Tense Horror Game Uncanny Valley Coming to PS Vita

Earlier on this year Uncanny Valley crept onto PC via Steam and proceeded to scare the living knickers off just about all who played it. Alright, not everyone was as scared as us, but it’s still a pretty spooky game. The good news is that it looks like the game will be making its way onto the PS Vita sooner rather than later.

The PEGI ratings board has rated the game today for the PS Vita. There’s no word on a release date as of yet, but we’ve shot off an email to the developers, Cowardly Creations.

Here’s a bit about the game:

Uncanny Valley is a survival horror game, focusing on a bone chilling story, exploration and heart pounding action.

About the game:
Uncanny Valley is a survival horror game that includes a mix of exploration, puzzle solving and a bit of action with a lot of optional story content. We’re trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.

Story:
You play as a security guard named Tom at a remote facility. He’s in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn’t. The story plays a huge part in the game, so saying anything more would be a major spoiler.

Consequence system:
Uncanny Valley’s main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.

For example – you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers. The player then needs to be careful and more clever, which adds more tension to the game. Of course, there are mistakes you can do that lead to your death, but we’re trying to avoid that as much as possible.

Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you’re angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.

Key Features:

  • a huge, explorable facility with multiple floors and buildings
  • intense moments of dread
  • detailed story with rich characters
  • consequence system mechanic
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