Hello summoners, it’s is time to cover the best picks for Top lane in Patch 12.7. The Patch brought some interesting changes but a lot of strong champions have stayed on top. These champions are META right now and there will be a lot of severe balance changes needed to remove them from the top of the board.
Garen has been relevant since his release within the lower and mid tiers of ranked games since the release of League of Legends. The main thing that separates Garen from the rest of the Top lane champions is his simple kit that even a small child can learn in one game. He has enormous damage for a tank, his abilities cost no mana and he has a mental health regeneration and defensive stats. Players, especially smurfs tend to abuse this and climb their way into the top tier ranked placements since almost no one in lower ranked games knows how to play against Garen, and once he is fed it is gg for everyone.
P – Perseverance
INNATE: Garen regenerates「 1.5% − 10.1% (based on level) of his maximum health every 5 seconds. 」
Garen loses Perseverance for 8 seconds if he takes damage from epic monsters, enemy turrets, or enemy champions, or if he is hit by an enemy ability or affected by an enemy summoner spell, refreshing on subsequent damage or hits to Garen from them.
Q – Decisive Strike
ACTIVE: Garen cleanses himself of all slows and gains 35% bonus movement speed for a few seconds.
Additionally, Garen’s next basic attack within 4.5 seconds has an uncancelable windup, lunges at the target, deals bonus physical damage, and silences the target for 1.5 seconds.
Decisive Strike resets Garen’s basic attack timer.
W – Courage
PASSIVE: Garen gains 0.2 bonus armor and 0.2 bonus magic resistance every time he kills an enemy, up to a maximum of 30 bonus resistances at 150 unit kills.
After reaching maximum stacks, Garen gains 10% bonus armor and 10% bonus magic resistance.
ACTIVE: Garen reduces incoming damage by 30% for a few seconds. For the first 0.75 seconds, Garen additionally gains a shield and 60% tenacity.
E – Judgment
ACTIVE: Garen becomes ghosted and rapidly spins his sword around his body 7 times over 3 seconds, losing the ability to basic attack but gaining an aura that deals physical damage to nearby enemies periodically. The number of spins is increased by 1 for every 25% bonus attack speed from item stats, mythic passives, and growth (per level). Enemy champions hit 6 times have their armor reduced by 25% for 6 seconds. The 7th hit and every 6th hit thereafter refreshes the armor reduction’s duration. Judgment can be recast after 1 second for its duration, and does so automatically after its duration ends.
The nearest enemy is dealt 25% bonus damage.
RECAST: Garen ends Judgment early, reducing its cooldown by its remaining duration.
Judgment can critically strike for (58% + 35%) bonus physical damage. Additionally, Judgment deals 150% damage against non-epic monsters.
R – Demacian Justice
ACTIVE: Garen calls upon the might of Demacia onto the target enemy champion, dealing them true damage as well as revealing them for 1 second at the start of the cast time.
Kayle has received a total overhaul a couple of years ago and it has made her The best scaling champion in League of Legends. Her power troughout the game shifts from incredibly weak and fragile to one shot, full attack speed maniac with incredible damage. She is a champion that can carry you all the way to challenger if you learn to play her right since there aren’t a lot of champions in game that can stop her once she starts scaling, and I can say for sure that there is no champion at all that can match her once she is on lvl. 16. To beat fully scaled and fully fed Kayle you will need some incredible team composition and cooperation with your teammates, and that is something that you can almost never see in lower tiers of the game.
P – Divine Ascent
INNATE: Kayle ascends through four forms that each grant additional bonuses. She ascends upon spending a skill point at levels 1, 6, 11, and 16.
LEVEL 1 – ZEALOUS: Kayle’s basic attacks on-attack generate a stack of Zeal that lasts 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. For each stack, she gains 6% (+ 1% per 100 AP) bonus attack speed, up to a maximum 30% (+ 5% per 100 AP). At max stacks, she becomes Exalted, gaining 8% bonus movement speed.
