Despite being an excellent racer, Project Cars has come under fire from players across all platforms for its various issues.
Though the game is still a very playable product, it hasn’t stopped petrol-heads from complaining to the game developers. One such complaint is that the game’s physics have been “dumbed down” for the Xbox One release, though the game director at Slighty Mad Studios has been quick to shoot down this particularly bold claim.
Some players have speculated that the physics model used for the Xbox One version is drastically worse than the PS4 and PC versions due to players reporting some dodgy incidents when playing the game.
Well, fear not, Xbox One owners, your version isn’t substantially different to the PS4 and PC versions of Project Cars. The issues that are causing many to claim the Xbox One version is dumbed down is quite simple actually: it’s a controller issue.
Yep, simple as that, or at least according to SMS’s Ian Bell.
When asked on the official forums why the handling is so off with the Xbox One version of the game and if it’s due to a “dumbed down” physics model being used, Ian Bell stated: “Not at all. It’s purely a controller issue.”
The good news is that it has been rectified and that the team are just waiting for the patch to pass certification and that in the SMS HQ they’re actually using the new patch with Ian Bell saying that “with the patch it feels ace here,” going on to reassure disgruntled players that “it will be with you soon.”
Cracking stuff. There’s nothing worse in a racing game than dodgy controls, so Xbox One owners can rest easy in the knowledge that they’ll soon be playing to the same standard as their PS4 and PC brethren.
Patches aren’t the only thing being worked on by the busy bees at SMS as the team are working hard on bringing more content to Project Cars in the form of tracks and cars.
Ian Bell explained that the team are working on more content, but the focus is on a more varied offering of tracks rather than an abundance of cars.
“We’re going with a different philosophy. All of our research shows that most users settle on around 10-20 cars that they enjoy then get slowly bored with the lack of tracks. We therefore aimed at creating a sensible amount of interesting cars and a massive track roster.”
He goes on to speculate that there will be over 150 cars for players to choose from eventually, but that the main focus should be on getting more tracks out to the players.
“I suspect we’ll build to over 150 cars over time but more and varied tracks should be the main focus IMO.”
Not quite as expansive as some other racers, but honestly, who would really race every single car if there were hundreds of them?