Tactics Ogre Reborn Differences

There are many Tactics Ogre Reborn differences which set this new remaster apart from the original game in 1995, and its PSP remake in 2011, giving fans a brand-new experience in this 30-year-old franchise. Tactics Ogre Reborn is a tactical role-playing game where you need to think of your every move, ranging from positioning on the battle map, to the combination of abilities you use during turns. If you are wondering about the differences between Tactics Ogre Reborn and the older versions of the game, check out our explainer below. 

Tactics Ogre Reborn Differences

Tactics Ogre Reborn has a mix of changes and updates from the original games, and completely new aspects to help modernise and improve this game. For the most part, it recreates the experience you’ll have found in the original or the remake, but pushes it further in scope by building upon what came before. 

One of the first major changes is the removal of level and skill requirements for equipment, consumables, and magic, allowing you to now equip something straight after you find it. There are class restrictions still, which apply to equipment and magic, meaning a Cleric can’t use attack spells for example. Skills have also been revamped, with new ones being added to the game, and previous ones being retuned to add more strategy and dynamism to the battles. 

A big aspect of the older games were finishing moves, ninjitsu, and war dances, which were powerful moves you could use to turn the tide of battle or construct new strategies. These used to require Technical Points to use, but now just require Magic Points instead, meaning you share a pool with magic spells. This mean you also need to be considerate with how you use magic during a battle. 

A completely new feature is the introduction of Charms. These are items that can be earned during battle or afterwards as a reward, and then used on the party formation screen to improve or change your units’ stats. There are tonnes of Charms, and they can range from increasing your unit’s level, to permanently increasing a stat. The battle party screen has also been fully overhauled, making it much easier to assemble a team for a forthcoming battle, even allowing you to save battle formations. 

The AI has also been changed to match with the past 30 years of video game evolution. The new AI lets enemies be more reactive to situations and decisions you make, and also lets them take into account terrain, player movement, and much more. This improved AI also applies to your allies. Lastly, there are now bonus objectives you can finish for rewards, random encounters have been removed in place of training battles, and there is a new end-game experience for players who have finished the main story. 

You can check out more information on all of these changes on the Square Enix site here

That’s all for our coverage of the Tactics Ogre Reborn differences, and now you have an idea of what changes have been made and what the new additions are.