LEVEL 6 – ARISEN: Kayle becomes ranged and gains 350 bonus attack range for a total of 525.
LEVEL 11 – AFLAME: While Kayle is Exalted, her basic attacks on-attack also launch a wave of fire forward that deals 15 − 35 (based on Starfire Spellblade’s Rank) (+ 10% bonus AD) (+ 25% AP) magic damage to all enemies it passes through. The wave is affected by critical strike modifiers.
LEVEL 16 – TRANSCENDENT: Kayle gains an additional 100 bonus attack range for a total of 625, and permanently gains the full effects of Zealous.
Q – Radiant Blast
ACTIVE: Kayle conjures a portal in front of her that faces the target direction. After a 0.264 seconds-second delay, a celestial sword launches forward from it.
The sword expands upon hitting an enemy. Targets struck are dealt magic damage, slowed for 2 seconds, and suffer 15% reduced armor and magic resistance for 4 seconds.
W – Celestial Blessing
ACTIVE: Kayle and the target allied champion are healed and gain bonus movement speed for 2 seconds.
If cast without a valid target, or self-cast, Celestial Blessing will automatically target the closest allied champion in range, prioritizing the one with the lowest health.
E – Starfire Spellblade
PASSIVE: Kayle deals bonus magic damage on-hit. The waves from Divine Ascent have base damage equal to this effect’s base damage.
ACTIVE: Kayle kindles her blade, empowering her next basic attack within 6 seconds to have an uncancelable windup and deal additional bonus magic damage on-hit that is capped at 400 against monsters. If Kayle is not yet Arisen, this attack becomes ranged with 525 range.
AFLAME BONUS: The attack explodes upon the target, dealing its damage to surrounding enemies and applying on-hit effects. This is affected by critical strike modifiers.
Starfire Spellblade resets Kayle’s basic attack timer.
R – Divine Judgment
ACTIVE: Kayle grants herself or the target allied champion invulnerability for a few seconds once the cast time begins, conjuring swords of fire and creating an area around them.
Upon completing the cast time, the swords rain down around the target, dealing magic damage to nearby enemies.
Divine Judgment will prioritize casting on allies over Kayle.
Sett is among those champions that is incredibly similar to Garen when you take everything into account. He has simple kit, he is incredibly strong, he uses no mana, he has mental Attack damage and Defensive stats, a shield and once he is fully fed there is no power in this world that can stop him. He uses his fists and every ability that he has can really be attributed as an enhancement to his basic attacks. Because of his simplicity he is widely used and abused both by lower ranked players and smurfs.
P – Pit Grit
INNATE – HEAVY HANDS: Sett’s basic attacks alternate between a Left Punch and a Right Punch on-attack. Sett begins attacking with a Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.
Sett’s Right Punch gains 50 bonus range, unless Knuckle Down is active, attacks at 8 times the Left Punch’s attack speed, and deals 5 − 90 (based on level) (+ 50% bonus AD) bonus physical damage.
INNATE – HEART OF THE HALF-BEAST: Sett regenerates an additional 「 0.25 / 0.5 / 1 / 2 (based on level) health per second for every 5% of his missing health. 」
Q – Knuckle Down
ACTIVE: Sett empowers his next two basic attacks within 5 seconds to gain 50 bonus range and deal bonus physical damage, capped at 400 total damage of each attack against monsters.(bug)
For 1.5 seconds, Sett also gains 30% bonus movement speed when he moves towards visible enemy champions within 2000 units.
Knuckle Down resets Sett’s basic attack timer. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting Sett’s current Pit Grit state (if applicable) and ignoring
W – Haymaker
PASSIVE: Sett stores 100% of post-mitigation damage taken as Grit on his resource bar, up to 50% of his maximum health. Each instance of stored Grit decays by 30% every second after 4 seconds.
