) for each time she has cast this combat. Enemies already hit by an orb now take 80% damage for each subsequent orb.
Since the patch 6′s release in the past, this character has been with us. Braum has been one of the top champions in The Gizmos and Gadgets when they are in defense, and I can safely say that it had stayed the same when The Neon Nights came that it has stayed that way. Braum is with Galio who is considered to be the greatest defensive champion on the field. Braum’s entire kit is centered around defense efficiency, utility, and help to his teammates. Since it’s less likely that he’ll be killed within the first few seconds of the match that’s why he’s in place to take on all the aggro. Even if he dies during the final moments of the game, it should give enough time for you to do some serious damage to your opponent and perhaps win the fight or even the game. Braum is a father figure in every game, shielding his imaginary children from his formidable Freljordian shield. There’s some satisfaction in his appearance. Some warmth, if you will.
Like Darius, Braum shares both of those traits as well. If you didn’t understand perfectly, again, Riot has made two champions with two same traits, which are both in incredible harmony with each other and can create incredible synergy between themselves. As I said earlier, both of the champions are front-liners as well and will most likely stand next to each other on the battlefield. Those two champions alone make this composition one of the strongest there is since with just two champions on the board, you have two Syndicates and two Bodyguards. Darius is better damage-wise, while Braum is more focused on the defense-utility field. Combined, they have the strength of 4 champions.
And again, like Darius, Braum is a tanky frontliner bodyguard that benefits from standard tank items such as being The Warmog’s Armor, The Sunfire Cape, The Dragon’s Claw, The Titan’s Resolve (being the best tank item there is).
His position is in the front line, blocking every shot that comes towards your squishy team. The center or the edges, it doesn’t matter. Nothing can bypass this wall of defense, made from pure ice. He needs to take that aggro because if he doesn’t, you are pretty much toast.
He is a tough one to level, and of course, it should be a priority since level three Braum is pretty much unkillable, but you are going to have a hard time doing that since he costs 4 gold coins and there is a relatively few Braums in the collective pool in the game. Be happy if you manage to get him to level two.
Braum’s ability and stats:
Braum slams his vault door into the ground, creating a fissure towards his target. Enemies within 2 hexes of Braum, and those struck by the fissure, are stunned and take magic damage.
This composition is great on its own but they need some assistance. I have in mind two great units that can change the tides of the game when combined with Syndicates.
What do you think TFT be like without his presence? The rocket grab is an iconic part of nearly 60 percent of TFT sets. While the robot’s rusty appearance does not cause a lot of damage, his rocket grab can sometimes do, when upgraded with the best ap items and being maxed out to the level three. It can also single-shot targets that are squishy, but it is only a once-in-a-lifetime opportunity. I’ll stick with the fact that he’s an extremely useful unit that can be utilized by any game, even if it doesn’t match your currently-used traits. Two traits are preferred by Blitz when it comes to traits. They are The Scrap and The Bodyguard traits that Blitz is very well with.
It is crucial to know the mechanism behind Blitz’s rocket grab. The Blitz will grab any champion located in the back-end of the map, and he will pull the champ from the very corner of the map. He will select the closest Hex Champion if there’s not any champions in the area. Blitz was greatly nerfed after patch 6.5. He could pull an opponent across the field , not only in corners, but the one that was standing across him on any place of the map. This was a huge benefit for any player playing Blitz at the time. He could simply observe his adversaries until the very final second prior to a fight and then switch his Blitz and put him in the hexagon he wants. Then he would grab the opponent’s champion and basically wipe it out from the game.
Blitz is nor front liner nor backliner, but somewhere in the middle of the field, both literally and figuratively speaking. He is a utility-only champion, and his only job is to pull one champion and knock him in the air. After that, his mission is complete, and if he doesn’t die instantly, anything beyond that is a bonus!
I usually don’t equip Blitz with items, but if you would like him to have a chance to pull the opponent twice, then you should go for The Blue Buff, The Spear of Shojin, The Titan’s Resolve.
His position should be in the first or the second row directly across the corner you want to pull the enemy champion from.
As for leveling, he is an easy champion to level to the max, and bear in mind that the more you level him, the longer he will live and the more chances you get more than one pull per fight.
Ability: Rocket Grab
Blitzcrank pulls the farthest enemy, dealing magic damage and stunning them for 1.5 seconds. His next attack after pulling knocks up for 1 second. Allies within range prefer attacking Blitzcrank’s target.
Galio is among the most powerful bodyguards and tanks on the field. Period. This isn’t surprising since the champion is priced at five gold. According to Mobalityics the champion is currently classified as A-tier, however I think he’s considered to be an S Tier. Galio is even blessed with three characteristics. He is among the few champions who cost five gold and comes with three characteristics. That makes him highly suitable for a variety of combinations. Additionally, he could be utilized as an off-comp champion because Galio brings the Socialite trait to fight. There are three traits that Galio has. They are the Bodyguard Trait as well as The Socialite trait. The Colossus trait can be a bit problematic because it needs two arena fields in order to be placed in the game. Galio, along with The Colossus and The Bodyguard, is among TFT’s most powerful front-liner and sustainers. Galio is a great champion with any combination however it is also an excellent solo player. Once he has reached the level of three the Ult can deal an amazing 9000 damage, or AOE damage to opponents. It’s over 9000! (Dragon Ball Z pun, anyone?)
As I said, he is a mighty front liner, so that is his place in the team. The Centre of the front line, to be precise, is a place where Galio shines the brightest.
Since he is among the most expensive units in the game, I don’t expect you to be able to get lvl three Galio every game, but his leveling is a priority, so even at level two, he is very strong, and you should have that in mind.
Ability: Colossal Entrance
Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take magic damage and are knocked into the sky. The lower the enemy’s maximum Health is compared to Galio’s, the further they are knocked up. Passive: Galio’s critical strikes slam the ground, dealing bonus magic damage to enemies around his target.
The Syndicate Composition
The In-Game Guide
Syndicates can play well in the early game because of the availability of the three core Syndicates: Zyra, Ashe and Darius. This is a must-play: Darius, Blitz, Zyra, Ashe and Morgana. Morgana may not be accessible in all instances however, and Zyra is a great alternative. It is important to keep an economy that is healthy so that you can eventually reach the level of eight and get an all-star Ahri.
Be cautious with your econ in the middle game. If you are looking to acquire Ahri, Braum and Galio you’ll need plenty of gold. Make sure you don’t roll too much , and you’ll be able to get The Syndicate Emblem through either The Spatula + Chains vest or The Augment. It’s also a great idea to use the Tome of Traits.
Your team’s late game core teams should comprise of Darius, Zyra, Morgana, Ahri, Braum, Ashe. Galio and Blitz are the perfect sugar topping as they add additional synergy with bodyguards.If Gods of TFT are pleased with you and you receive a +1 Syndicate Augment , you’ll be able to acquire seven Syndicates.
While the Syndicate is one of the most powerful, it needs the most gold. The most important champions, both terms of damage, defense, and utility, are among the most costly players on the market. You must keep as much gold you can and do everything you can to get the hold of The Syndicate Emblem any way you can, and let’s be real: there are lots of ways and the Riot has made it quite easy for you to do so.
The game isn’t played as frequently, making it an exciting opportunity to levelling up your unit. Ahri is the problem as many players are currently playing The Arcanist composition. However there are times when gold could be a huge help.
This guide will help you build a formidable force made up of 7 Syndicates and 4 Bodyguards, and help protect your HP and LP.