TFT Champion Tier List: S Tier

S tier list for Patch 12.6 of Teamfight Tactics!
S tier

Hello and welcome fellow summoners and Teamfight Tactics admireres!


With the A and B Tiers released, it is only normal to go to the best Tier list in the game, which is S Tier. The S Tier belongs to the champions that are currently the strongest in the game whether it is because their own stats or simply because they work so well with their Traits.

The Tier Lists are going to show you what champions and traits are meta in the newest patch 12.6 that came out earlier this week. This tier list will help you find out what TFT champions should you play and abuse and what champions you should stay clear off.

Bear in mind that with every patch, that usually comes out each week, there will be some changes in the meta since Riot Games are trying to create a perfect balance among the champions and traits in the game. So expect this to change every week. We are going to star with the weakest champions that belong to the B tier and move up! We are going to do the same with traits too! Champions are not graded by their cost, since it is only logical that the more expensive champions will be stronger than those that cost fewer, but rather by their cost-worth ratio and by the impact on the game itself!


s tier 1
s tier 2
s tier 3



Ahri is the newest champion that hopped into patch 6.5. I think she is one of the best arcanists in the game right now, but that makes sense since she is an epic champion. Riot has made sure that she has some serious damage to deal.  It’s true that she’s a bit expensive at four gold coins, but I mean, seriously, she is like the better version of Orianna and Jhin. Ahri’s Origins and Classes are: The Syndicate trait, and The Arcanist trait. Because she’s so proficient with both her comps she is able to hold onto these traits with a big grin on her face.

She works better with Arcanists since they buff her AP, or Ability Power for you guys who are just staring the game. So that is a composition that she really shines in. With Syndicates its more about utility and defence so she really can’t show her true colours in there.

Her items should be The Rabbadon’s Death Cap, The Hextech Gunblade, The Blue Buff, The Quicksilver.

She should be leveled asap when you have the possibility and resources. She should be positioned far away from the action so she can stack up to her mana and do some serious damage from behind. 

Ability: Orbs of Deception

Ahri fires an orb in a line, dealing magic damage to all enemies it passes through on the way out and the way back. Ahri fires additional orb(s) for each time she has cast this combat. Enemies already hit by an orb now take 80% damage for each subsequent orb.



The Hextech Colossus is here!

Alistar is an amazing unit that came along with the arrival of The Neone Nights set 6.5 and the Hextech trait. He is the brightest star in The Hextech composition but unfortunately he is also the reason for their downfall.

The reason for him being the downfall of The Hextechs is his cost and his Colossus trait. There is simply too many units in the Hextech trait for him to be Colossus, when you round up all of the 7 Hextechs, you basically need level 8, and that one alone is hard to get. And if you are looking for the bonus od 8 Hextechs you need level 9. On normal and ranked game modes that can be mission impossible, since you need to have amazing economy skills, a lot of patience and you need to be strong enough for you to be even able to reach level 9. That means from the very beginning of the game, no rerolls so you can save all that gold. You see why this is a problem. No rerolls mean that you are highly unlikely to get your units to level 3, and with that, they won’t have a strength to survive the strong compositions in the late game, thus you simply won’t have enough time to get to the level nine in the first place, let alone try to fight somebody, and eventually lose since the Hextechs are miserable.

But talking about Alistar as a unit, he is so strong. Amazing defensive stats and great ability with a lot of cc and utility. He can fight 4 units at the same time and stay alive for incredibly long periods of time. So respect for that one. Shame really that he can’t be properly abused due to weakness in his traits.

He is an aggressive frontliner and that’s where his place should be. Front row taking all the aggro and disrupting enemy team as much as he can.

He is quite an expensive unit with a price of 4 golden coins and it can seem like an impossible task to get him to level 3. But that is actually not the case, since The Hextechs are not played that much, and The Colossus trait don’t even play the people from the Riot, he will be at least available for purchasing. But you will need hell of a lot of money for that treat. So save that gold if you want him in his final form.

He benefits from the tank items like The Titan’s Resolve, The Sunfire Cape, The Warmog’s Armour and The Bramble’s Vest.

Ability: Pulverize

Alistar charges through the enemy team, dealing magic damage, knocking them back, and stunning them. He then taunts nearby enemies.



Since the patch 6′s release in the past, this character has been with us. Braum has been one of the top champions in The Gizmos and Gadgets when they are in defense, and I can safely say that it had stayed the same when The Neon Nights came that it has stayed that way. Braum is with Galio who is considered to be the greatest defensive champion on the field. Braum’s entire kit is centered around defense efficiency, utility, and help to his teammates. Since it’s less likely that he’ll be killed within the first few seconds of the match that’s why he’s in place to take on all the aggro. Even if he dies during the final moments of  the  game, it should give enough time for you to do some serious damage to your opponent and perhaps win the fight or even the game. Braum is a father figure in every game, shielding his imaginary children from his formidable Freljordian shield. There’s some satisfaction in his appearance. Some  warmth, if you will.