ACTIVE: Sett immediately gains a shield equal to his expended Grit for 3 seconds, decaying after 0.75 seconds, and charges up a strike over the cast time.
After the cast time, he unleashes a blast in a cone in the target direction, dealing physical damage to enemies within the area, and true damage instead to all those in the center.
E – Facebreaker
ACTIVE: Sett pulls in enemies at his front and back in the target direction, dealing them physical damage and slowing them by 50% for 0.5 seconds.
If Facebreaker affects at least one enemy on each side, all enemies are stunned for 1 second upon landing.
Sett is unable to move or attack for 0.25 seconds after Facebreaker’s cast time.
R – The Show Stopper
ACTIVE: Sett suppresses and reveals the target enemy champion and dashes with displacement immunity to their location, attaching them to himself on arrival and carrying them another 600 units in the same direction. Upon completing the dash, Sett slams the target into the ground, creating a massive shockwave at the impact area and quickly slides another 250 units beyond the impact location.
Enemies within the epicenter take physical damage, and those outside of the epicenter but within the impact area take physical damage that is reduced by up to 75% based on distance from it. All targets hit are slowed by 99% for 1 second.
The dash will end and create the impact prematurely upon encountering terrain that cannot be dashed through, whether by distance or invalid space.
When you play Shen you have to understand that, the pick you choose is not for you. It is for your whole team. Shen is a champion that aids his allies when they are in trouble. He uses no mana, but rather energy and has integrated teleport in his kit that he can use to save an ally when in trouble. He can even use that teleport to get out of imminent danger for himself. If you manage to learn Shen, there will be no one that can stop you since both his Ad and defensive stats are over the top right now. There was a Finish guy that climbed from Bronze to Challenger while only playing Shen. Enough said.
P – Ki Barrier
INNATE: After completing an ability’s effects, Shen shields himself for 50 − 101 (based on level) (+ 14% bonus health) for 2.5 seconds. If the triggering ability successfully affected at least one champion, Ki Barrier’s cooldown is reduced by 4 − 7.5 (based on level) seconds.
Shen’s power manifests as a Spirit Blade that he can control with his abilities.
Q – Twilight Assault
ACTIVE: Shen recalls his Spirit Blade to his location. Enemy champions within its path are slowed for the next 2 seconds while moving away from Shen.
Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain 75 bonus range and deal bonus magic damage.
If the Spirit Blade collides with at least one enemy champion on its way to Shen, the empowerment is enhanced, dealing increased bonus magic damage and granting Shen 50% bonus attack speed while it is active.
Empowered attacks against monsters instead deal 100% bonus damage, but their total damage is capped.
W – Spirit’s Refuge
ACTIVE: Shen primes his Spirit Blade, creating an area around it. If Shen or an allied champion enter or are within the area, or after 2 seconds, the Spirit Blade creates a protective zone around it for 1.75 seconds, blocking all non- turret basic attacks that hit Shen or allied champions in the area.
E – Shadow Dash
PASSIVE: Dealing damage with Twilight Assault or Shadow Dash restores 30 / 35 / 40 (based on level) energy.
ACTIVE: Shen dashes to the target location, dealing physical damage to all enemy champions and monsters in his path and taunting them for 1.5 seconds.
Shadow Dash will cast at max range if cast beyond that.
R – Stand United
ACTIVE: Shen channels for 3 seconds, shielding the target allied champion at the time of cast for up to 5 seconds, increased by 0% − 60% (based on target’s missing health).
Upon completing the channel, Shen and his Spirit Blade blink to the target ally’s location, placing himself and his Spirit Blade between them and the nearest enemy champion. Shen also destroys any projectiles targeting him at the time of completion.
The best top laners in the game right now are here and we have got you covered. With our guides and tier lists the chances are that you will never be among the lower ranked players since you will know all of the META champions and how to abuse them properly!
Stay tuned, there is a lot more to cover, only on The Games Cabin!