Introduction
Welcome to our guide on the Brr-Zerker class for Tiny Tina’s Wonderlands. In this guide we will outline the Class Feat, Abilities, Skills, and Stats of this class.
What is the Brr-Zerker
The Brr-Zerker is a class that primarily focuses on Melee Attacks and Frost Damage for killing enemies. Its main Class Feat grants Enrage which adds Frost Damage to attacks as well as when under Enrage some skill bonuses are doubled.
Stat Point Synergies and Recommendations
The main Stat synergies are Strength, Constitution, and Attunement.
Strength increases Crit Damage
Constitution increases Maximum Health and Ward Absorb which allows you to survive longer.
Attunement reduces the Cooldown on your Abilities which helps use them faster.
The recommended starting stat selection for the is Village Idiot since its gives a bonus Strength to at the start.
Class Feat, Abilities, and Skills
(Note – The numbers beside the Class Feat, Abilities, and Skills correspond to the number on the above image.)
The has the (1)Rage Of The Ancients as its Class Feat.
The two selectable action skills are as follows:
(2)Dreadwind (Unlocked Level 2) – The Fatemaker spins, dealing Melee Damage periodically to nearby enemeies based on the Fatemaker’s equipped Melee Weapon, gaining increased Movement Speed and Slow Immunity for a duration.
The Fatemaker may press G again to cancel this Action Skill and refunding a portion of the cooldown.
Increases to Ability Damage apply to damage dealt by Dreadwind.
(3)Feral Surge (Unlocked at level 7) – The Fatemaker leaps toward their target, dealing Frost Ability Damage to all nearby enemies.
Any non-Boss enemies damaged will be instantly killed if their Total HP is below a percentage.
If Feral Surge kills an enemy, its cooldown is reset.
The following are the rest of the Skill options.
Skill Name | Skill Description |
---|---|
(4)Ancestral Frost | Frost Damage is increased. |
(5)Savagery | Melee Damage is increased. Enrage Duration is increased. |
(6)Unyielding | A percentage of missing Health regenerates over time While Enraged, this effect is doubled. |
(7)Ice Breaker | The Fatemaker gains increased Damage Dealt to enemies that are Slowed. The closer an enemy is to being fully Frozen, the more Damage is increased |
(8)The Old Ways | The Fatemaker deals Bonus Damage and gains increased Damage Reduction the closer they are to the enemy. The closer the enemy is, the greater the bonus |
(9)Instinct | Reload Speed is increased. Weapon Swap Speed is increased. While Enraged, this effect is doubled. |
(10)Cold Snap | Movement Speed is increased. Frost Efficiency is increased. While Enraged, this effect is doubled. |
(11)Unarmored Defense | A portion of the Fatemaker’s Ward is Reserved and cannot be restored, but their Maximum Health is increased. Health can no longer be Reserved. “Walk it off.” |
(12)Blood Frenzy | Kill Skill: A portion of the Fatemaker’s active Enrage timer and a percentage of their Maximum Health are restored. |
(13)Ancient Fury | Maximum Health is increased. Area Damage is increased. |
(14)Relentless Rage | Dealing damage while in Save your Soul partially restores the Save your Soul meter. The more damage is dealt, the greater the restoration. Restoration amount is decreased over time. Killing an enemy while in Save your Soul will cause the Fatemaker to become Enraged. “Don’t get mad, get even. And mad.” |
(15)Blast Chill | Whenever the Fatemaker deals Melee Damage to an enemy, there is a chance to release a Frost Nova, dealing Frost Ability Damage to nearby enemies. Frost Nova cannot Critically Hit. “Ice and iron can be welded.” |
(16)Iron Squall | Fire Rate is increased. Melee Attack Speed is increased. While Enraged, this effect is doubled. |
(17)Blood Of The Fallen | Kill Skill: The Fatemaker’s remaining Action Skill Cooldown is reduced by a percentage. If their Action Skill is currently active, restore a percentage of its duration instead. “I’m gonna kill the sun.” |