Like Darius, Braum shares both of those traits as well. If you didn’t understand perfectly, again, Riot has made two champions with two same traits, which are both in incredible harmony with each other and can create incredible synergy between themselves. As I said earlier, both of the champions are front-liners as well and will most likely stand next to each other on the battlefield. Those two champions alone make this composition one of the strongest there is since with just two champions on the board, you have two Syndicates and two Bodyguards. Darius is better damage-wise, while Braum is more focused on the defense-utility field. Combined, they have the strength of 4 champions.

And again, like Darius, Braum is a tanky frontliner bodyguard that benefits from standard tank items such as being The Warmog’s Armor, The Sunfire Cape, The Dragon’s Claw, The Titan’s Resolve (being the best tank item there is).

His position is in the front line, blocking every shot that comes towards your squishy team. The center or the edges, it doesn’t matter. Nothing can bypass this wall of defense, made from pure ice. He needs to take that aggro because if he doesn’t, you are pretty much toast.

He is a tough one to level, and of course, it should be a priority since level three Braum is pretty much unkillable, but you are going to have a hard time doing that since he costs 4 gold coins and there is a relatively few Braums in the collective pool in the game. Be happy if you manage to get him to level two.

Ability: Vault Breaker

Braum slams his vault door into the ground, creating a fissure towards his target. Enemies within 2 hexes of Braum, and those struck by the fissure, are stunned and take magic damage.


cho gath

You have to be a sloppy, dumb or simply a poor League of Legends or Teamfight Tactics player to be a Cho’Gath hater. Cho’Gath is a beast! (that loves to feast and feast, the puns are real, I know). Cho is a character which was in patch 6 the entire time , and has remained on our team through patch 6.5. Cho is an amazing unit and I couldn’t be happier. 

He is a beast. He grows in size, chews, and even one-shots your opponents, and when combined with the Titan’s Resolve, Cho could grow to 50% of the field once his level is at its highest. He has three traits, being The MutantThe Bruiser, and The Colossus trait. Rek’Sai and he both wear The Mutant emblem and The Bruiser emblem This means they can work well together. This is essentially meaning that if you are playing The Mutant composition, you must have at minimum two bruisers on your team. If you are playing The Bruiser comp, the two mutant bonus is there when you need it the most. Of course Cho is better pick then Rek’Sai but that comes with the price, since to place him on the field you will need to clear 2 spots (that’s two levels) to put him, since that is a con of The Colossus trait. 

Cho’Gath is a beast who makes a smile appear on any face that is playing him in the game. He brings the most important thing to the table, that is the whole point of the game. To have fun. It’s about seeing your Cho increase to the point that you almost can’t see the other champions in the table, and then just eat enemy’s team, champ by champ. No one can stay immune to that!

Let’s speak about his items. Cho without The Titan’s Resolve is just no point in playing, tbh. So that one is a must! Other items really depend on your mood and the requirements in your particular game. He benefits from The Sunfire Cape, The Warmog’s Armor, The Blue Buff, The Rabbadon’s Death Cap, and even The Jeweled Gauntlet.

He should be positioned along with some other Bruisers or tanks in the center of the frontline of the battle arena. I also should mention that if the enemy is rocking some hard CC composition, The Quicksilver is a great option on Cho as well.

He isn’t a very cheap unit, with the price of three gold coins, but he is the unit that you should prioritize since he will always be your primary or secondary carry in any composition you go for. Sit back and relax while looking at your Cho chomping on the opponent’s champions. Nom, nom, nom!

Ability: Feast

Cho’Gath devours the lowest Health enemy within range, dealing magic damage. If this kills the target, Cho’Gath gains a stack of Feast, up to. Each stack of Feast grants 2% bonus Health and size permanently.



Draven is another new champion that Riot has brought us with the arrival of patch 6.5.

Both in The Debonair composition and The Challenger, he fits the bill. He is a solid pick but I have yet to see him shine. Because The Debonair comp has a VIP subtrait, it is very popular. This is why he is a rare find. You will not be able to upgrade him to the level you want because he is a rare and expensive champion.. Even if you manage to upgrade him, your items will have been spent on a higher-level champion by that time. He still does damage. But compared to the ease of getting to Trynda level three, it is a mere shadow. 

When comparing both of Draven’s traits, I would say that he shines brighter in The Debonair comp since there is just no place among The Challengers for him to thrive compared to the other amazing picks in that comp. The best pick for The Debonair comp would surely be VIP Draven level two at least, but that thing is harder to achieve than finding the source of the Nile.

