The newest in-depth guide for Teamfight Tactics is here! It’s time to discuss tiny, lovely creatures known as The Yordles.
Introduction
The adorable creatures originate from Runterra and have found their way into the TFT. While they might appear cute but the little Yordles could be dangerous and cause serious injuries. Some of them have stayed around following patch 6.5 while others have left to take a much-needed rest. The units that went missing were replaced by newer and more powerful units. Tristana and Heimer were all gone, however Gnar, Corki and others were brought in, which I believe is a great replacement.
This is one of the most riskiest compositions of the game. This is why. After the elimination of The Dodge chance, your early game is a bit poor. The late game is awe-inspiring when you summon the Yordle Lord Veigar. This is the most high turnover rate of all the comps. While it’s risky, there are some benefits. For instance you can make a few Yordles following each fight you have with your adversaries. It’s a fantastic way to manage your income. Because your units self-level you do not need to reroll them.
This is among the most popular compositions as we’ve mentioned earlier. The chances of you receiving Yordles early on are pretty great since their most expensive unit costs three gold coins, and that is Gnar. Every other unit is pretty cheap and you can buy them for one gold coin, Ziggs and Poppy, two gold coins for Corki and Lulu and three for Gnar and Vex.
This is the best composition in the current set when it comes to the gold saving and economy. The reason for this is that after each fight you get free Yordles that appear on your bench and level up the existing units when you assemble three of the same kind. This means you won’t spend your gold on rerolling your shop, but rather save it and invest it in levelling up yourself, or your Little Legend! This also means that your chances of getting level 9 in game are pretty great since half of the job is already done. Considering all of these facts, as you probably can figure out by yourself, you are likely to win the game when you play Yordles.
But, there is a downside to this, of course. You see, I am not the smartest person in the whole wide world, and I am not the only one that has figured out this little cheat. Many other players have. And that is the reason why you are likely to lose a game where you play them since there is a high possibility that at least 3 more players are going to play them too. But if, by any chance you are the only one that does, or there is just one player that is playing them, then you should definitely go for it!
The Yordle Trait
After each player combat, a random Yordle is added to your bench for free.
- 3
- Bonus Active
- 6
- Yordle’s Abilities cost 25% less to cast.
Champions
- Poppy
- Ziggs
- Lulu
- Corki
- Gnar
- Vex
- Veigar
Poppy
Poppy is a angry litle Yordle that has the Yordle and Bodyguard origin and class. Poppy is an excellent starting champion. She is pretty damn cheap unit but I think that is a fair price for her, since for that much money you don’t expect much but you do get a champion that can work with many other traits apart from her own, like for an example she is great addition to the Syndicate composition. Since she is part of the Yordle crew, and their bonus she can get to the level three pretty soon in game.
She works best with armor items since her passive stacks with it.
But the thing is, that she isn’t really worth investing items in, since there is at least one champion in her composition that does what she do, and that is Vex. And she is much stronger than Poppy. Just food for tought.
Your early game will be weak if you don’t equip your champions with items, and that is a pretty normal thing. The game just works that way. If you’d like to reduce the loss of HP, equip her the Gargoyle’s Stoneplate or The Sunfire Cape.But that is only the case if you have The Magnetic Remover on hand, otherwise you should forget about it.
In the Bodyguard comp, the thing stays the same, and you are likely to get The Bodyguard emblem from some of your augments, so you can use it on some better champs like Cho Gath, along with the items you would equip on Poppy.
She does shadow over Ziggs in the Yordle comp, purely because of Sustain>AP damage rule in the first rounds of the game.
In the Bodyguard comp, Darius is a better choice for one gold coin champion, but you at least have some synergy early at levels. So even if you are planning to go for something else, later on, it’s a good starting comp that you can build your items on and later sell them once you reach the champions you desire.
As for positioning, she should be positioned on the front side of the board in the middle, so she would take an aggro.
As I said, for items, just don’t bother.
Ability: Buckler Toss
Poppy throws her buckler at the farthest enemy, dealing a percent of her Armor as magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.
Ziggs
You might be disappointed after reading this But Ziggs is not a good choice. He was good for the first two patches of the Set 6, but even then, he was not a Yordle you could put your money on. Whatever you place on him, he will not fulfil your expetations, since he is rubbish. There is no point in upgrading him. He could be more efficient when it comes to the Arcanist composition since he has the passive Arcanist ability that increases his AP. He is, however, one of the weaker champs. Actually he is the weakest by far.
