Welcome to our guide on the Clawbringer class for Tiny Tina’s Wonderlands. In this guide we will outline the Class Feat, Abilities, Skills, and Stats of this class.
What is the Clawbringer
The Clawbringer is a class that primarily focuses on Fire Elemental Damage, Lightning Elemental Damage, Ward Capacity and their Wyvern Companion for killing enemies. It has a Wyvern Companion that follows them around dealing Fire damage and Clawing enemies. Later through skills the companion can deal Lightning Damage aswell.
Stat Point Synergies and Recommendations
The main Stat synergies are Strength and Constitution.
Strength increases Critical Damage which helps the Clawbringer and his companion deal more damage.
Constitution increases Health and Ward Capacity. The Clawbringer has a lot of Skills based off Ward capacity so this stat synergizes well.
The recommended starting stat selection for the Clawbringer is Village Idiot since its gives a bonus to Strength at the start.
Class Feat, Abilities, and Skills
(Note – The numbers beside the Class Feat, Abilities, and Skills correspond to the number on the above image.)
The Clawbringer has the (1)Wyvern Companion as its Class Feat.
The two selectable action skills are as follows:
(2)Cleansing Flames(Unlocked Level 2) – The Fatemaker summons their Hammer and slams it into the ground, dealing Melee Damage and creating a massive Fire Nova, dealing Fire Ability Damage to nearby enemies.
(3)Storm Dragon’s Judgment (Unlocked at level 7) – The Fatemaker summons their Hammer and hurls it, dealing Lightning Melee Damage to all enemies it touches. It sticks wherever it lands and deals Lightning Ability Damage every second to all nearby enemies.
Pressing G recalls the Hammer, damaging enemies along its path, ending the Action Skill early, and refunding a portion of the cooldown.
The following are the rest of the Skill options.
|Skill Name||Skill Description|
|(4)Oath Of Fire||The Fatemaker’s Gun Damage and their Wyvern Companion deal Bonus Fire Damage.|
|(5)Radiance||The Fatemaker gains increased Maximum Ward Capacity.|
|(6)Oath Of Thunder||The Fatemaker’s Melee Damage and their Wyvern Companion deal Bonus Lightning Damage.|
|(7)Dragon Aura||The Fatemaker is surrounded by an aura that grants themselves and all allies increased Elemental Damage.|
|(8)Dedication||The Fatemaker gains increased Action Skill Cooldown Rate based on their remaining Ward.|
The greater the remaining Ward, the greater the value.
|(9)Rebuke||The Fatemaker gains increased Damage Reduction.|
Additionally, all damage dealt to allies is reflected to the attacker as Lightning Ability Damage.
|(10)Blasthamut’s Favor||Kill Skill: Killing an enemy with a gun, or whenever the Wyvern Companion kills an enemy with a breath attack, summons a Fire Orb that seeks out a new enemy dealing Fire Ability Damage.|
Killing an enemy with Melee Damage, or whenever the Wyvern Companion kills an enemy with its claws, summons a Lightning Orb that seeks out a new enemy dealing Lightning Ability Damage.
|(11)Fire Bolt||The Wyvern Companion will occasionally shoot Fire Bolts at enemies, causing Fire Damage in an area on impact and dealing Fire damage over time in the area for a brief duration.|
Additionally, the Fatemaker gains increased Gun Damage.
“You will dance the fire dance.”
|(12)Friend To Flame||The Fatemaker’s Wyvern Companion gains increased Damage Dealt.|
|(13)Storm Breath||The Wyvern Companion will occasionally use its Lightning Breath on enemies, dealing Lightning Damage that can arc from enemy to enemy.|
Additionally, the Fatemaker gains increased Damage Reduction.
“It is the lightning that does the work.”
|(14)Awe||After dealing Fire Damage, the Fatemaker gains increased Critical Hit Damage for a short duration.|
After dealing Lightning Damage, the Fatemaker gains increased Critical Hit Chance for a short duration.
|(15)Indomitable||If the Fatemaker would enter Save Your Soul, instead they instantly refill their Ward and deal Bonus Lightning Damage for a short duration. This skill has a long cooldown.|
|(16)Storm Smite||Whenever the Fatemaker activates their Action Skill, they call down Elemental Bolts that deal Fire Ability Damage or Lightning Ability Damage to nearby enemies. This skill has a long cooldown.|
“I have burned and broken cities myself.”