Items for Draven would be any kind of AD item, but some are standing above others for the sheer compatibility, and those are The Infinity Edge, The Bloodthirster, and The Last Whisper.

Position for Draven is somewhere in the back of the field, or even the middle behind your frontline.

Ability: Spinning Axes

Draven starts spinning an axe, empowering his next attack to deal a percentage of his Attack Damage plus bonus physical damage. The axe will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time. Passive: Draven ignores 50% of his target’s Armor.

VIP Bonus: Draven gains infinite attack range and ignores 50% of his target’s Armor.



Galio is among the most powerful bodyguards and tanks on the field. Period. This isn’t surprising since the champion is priced at five gold. According to Mobalityics the champion is currently classified as A-tier, however I think he’s considered to be an S Tier. Galio is even blessed with three characteristics. He is among the few champions who cost five gold and comes with three characteristics. That makes him highly suitable for a variety of combinations. Additionally, he could be utilized as an off-comp champion because Galio brings the Socialite trait to fight. 

There are three traits that Galio has. They are the Bodyguard Trait as well as The Socialite trait. The Colossus trait can be a bit problematic because it needs two arena fields in order to be placed in  the game. Galio, along with The Colossus and The Bodyguard, is among TFT‘s most powerful front-liner and sustainers. Galio is a great champion with any combination however it is also an excellent solo player. Once he has reached the level of three the Ult can deal an amazing 9000 damage, or AOE damage to opponents. It’s over 9000! (Dragon Ball Z pun, anyone?)

His items are the standard tank items, so you can always equip him with The Bramble’s Vest, The Warmog’s Armor, The Redemption, The Sunfire Cape, and The Gargoyle’s Stone plate.

As I said, he is a mighty front liner, so that is his place in the team. The Centre of the front line, to be precise, is a place where Galio shines the brightest.

Since he is among the most expensive units in the game, I don’t expect you to be able to get lvl three Galio every game, but his leveling is a priority, so even at level two, he is very strong, and you should have that in mind.

Ability: Colossal Entrance

Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take magic damage and are knocked into the sky. The lower the enemy’s maximum Health is compared to Galio’s, the further they are knocked up. Passive: Galio’s critical strikes slam the ground, dealing bonus magic damage to enemies around his target.



With the arrival of The Gizmos and Gadgets along came Jayce. A great high costing, high damage champion with the most universal kit right now. Riot decided that he should be present in The Neon Night patch as well, and we couldn’t be happier because of that.

My God, this guy is so strong and versatile! He is an Innovator, Transformator, and Enforcer (basically anything that ends with an R). He can carry, he can tank, he is good just to fill a number if you get a spatula or you already have your comp finished. But the problem is that he costs five golden coins, and you need to be fairly high level even to have a chance of getting him, not to mention about leveling him to level two, let alone three.

The great thing about Jayce is that he can work with almost every single composition out there and he is a great choice to put your crest or emblem onto if you have one to spare along with the free spot on the battlefield.

He benefits from any item you put on him. I’m not even joking. You have Titan’s resolve, and no problem put it on, you have Rabbadons? No sweat, it will do some damage!

He is ideally placed, well, anywhere, really. And let me tell you why. If you place Jayce somewhere in the backrows his weapon is a plasma rifle and apart from damaging his opponents, he also increases the attack speed of his allies. If he is placed somewhere in the front rows of the battlefield, Jayce’s weapon becomes a hammer that he uses to smash around and disrupt his foes.

 You can put him on the lower part of the field and equip him with some AD or AP items to shred your foes from far away, or you can go head to head against your opponent’s tanks on the front of the field with some Warmogs or Titan’s. If it is possible, get him to level two.

Ability: Mercury Cannon/Mercury Hammer

Melee form: Jayce slams his hammer down onto nearby enemies, dealing damage and reducing their Armor and Magic Resist. Ranged form: Jayce deploys an acceleration gate, granting bonus Attack Speed to allies in the same row, then fires an orb of electricity at the largest enemy group.



Jinx was around from the beginnings of the set 6, Gizmos and Gadgets, but she was slightly different back then.

Jinx had a minor rework when The Neon Nights set came around on February 16th , and her unique trait called Sisters, that she shared with Vi, was changed into Rivals and now it has completely opposite bonus from the one it had on the prior set. Before it would buff you if you had both Vi and Jinx on the field, and now it brings the bonus if you don’t.

The Rivals trait: This trait is active when you have exactly 1 unique Rival unit, as Rivals refuse to work together. Vi’s mana cost is reduced by 20. Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown.

