As the name suggests, Marvel Snap Pool 2 is the second pool of cards among the three you will find yourself in when you have your Collection Level between 222 to 474. As a higher pool, you will have better cards in Pool 2 compared to Pool 1. But unlike the latter, which offers 46 cards in total, Marvel Snap Pool 2 only offers 25 unique cards. You must know about all Marvel Snap Pool 2 cards to win matches. And to ensure that happens, we are here with our handy guide.
- If you want to check out all cards in Pool 1, you can check out our guide on Pool 1 cards in Marvel Snap.
Marvel Snap All Pool 2 Cards
Below you will find details on all 25 Pool 2 cards in Marvel Snap:
Agent 13

- Description
- On Reveal: Add a random card to your hand.
- Abilities
- On Reveal
- Add Card to Hand
- Add Card
- Stats
- Cost: 1
- Power: 2
- Collectible: Yes
Bucky Barnes

- Description
- When this is destroyed, create the Winter Soldier in its place.
- Abilities
- Destroy
- Add Card At Location
- Add Card
- Stats
- Cost: 2
- Power: 1
- Collectible: Yes
Cloak

- Description
- On Reveal: Next turn, both players can move cards to this location.
- Abilities
- On Reveal
- Move
- Stats
- Cost: 2
- Power: 4
- Collectible: Yes
Ebony Maw

- Description
- You can’t play this after turn 3. Ongoing: You can’t play cards here.
- Abilities
- Ongoing
- Disable Location
- Limit Card Play Turn
- Stats
- Cost: 1
- Power: 7
- Collectible: Yes
Hobgoblin

- Description
- On Reveal: Your opponent gains control of this.
- Abilities
- On Reveal
- Stats
- Cost: 5
- Power: -8
- Collectible: Yes
Iceman

- Description
- On Reveal: Give a random card in your opponent’s hand +1 Cost. (maximum 6)
- Abilities
- On Reveal
- Increase Cost
- Stats
- Cost: 1
- Power: 2
- Collectible: Yes
Jubilee

- Description
- On Reveal: Play a card from your deck at this location.
- Abilities
- On Reveal
- Play Deck
- Stats
- Cost: 4
- Power: 1
- Collectible: Yes
Killmonger

- Description
- On Reveal: Destroy ALL 1-Cost cards.
- Abilities
- On Reveal
- Destroy
- Stats
- Cost: 3
- Power: 3
- Collectible: Yes
Leech

- Description
- On Reveal: Remove the abilities from all cards in your opponent’s hand.
- Abilities
- On Reveal
- Disable Ability
- Stats
- Cost: 5
- Power: 3
- Collectible: Yes
Morbius

- Description
- Ongoing: +2 Power for each time you discarded a card this game.
- Abilities
- Ongoing
- Power On Discard
- Discard
- Stats
- Cost: 2
- Power: 0
- Collectible: Yes
Nakia

- Description
- On Reveal: Give the 2 leftmost cards in your hand +2 Power.
- Abilities
- On Reveal
- Increase Power
- Stats
- Cost: 3
- Power: 1
- Collectible: Yes
Okoye

- Description
- On Reveal: Give every card in your deck +1 Power.
- Abilities
- On Reveal
- Increase Power
- Stats
- Cost: 2
- Power: 2
- Collectible: Yes
Rhino

- Description
- On Reveal: Ruin this location. (remove its ability)
- Abilities
- On Reveal
- Disable Ability
- Ruin Location
- Stats
- Cost: 3
- Power: 3
- Collectible: Yes
Sabeertooth

- Description
- When this is destroyed, return it to your hand. It costs 0.
- Abilities
- Destroy
- Return To Hand
- Decrease Cost
- Stats
- Cost: 3
- Power: 4
- Collectible: Yes
Sandman

- Description
- Ongoing: Players can only play 1 card a turn.
- Abilities
- Ongoing
- Limit Card Play Count
- Stats
- Cost: 4
- Power: 1
- Collectible: Yes
Scorpion

- Description
- On Reveal: Afflict cards in your opponent’s hand with -1 Power.
- Abilities
- On Reveal
- Decrease Power
- Stats
- Cost: 2
- Power: 2
- Collectible: Yes
Shang-Chi

- Description
- On Reveal: Destroy all enemy cards at this location that have 9 or more Power.
- Abilities
- On Reveal
- Destroy
- Stats
- Cost: 4
- Power: 3
- Collectible: Yes
Storm

- Description
- On Reveal: Flood this location. The next turn is the last turn cards can be played here.
- Abilities
- On Reveal
- Disable Location
- Stats
- Cost: 3
- Power: 2
- Collectible: Yes
Sunspot

- Description
- At the end of each turn, gain +1 Power for each unspent Energy.
- Abilities
- Increase Power
- Stats
- Cost: 1
- Power: 1
- Collectible: Yes
Swarm

- Description
- When this is discarded from your hand, add two copies that Cost 0 to your hand.
- Abilities
- Add Card to Hand
- Discard
- Add Card
- Stats
- Cost: 2
- Power: 3
- Collectible: Yes
The Collector

- Description
- When a card enters your hand from anywhere (except your deck), +1 Power.
- Abilities
- Increase Power
- Stats
- Cost: 2
- Power: 1
- Collectible: Yes
The Infinaut

- Description
- If you played a card last turn, you can’t play this.
- Abilities
- No Abilities
- Stats
- Cost: 6
- Power: 20
- Collectible: Yes
The Vision

- Description
- You can move this each turn.
- Abilities
- Move
- Stats
- Cost: 5
- Power: 7
- Collectible: Yes
Vulture

- Description
- When this card moves, +5 Power.
- Abilities
- Move
- Power On Move
- Increase Power
- Stats
- Cost: 3
- Power: 3
- Collectible: Yes
Warpath

- Description
- Ongoing: If any of your locations are empty, +4 Power.
- Abilities
- Ongoing
- Power On Card Count
- Increase Power
- Stats
- Cost: 4
- Power: 5
- Collectible: Yes
Marvel Snap Best Pool 2 Cards

Here are some of the best Pool 2 cards we recommend checking out:
- Agent 13 -> On Reveal: Add a random card to your hand.
- Hobgoblin -> On Reveal: Your opponent gains control of this.
- Sunspot -> At the end of each turn, gain +1 Power for each unspent Energy.
- Rhino -> On Reveal: Ruin this location. (remove its ability)
- Shang-Chi -> On Reveal: Destroy all enemy cards at this location that have 9 or more Power.
- Leech -> On Reveal: Remove the abilities from all cards in your opponent’s hand.
- Vision -> You can move this each turn.
- The Infinaut -> If you played a card last turn, you can’t play this.
That is it. That concludes our guide on Marvel Snap Pool 2 cards as we have shared all cards present in the Pool while talking about some of the best ones.
- If you want to know whether you can play Marvel Snap with friends? Check out our guide.
For more on Marvel Snap, keep reading The Games Cabin.