His price is low and the standard that he has set is even lower. If I had to guess I would say he’s worth 0.5 gold. This is good enough, I think.
His ability is nothing special. At least in some previous sets, he had a knock-up that was verbatim copied from his W in the Summoners Rift, and now it’s a mix of his Q and his R, having the worst from both. With the Yordle trait active, he will be easily upgraded to level three, but it is not important, to be honest, since his only job is to fill the empty space that is needed to activate the trait. His main reason for getting to level three is summoning The Yordle Lord Veigar himself.
Ability: Mini Inferno Bomb
Ziggs hurls a bomb at his target. After a moderate delay, the bomb lands dealing magic damage to the enemy in the epicenter, and half to adjacent enemies.
Lulu
Lulu in the previous sets was the real thing. The present Lulu is just a reflection of the real Lulu. According to Mobalytics she’s ranked as B-tier, which indicates that she is pretty bad. It’s as low as an official champion could be. She’s a waste of money, and I’m not sure the reason she costs 2 gold coins. Her purpose is to fulfill the need for an individual trait. This is especially true when we’re discussing The Yordle. The Enchanters could be useful because they’re an extremely powerful particularly when used in conjunction with The Socialite trait. Lulu is pretty bad in any composition she’s in. But, in The Yordle composition, you receive free units in every fight. You can choose to obtain her as soon as you can when you play The Enchanters.
As I said, we can find some use for her in that particular composition, but still not enough to equip her with items. I mean, if you have a spare Spear of Shojin, you can go for it, but I think you can find a much better purpose for it with any other enchanter. On the top of my head, I am thinking about Senna.
So that’s for items, as for position anywhere behind the front line of champions, or somewhere in the backline so she can take aggro from The Assassins if there are any, and protect some stronger and more important units.
If you are going for The Yordles, she will basically upgrade herself, and if you are not, I wouldn’t bother much about it. Level two if you really have to and lvl three if you just get three Lulu’s at your shop.
Ability: Wild Growth
Lulu embiggens low Health allies, granting them bonus Health and knocking up enemies near them. If the ally is already embiggened, they are healed instead.
Corki
Our most recent member of our team, who was awarded place among The Yordles in the patch 6.5. Corki is a decent pick.. He’s certainly tougher than he seems. You know, he looks like an old man who has a mid-life crisis. This is what he’s actually looking like. Based on the comp you are playing him comes the issue of positioning and the items.
If you’re playing The Twinshot comp, he shouldn’t be your main carry as Lucian should be.
For Yordles he is a best pick alongside Vex until Veigar arrives to dance. Veigar will be able to utilize The Magnetic Remover on you If you have the item. This just means that you should unequip all of Corki’s items and put them on Veigar. Veigar and his items are perfectly in sync. The cost is 2 gold coins and you will get a lot for your money. He isn’t even comparable to Lulu from The Yordle because he is justa better choice for the price.
The items for Corki should be The Spear of Shojin, Hextech Gunblade, and a pick between The Blue Buff, The Archangel’s Staff, The Rabbadon’s Deathcap, or even consider The Guinsoo’s Rageblade.
Corki should be positioned somewhere in the back, but you don’t have to put him far behind as he doesn’t have that great range, and in the back, he is most likely to get squashed down by some random assassin.
In The Yordle comp, level him as fast as Vex, and in the Twinishot comp, I would consider some other options before him.
Ability: Bombardment
Corki fires a missile at his target that explodes on impact, dealing magic damage to nearby enemies.
Gnar
Gnar is a champion who is in the spotlight in the latest patch, brings three characteristics to the field or the bench. Gnar can be described as Yordle and Socialite, as well as Striker which makes him a great option for a variety of combinations. Due to his versatility, he becomes perfect glue that connects many impossible compositions. He is a fantastic striker. Because he’s an Socialite He provides you with that vital boost in any game. The 5 Socialite bonus has some serious damage. It’s a method to inflict unimaginable pain on your adversaries. But, it could be difficult to acquire because it comes with a high risk and a high chance of loss. Gnar is an excellent option for all your opponents. If you do include the trait of The Augment to him, Gnar will become a four trait threat that can wipe off his enemies.