Jinx is a Scrap, Twinshot Rival. With the price of 5 golden coins per unit, she is an legendary unit that brings TONS OF DAMAGE to the table. (Sorry Phreak). She is quite worth the money since she has three traits active. The reason why she was given three traits is the fact that all of her traits are mediocre at best, and when it comes to the 5 gold costing units, I think that Jinx has the worst traits of them all. Don’t get me wrong, as a unit she is incredibly strong, and she is capable of carrying the game, but when it comes to the traits that she has, they are garbage. Look at other units that cost 5 gold. Galio is mental, Kai’Sa is sick, Tahm Kench is a beast, I mean I can go on but you get the point.

Even if her traits are garbage, utter disaster she holds onto a great power. She should be levelled up asap as any five star unit, but as we all know that really doesn’t happen as much, since the games on the lower end of the ranked scale then to end much faster due to the increasing amounts of smurfs in  the game.

Her items should be some cross section between Attack damage and Attack Speed, with the best of the bunch being The Infinity Edge, The Last Whisper and The Guinsoo’s Rageblade. The Bloodthirster and The Edge of Night can work wonders too.

She should be tucked in somewhere far from the reach of your enemies, since she is a ranged champion that can do some sick damage from a far, far away. The best thing would be to surround her with other units so she can’t be reached easily.

Ability: Super Mega Death Rocket

Jinx rides her rocket high into the sky, then comes crashing down near the center-most enemy, dealing magic damage to enemies around the epicenter, and 50% to all other enemies in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing a percent of the target’s maximum Health as true damage, and reducing healing for the duration. She then swaps to her rocket launcher and targets random units for the rest of combat. Her attacks now explode, dealing a percent of her Attack Damage in a small area around her target.



Kai’sa is one the most powerful five-gold costing champions in the game. Her ability is basically an superpowered Kassadin’s Mutant ult. I kinda get that since, after all, she is his daughter. Because she can max AD and AP or Attack speed, she’s versatile.

If I had to place her in the tier of five cost champions, she would be like second or third place sitting behind Tahm Kench and Zeri. If you are going for The Challenger comp, then you already have enough Attack speed, but she can benefit from Guinsoo’s Rageblade there too!

 As for Mutant comp, it really depends on what type of Mutation the game gives you in that particular game. The Hextech Gunblade is always a good choice for her and The Rabbadon’s Deathcap as well. 

Depending on the opponent’s composition, you should consider some sustain in the form of Quicksilver or The Edge of The Night if the enemy team favors some burst champions like the ones in The Assassin or The Arcanist composition. 

Since level three is virtually impossible to achieve, even at level 2, you’ll likely be able to delete any enemy player team within 10 seconds. It is as easy as that.

Positioning should be considered somewhat like The Snipers or Assassin’s since she tends to act like The Assassin. That means far away from potential early fight aggro. To simplify, that means in the back of the board.

Items for Kai’Sa are The Guinsoo’s Ragebalde, The Bloodthirster, The Infinity Edge, The Rabbadon’s Deathcap, The Blue Buff, The Edge of The Night, and The Quicksilver.

She should be leveled as much as you can.

Ability: Icathian Monsoon

Kai’sa dashes to the hex furthest from all enemies. She then fires a volley of missiles spread evenly among all enemies that deal magic damage. Kai’Sa fires a bonus missile for each time she has attacked this combat.


kha Zix

Our favorite bug-alien void creature , and a newcomer to the TFT arenas Kha’Zix. After patch 6.5‘s release, he was added to the arenas of TFT. The theme he has adopted remains the same as he is on the Summoner’s Rift, so he is still a stealthyhigh-damage burst assassin. 

He is damn powerfull but an expensive pick, and he is worth his cost. Since his debut in the past, he has been one of the best four gold coin cost champions due to his ability to deal TONS OF DAMAGE. If, by some wild chance you get him  early  on from The Orbs or maybe Augments, he is definetly worth scraping your whole team that you had at that point and just focusing on one of his two traits. Or maybe both! Keep him if you can. 

He has The Mutant and The Assassin Origin and Class. He is quite useful in both of them however he’s a bit squishy, so if you do not have The Edge of the Night or The Quicksilver, he won’t be as useful as you’d expect because he dies fast in battle without some degree of endurance to his name. He is an assassin who runs to the enemy’s backline, jumping over tanks and front line units,  and has to fight their most powerful troops.

For items, you should go for The Bloodthirster, The Hand of Justice, The Infinity Edge, The Edge of The Night, or The Quicksilver.

His position is the same as every other assassin. Directly across the place of the board, you want him to jump in as soon as the game starts. Those places are the ones you expect your enemy’s carries to be.

