Yesterday we wrote that Sony had removed a sentence from their website stating that Watch Dogs would run at 60 frames per second at 1080p, prompting much discussion as to what the actual frame rate and resolution will be for the PS4 version, as well as the Xbox One.
Today we have confirmation on both counts for the PS4 and Xbox One versions. Both versions will be running at 30 frames per second, not the previously rumoured 60, whilst the PS4 will be running at 900p with the Xbox One version running a little lower at 792p.
Explained over on Ubisofts official website, Jonathan Morin states the reason for the lower resolution and framerate for both consoles that with other next-gen titles.
“Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” says Jonathon Morin. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”
So there we have it, the rumours can be put to bed and we can all move on.
Watch Dogs is set to release on May 27th on the PS4, PS3, Xbox One, Xbox 360 and Xbox One. The Wii U version is due out later this summer, though no actual release date has yet been announced.
Does this news dampen your thoughts on Watch Dogs? Or do these numbers mean nothing to you. Share your thoughts down in the comments section below.
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