For most of the time, I would just position him wherever his Socialite spot appears since he is a strong and reliable pick that has a lot of sustain while dealing some serious damage to his enemies. He is a good striker, that’s for sure, and Riot really hit the jackpot by naming him as one of the Strikers who needed his versatility a lot and also his utility as well. He has that big knock-up, push, whatever you wanna call it, which damages the first enemy and brings aoe damage to a place where his rock hits the field.
His items should be The Warmog’s Armor, The Sunfire Cape, some augment trait if you have it, and you can go Guinsoo’s Rageblade as it is universally good on most of the champions. You can go for The Spear of Shojin if you like too.
He should be leveled ASAP, but if you are going for The Yordle comp, that won’t be much of an issue since the units level themselves after each combat.
If you have a better pick for a Socialite spot, then he is an aggressive frontline and sustain champion, and he should be equipped with the items that are compatible with that strategy.
If you are going for the striker comp, you will already have some strong front line, so you can place him a hex or two behind your primary tanks since he is more of a bruiser than a tank.
Ability: GNAR!
Gnar transforms into Mega Gnar for the rest of combat. Mega Gnar throws a boulder at the farthest enemy within boulder range, dealing a percentage of his Attack Damage plus bonus damage as physical damage to all enemies it passes through.
While in Mega Gnar form, Gnar is melee, gains Health, and his mana costs are reduced by 20.
Vex
The champion is our primary defense in any composition she participates in. Depending on the composition you are trying to put her in, she will only have one job. To defend. If she is with the Arcanists she will create a strong wall of defence with Swain, and with Yordles she will stand along with Poppy. Poppy should be a tank but even for that role Vex is just a better pick. Makes sense if you consider the cost, but doesn’t, if you consider their traits with Vex being an Arcanist and Poppy is a bodyguard.. Tank items reflect off her shield and help sustain. When using The Arcanist comp, if you have enough arcanists and some AP on her, she can get the full HP shield for her ultimate. She is going to hang around for a decent amount of time, just enough for your mains to execute squishies. The champion was the same in patch 6, despite the patch 6.5 changes. She is a strong pick in any competition, but since we have many stronger Arcanists that she is, she shines the brightest when she is at the top of The Yordle comp. In that comp she is our primary star of the team until Veigar comes along.
Her place is in the front line with some champions that can hold of enemy fire for some time.
For items, I would select The Sunfire Cape, The Warmog’s Armor, The Dragon’s Claw, or The Spear of Shojin. She can also benefit from The Bramble’s vest.
As for leveling, she is the champion you want to level asap, but that might come a bit harder than one might expect since both of these comps are pretty high on demand. It is needless to say that with the Yordle comp, you will max your Vex very soon since you get them for free.
Ability: Personal Space
Vex shields herself against damage over 4 seconds. When the shield expires, it deals magic damage to all enemies within 2 hexes, and additional damage if it wasn’t destroyed. If it was destroyed, Personal Space becomes 25% stronger this combat. This effect can stack.
Veigar
The Yordle Lord Veigar is a distinct component of The Yordle’s composition. There is no other composition, trait, origin or class where you can aquire this unit. The only way to get him is when all units are at three levels. It shouldn’t be a daunting job, since the Yordles increase in level after each battle against a champion of the enemy. There are two Yordles per turn,that you recive for free.
The power of his game is amazing!. His ultimate spell is a copy from The Summoner’s Rift Veigar W spell. But this one you can not really dodge. I mean you can but you won’t, trust me. There is a requirement for your unit levels, which is why you will see him late during the game. But, he’s only available to Yordle units. Once you aquire your first Veigar, you will recive one unit for free after each fight, so you will need exactly 9 fights to have Veigar at the maximum level.. However, this is only if you’re among those who been able to obtain the three-star units early on in the game. It’s highly unlikely this happens.But trust me, even on level two, this guy just demolishes everything in its path. Just use The Magnetic Remover on Corki or some other less powerfull unit and place the good stuff on Veigar. The win is a guarantee!