Since he is a late-game unit, I don’t expect that you will be able to get him to level three each game. Most of the time, you won’t be in that situation, so he does work well even at level two, but some three cost units from both Mutants and Assassins might do more damage since they will be able to get to level three rather quickly than Kha. This is the reason why you should consider equipping him with items.

Ability: Arid Assault

Kha’Zix leaps towards the lowest Health enemy, striking them for a percentage of his Attack Damage plus Bonus Damage and increasing their maximum Mana by 50% until they cast.



Lucian is the strongest unit for both of his traits. He is a Hextech Twinshot, and a pretty strong one.

Lucian costs three golden coins and you get a lot for that price. He is like a cheaper version of Zeri, but equally strong. His ultimate lets him become untargetable every time he casts his spell, while dealing damage to his enemies. With a reasonable cost and high damage output, Lucian quickly became the sensation of the set 6.5.

When we are already talking about  set 6.5, let’s also say that Lucian came along with the said set and The Hextech composition. He is a main carry for Hextechs and Twinshots.

If you play your cards right he can carry you like a mother carries her newborn child. With a good choice of items and a little bit help from lady luck, you will have him at level three and with full items. It is important to note that you should protect him by all means since he tends to be quite squishy.

Since he is mid range with it comes to the price, you won’t be finding him on every corner and your best chances for obtaining him are somewhere trough mid to late game. You should definitely spend all your gold on a chance to level him up, since Lucian on level three is pretty strong unit, and that should be considered a priority.

He benefits from ADC items like The Guinsoo’s Rageblade that works perfectly with this ultimate, The Bloodthirster that works great with Guinsoo’s and The Infinity Edge that works perfectly with both of the said items. In addition to that you can always go for The Edge of Night and Quicksilver for some form of sustain.

He should be positioned somewhere in the mid-back line, preferably in the back, protected from attacks of the enemy frontline units.

Ability: Relentless Pursuit

Lucian dashes away from his current target and fires shots at nearby enemies that deal magic damage.



Riot’s latest sensation is here! I couldn’t wait to get to the point of the article and discuss about her since I am just amazed with her appearance and spells both in the Rift and in TFT. Look at her! Bravo Riot’s design team! After a few swings and misses in my opinion with the looks of new champions, they have hit the jackpot!

Renata appears to be like Kassadin and Robocop had a daughter and it feels so cool! There’s a cloak of mystery surrounding her, like Severus Snape kind of thing. She’s not evil, but she is the kind of powerful and evil that we often think of and wish to be. I’m not trying to make people mad, but it would be great to be the badass you are and fight the bully in your school. Wow! I’ve got a vivid imagination. I think we should revisit the guidelines as I am afraid I’ll wander off.

Alright, let’s continue? Renata is just a replacement for Lissandra. I personally think Lissandra had a more utility-based kit and was just a better champion overall since you could win any game if you had The Hextech Gunblade and Liss on her third level.

Renata doesn’t fall back, damage-wise, since she does damage to her enemies reduces their attack speed, but the most important part of her kit is that her damage stacks! 

As you probably get by now, she is an AP type of champion. A scaling AP which finds uses both for The Chemtech and The Scholar compositions.

For items, I would go for The Rabbadon’s Deathcap Hextech Gunblade, and depending you are playing The Chems or The Scholars, you can switch between The Blue Buff and The Morello.

She should be positioned somewhere behind the front line, so she wouldn’t take aggro, but still won’t have to wait long to start attacking and stack mana so she can ult.

She should be one of your main priorities to get at level three asap since she is a game-changer, no doubt.

Ability: Toxic Wave

Renata unleashes a toxic wave towards the largest group of nearby enemies, poisoning all enemies in its path for 15 seconds. Poisoned enemies suffer 15% reduced Attack Speed and take magic damage per second. Damage dealt by the poison can stack.



This champion caused an uproar with his appearance and patch 6.5. Why is that? Because Silco is the first and only champion who isn’t an available in League of Legends as a playable character on Summoner’s Rift and ARAM that has joined the world of TFT. The whole League of Legends and TFT community had no idea what’s coming and what he was going to be like. He is the first, but not the last Arcane original character to be released in a video game format.

He’s quite a sensation in-game! I believe that was Riot’s strategy all along, since it’s the first that is of this kind and they wanted to be looking hot and stylish. Silco is certainly chic! Silco is an imposing and thin middle-aged man who has pale skin, black hair that is combed with gray streaks as well as a right blue-eyed eye, and large marks on the left part of his face. The most striking aspect of his left eye was the absence of an eyelid. His eye appears heavily discolored with an orange-colored iris, black sclera and lacks the sclera. He also wore a red and black three-piece suit made by the most prestige tailors of Piltover.

He  has two traits, them being The Mastermind, which is unique to himself, and The Scholar trait that,  works perfectly with this Mastermind trait. This was Riot’s plan all along, the champion that is compatible with himself.

The Mastermind trait: At the start of combat, the Mastermind grants the 2 allies directly in front of him 50 Mana.

At the cost of five gold coins, he is one of the premium TFT champions and one of the expensive ones, with a reason to since he is a gamechanger. If you manage to get him at least at level two, that’s a win for sure.

His placing is very important since that is his whole purpose in the game. To be correctly positioned. He buffs two champions that are placed in two hexes right in front of him. So position him wisely. He should be positioned behind two of your carries or two of your strongest tanks. Whatever the game needs.

The items: Silco mostly benefits from are The Spear of Shojin, The Chalice of Power, The Blue Buff, and The Rabbadon’s Death Cap.

Levelling:  Silco should be a priority that I don’t even have to mention, so whenever you see one in the shop, you should go for it!

Ability: Unstable Concoction

Silco injects an unstable concoction into his lowest Health allies, granting them 100% maximum Health, bonus Attack Speed, and immunity to crowd control for 6/7/10 seconds. When the concoction wears off, unstable units die, dealing magic damage to nearby enemies.



The Grand General of Noxus! Swain is my all-time favorite champion in whole sets 6 and 6.5. He carried proudly The Imperial trait however, with the changes made in the patch 6.5, he is now an Hextech Arcanist. But, that doesn’t mean that He hasn’t been changed, and I think that he’s more powerfull, versatile and effective than ever before. He’s an Arcanist. Hextech front-liner that just won’t end up dying. Like ever. It’s true. Riot has made him sick. His ability is an exact copy of his In-game Q. Also, he has The Hextech gunblade in his equipment which allows you to play without needing to purchase the item. He is the main champion for The Arcanist and The Hextech trait, and is the highest valued champion that you could purchase for just two gold coins, making him the champion with the best money-quality ratio throughout the game. The cost is so low that there are 21 Swains in his champion pool. You get what I’m saying? You can level up your Grand General to the level of three quite quickly in the early game. If you are able to do this the game will continue be extremely smooth and you’re not likely to lose much LP and HP during the game.

Swain can work with some pretty unusual items, but they work like a charm for him. The most important item for Swain is The Titan’s Resolve. I mean, he absolutely can not go for a game without this item. He rises in size, gets defensive stats, and since he gets his healing through his ability. Combine that with some AP items, and if you are going for The Arcanist comp, even more AP buffs through your augment traits, you get an unkillable machine that wipes everything on his path.

Along with The Titan’s Resolve, Swain also benefits from The Rabbadon’s Death Cap and Blue Buff or even The Hextech Gunblade, so you can really mess with your opponents.

He should be what he is, and that is an aggressive frontline that stops each of your enemies from doing any damage to your team and going any further. The center of the first row is Swain’s homeland (apart from Noxus, ofc). I will repeat. This is THE BEST CHAMPION IN THE GAME RIGHT NOW!

Ability: Death’s Hand

Swain unleashes piercing bolts of eldritch power in a cone towards his target, dealing magic damage to enemies within and healing Swain for each enemy hit.



I love her. So she is amaizing and fun to play. Also one of those champion that has great value for money, that’s The Debonair Scholar, Syndra.

Syndra came to Teamfight Tactics with the arrival of The Neon Nights. Since she arrived she has been one of the most important champions for both The Debonair and The Scholar traits. I do not know why, but she flies below radar a lot. I don’t think that many players understand how strong she actually is. She wipes the most powerful units from the board with her ultimate. And when she is a VIP unit, then she can wipe out as much as 4 units at once. I have had battles where she just wipes half of the board with one spell. That’s of course when she is a VIP. But she is great Scholar too, since the Scholar bonus allows her to cast her spell many times per battle.

Syndra should be your main carry if you are going for the Debonair composition and you should make her The VIP, simply because she is in the place where she is quite cheap, costing just 2 golden coins, and you can make her level three early on. And if you add the VIP bonus with that, in combination with some good items, in late game you are going to be God. But for that to work, you will need Scholars for your Supporting trait, since everything relies on her ultimate.

Her items should be a perfect combination of Mana, Ability Power and some Omnivamp. I think the items that work best on her are The Archangel’s staff, The Rabbadon’s Deathcap and The Hextech Gunblade. But the Blue Buff can work wonders too.

Like I said she is pretty damn cheap so she should be abused in any composition you play her. And she should be levelled up as fast as you can.

Her position should be somewhere in the corners of the midfield so she can stay fully protected and she should be your last living unit in every battle. So work that in your strategy.