For items, you should go full AP, In the form of The Rabbadon’s Deathcap, The Blue Buff for mana, or even The Archangel’s Staff for a nice compromise of both. But let’s be honest, The Rabbadon’s is a must-have on him since his only point of the game is to oneshot other teams with his ability.
He should be positioned somewhere where he is surrounded by his allies since he is your priority to protect in The Yordle comp. That would be somewhere along the edges of the lower side of the board but never at the edge itself since there is always a danger from the enemies Blitzcrank pulling him across the map and basically ruining your game.
He levels up himself, so don’t worry about that.
Ability: Furyhorn Storm
Veigar calls down Furyhorns over a few seconds near random enemies, each dealing magic damage.
Supporting Champions
- Senna
Senna
Senna The Socialite Enchantress, was born in the long-awaited patch 6.5. The abilities she has to support players in game are extremely effective and can be seen throughout combat in the TFT areas. If used properly she could also cause severe damage. If the game permits, with making the spot somewhere in the backline, you should place her in the Socialite place.
Apart from damage to her enemies, she also has a built-in healing kit like Seraphine so she is pretty gold efficient champion, that has many uses in game and she is a must have pick for any of her traits. Also she works as a glue that connects two very compatible synergies, The Socialite and The Enchanter traits.
While she’s an easy squishy champ, and the damage that she has won’t be as strong until she is at her highest level. Her price is 3 gold coins. It is expected that she will appear at some point in the middle of the game. It will take lots of money to get the third level on Senna. If you do not have the ability to manage the economy in game effectively, you will not be able to fully utilize her potential.
Her placement should be somewhere in the back of the field, but she might go even somewhere through the middle of the arena if The Socialite spot is placed there. The more she is placed at the front of the map, the higher the chances of her being killed off early in the fight. You will need to find a balance for her placement and have some strong front line if you want her to survive and heal your other champions while dishing out tons of damage.
She benefits mostly from AP items, but this can be upgraded with some form of sustain or Attack speed as well. I would recommend The Hextech Gunblade as your primary item since she deals damage, heals her allies, and if you have this item, she will heal herself as well. That is the core item for her build, whether you are going for The Socialite or The Enchanter composition. The Second item can be some form of AP, with The Rabbadon’s Death Cap being the best solution for obvious reasons, but it can even be a mix of AP and mana, with the items in question being The Chalice of Power or The Archangel’s Staff. The third item is decided by the current game you are playing. It should ultimately be a decision between The Guinsoo’s Rageblade and The Edge of The Night or The Quicksilver.
As I said earlier, she should be a priority for leveling and levelled to level three as fast as you can, but that won’t be an easy task, so be prepared to lose a lot of HP until you manage to do that.
Ability: Piercing Darkness
Senna fires a beam in the direction of her target, dealing 160% of her Attack Damage as physical damage to all enemies hit. For each enemy hit, she heals the lowest health ally for 50% of the damage dealt.
The Yordle Composition
The In-game guide
Early game
As quickly as you can you should get the Yordle-3 bonus. Every battle who’s Yordle synergy isn’t working will result in one less Yordle unit to your team. Before you get to the middle game, Poppy Ziggs or Lulu are your top choices. But you can choose any combination of up to three Yordles. It doesn’t matter as long as the bonus is active so you can get free units. To bring all Yordles to the level of 2, concentrate on a stable economy, and rerolling any extra Gold and bringing the economy back to a healthier state. To simplify. Save money. Invest in levels.
Mid game
It is recommended to keep all six Yordles active in the middle of the game. They’re all cheap and are easy to obtain. Continue to make use of the extra Gold and purchase as many Yordles as you can. The goal is to get Veigar asap.. This build is based on the corechampions, and they should be Ziggs, Poppy, Lulu, Corki, Vex and Gnar!
Late game
During late game you should work on getting all of the Yordles to three stars, leveling up to level 8 and adding Senna & Veigar to the team. Senna’s traits both as enchanter and socialite really is in perfect harmony both with Lulu and Gnar.
Conclusion
Set 6.5’s Yordles offer a new approach to synergy bonuses. The boost they offer is different from what you can find in previous sets. This is the most sought-after S-tier build for players who are new because of its ability to obtain three-star units out of Yordle comps. This Teamfight Tactics Yordle Build Guide will help you make the most well-known TFT for beginners. Yordle build. It’s never been simpler to own all of the three-star units.