Ability: Force of Will

Syndra flings the nearest enemy towards the farthest enemy, dealing magic damage to all nearby enemies upon impact, and stunning the thrown target.

VIP bonus: Force of Will’s impact area is larger and knocks up affected enemies for 1.5 seconds.



The strongest 4 gold costing champion in the game right now, Tryndamere.

Trynda is really the power house at any composition he is in.

In all honesty, I don’t know what Riot was thinking when they made the decision that he was balanced. I am physically sickened by the power he has and the power surge he experiences when he reaches level 2. . If you’re lucky enough to be granted an Ascension Augment, you will probably never lose a fight. When he has reached full mana, he can spin like a ballerina. You can scrap that. Perhaps a Beyblade would be a better description. Yes, Beyblade sounds great. Once he has reached full mana, he spins like a Beyblade, and then he just wipes out everything. Although he is quite squishy,with good sustain items he will be an animal.

If you have an Augment via Emblem or Crest to spare, Trynda is always a viable option to use it on, no matter the traits or comp you are fitting him in. Except maybe arcanists, but come on, who would do that?

My items of choice for Trynda are The Infinity Edge, The Edge of Night, and you can choose between The Bloodthirster (The Challenger comp) or The Guinsoo’s Rageblade (The Chemtech comp). As some of you eagle-eyed summoners will see, the last item really is there to compensate for the thing you will be missing in your comp that particular game.

Position him in the far back, and try to protect him in any way you can. After the initial five seconds of combat, he will just be flying everywhere over the arena, slicing and dicing everything on his path (sorry, Rene). 

You should max his level as soon as you can since he is an integral part of any comp he is in. He should be your priority when equipping items to champions.

Ability: Spinning Slash

Tryndamere spins in a line towards the most enemies, dealing 150% of his Attack Damage plus bonus damage to enemies in his path and empowering his next 3 attacks to deal 20% more damage.



The champion is our primary defense in any composition she participates in. Depending on the composition you are trying to put her in, she will only have one job. To defend. If she is with the Arcanists she will create a strong wall of defence with Swain, and with Yordles she will stand along with Poppy. Poppy should be a tank but even for that role Vex is just a better pick. Makes sense if you consider the cost, but doesn’t, if you consider their traits with Vex being an Arcanist and Poppy is a bodyguard.. Tank items reflect off her shield and help sustain. When using The Arcanist comp, if you have enough arcanists and some AP on her, she can get the full HP shield for her ultimate. She is going to hang around for a decent amount of time, just enough for your mains to execute squishies.  The champion was the same in patch 6, despite the patch 6.5 changes. She is a strong pick in any competition, but since we have many stronger Arcanists that she is, she shines the brightest when she is at the top of The Yordle comp. In that comp she is our primary star of the team until Veigar comes along.

Her place is in the front line with some champions that can hold of enemy fire for some time.

For items, I would select The Sunfire Cape, The Warmog’s Armor, The Dragon’s Claw, or The Spear of Shojin. She can also benefit from The Bramble’s vest.

As for leveling, she is the champion you want to level asap, but that might come a bit harder than one might expect since both of these comps are pretty high on demand. It is needless to say that with the Yordle comp, you will max your Vex very soon since you get them for free.

Ability: Personal Space

Vex shields herself against damage over 4 seconds. When the shield expires, it deals magic damage to all enemies within 2 hexes, and additional damage if it wasn’t destroyed. If it was destroyed, Personal Space becomes 25% stronger this combat. This effect can stack.



Vi is an essential part of many compositions, including the obvious, Bruisers, and Enforcers, but actually, she is a necessary part of the Sniper – Merc, or Merc – Sniper com as well. If Miss Fortune is the link or the glue that keeps it all in place, Vi would, in that case, be a nail that you, well, nailed through the glue, just in case.

She is powerful and valuable in Bruiser composition, benefiting from the HP buffs, and she is incredible in Enforcer comps, where she can glow with just two enforcers instead of four. But that’s because Enforcers are something that Riot needs to work on since they are kinda pointless to play on their own.

My girl Vi benefits from any kind of tanky items, such as Bramble’s vest, Warmog’s armor, Dragon’s claw, Titan’s resolve, Zz’Rot Portal, Sunfire Cape, Redemption, and not too long ago, a Guardian Angel. But now you can just use The Edge of the Night. You can, but you should probably save it for some carry in the back. Saying that, it is clearly implied that Vi is a frontliner, and with that, a mighty one. Her place is in the front center of your field, with her tank buddies around her. 

Vi was  a very cheap champion with the cost of just two gold and she was way overpowered for her price. Riot saw this and upgraded her cost to four golden coins, as well as buffing her stats and giving her another trait.

Her newest addition replacing The Sister Trait is The Rival Trait. This trait is active when you have precisely one unique Rival unit, as Rivals refuse to work together. Vi’s mana cost is reduced by 20. Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown.

In Merc – Sniper or Sniper – Merc compositions, any kind of augment you get, whether it is Sniper or Merc one, she can be equipped with it. She does benefit more from the Merc one since it provides her with more HP, which then scales with her bruiser trait if Illaoi is on the field as well.

Ability: Piltover Pulverizer

Vi shields herself and deals magic damage to her target and enemies behind it. On her 2nd cast, she also dashes through her target. On her 3rd cast, she instead throws her target into the air and slams them back to the ground, dealing damage in a circle around her target.



Okay now, let’s get ready for The Man himself!

 Viktor was always considered a game changer whether it is a game of Summoner’s Rift, but since the release of set 6 in TFT, he is considered a menace in TFT as well.

 He is the most epic unit in this composition, purely because of his ult and its impact on the whole field during the fight.

 The first thing to note is that his ult unleashes lasers across the field! Do you not love the focus on detail? I mean, lasers change colors depending on Viktors level! Can you  believe that? And those things burn man. They burn.

No matter if you’re playing The Chems or The Arcanists, it doesn’t really matter as long as you can get him to at least level 2… It doesn’t matter. He could actually alter the course of a game on first level, as long as he has either The Jeweled Gauntlet, The Rabbadon’s Deathcap or The Blue Buff, and under the condition that you are able to protect him until he is able to ult.

Position-wise, it actually can not be said precisely since it depends on the enemy’s team. If enemies are running assassins, he should not be at the back since he won’t live long enough to even do a basic attack. So if that is the case, the middle of the field is the best choice, having some less important champions surround him from each side so he can not be touched.

If, on the other hand, enemies are not running The Assassin comp, he should definitely be tucked in somewhere in the back, with you less expensive and less important champions surrounding him.

As for items, basically, anything that can boost his AP dmg, so The Jeweled Gauntlet, The Rabbadon’s Deathcap or The Blue Buff, The Spear of Shojin, The Archangel’s Staff, The Chalice of Power, you get the point.

I don’t even have to tell you that if he reaches level three, it is insta win, so you know what you have to do.

Ability: Death Rays

Viktor summons multiple singularities to fire death rays that cut across the battlefield in a line, melting through enemies’ defenses. Enemies caught in their path take magic damage, have a percent of any remaining shields destroyed, and suffer Armor Shred.



This champion is one the most outstanding in the game. Warwick is one the most valuable champions in the game. He stays relevant until the end. Warwick is also a champion who can work with most of the current set’s items, regardless of whether you want to use him as a tank, bruiser or attack speed, or even damage bonuses. He can also use some AP items, but only if it becomes too easy or you need some challenge. (Pun intended. He is a challenger.)

WW is the very affordable starting champion. It costs only two gold and is easy to upgrade to level three. I am serious. He thrives in any role, whether it’s as a Chemtech, Challenger or both.

With The Chemtech’s equipped with Titan’s Resolve, Guinsoo’s Rageblade, and The Bloodthirster, I promise you, this guy will not die. I am not joking. Once you have five to seven Chemtech’s infield, the hp regeneration from the traits benefit combined with his ability, and his hp just won’t drop for a split second. Also, add Titan’s Resolve with the stacking of size and defensive stats, and Guinsoo’s just doing the thing you like the most on that item. He becomes The Ultimate Hunter!

With The Challenger’s you can pretty much do the same items, but I would swap The Bloodthirster with something tankier, like The Bramble’s vest, since you will already have a lot of speed and power from the trait itself, but you will lack regeneration that you get from The Chems. In The Challenger composition, Warwick is likely to die among the first ones, but his sacrifice won’t go in vain since he will not die quickly, leaving just enough time for his buddies to shred your opponent’s backline.

Position him on the front center of the board so he can take as much aggro possible. Max him asap to level three.

Ability: Eternal Hunger

Passive: Warwick’s Attacks deal an additional percent of his target’s current Health as bonus magic damage, and heal him for the damage dealt.


This is the end of our Champion S Tier List for Patch 12.6 of Teamfight Tactics! There units are the best units in the game right now! Some of you might say that they are unbalanced, and you probably would be right, but hey, that’s life. Some champions are stronger, and some are weaker!

One thing is for sure, and that is, META changes every week with every new patch, so even if you see your champion on this list, don’t despair since you might just see him among the best units in the S tier as soon as the next patch hits the servers.

Stay tuned, there is many more interesting things to come, and definitely more Tier lists to cover for Patch 12.6 of Teamfight Tactics. Only on, The Games Cabin!