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    The Games Cabin
    Home Tiny Tina's Wonderlands Tiny Tina’s Wonderlands Brr-Zerker Class Guide
    Tiny Tina's Wonderlands

    Tiny Tina’s Wonderlands Brr-Zerker Class Guide

    DregodasBy DregodasMarch 28, 20223 Mins Read
    Tiny Tina's Wonderlands Brr-Zerker Class Guide

    Introduction

    Welcome to our guide on the Brr-Zerker class for Tiny Tina’s Wonderlands. In this guide we will outline the Class Feat, Abilities, Skills, and Stats of this class.

    What is the Brr-Zerker

    Brr-Zerker Character Select Tiny Tina's Wonderlands
    Brr-Zerker Character Select

    The Brr-Zerker is a class that primarily focuses on Melee Attacks and Frost Damage for killing enemies. Its main Class Feat grants Enrage which adds Frost Damage to attacks as well as when under Enrage some skill bonuses are doubled.

    Stat Point Synergies and Recommendations

    The main Stat synergies are Strength, Constitution, and Attunement.

    Strength increases Crit Damage

    Constitution increases Maximum Health and Ward Absorb which allows you to survive longer.

    Attunement reduces the Cooldown on your Abilities which helps use them faster.

    The recommended starting stat selection for the is Village Idiot since its gives a bonus Strength to at the start.

    Class Feat, Abilities, and Skills

    Brr-Zerker Class Feat, Abilities, and Skills Tree Tiny Tina's Wonderlands
    Brr-Zerker Class Feat, Abilities, and Skills Tree

    (Note – The numbers beside the Class Feat, Abilities, and Skills correspond to the number on the above image.)

    The has the (1)Rage Of The Ancients as its Class Feat.

    Brr-Zerker Rage Of The Ancients Class Feat Tiny Tina's Wonderlands
    Brr-Zerker Rage Of The Ancients Class Feat

    The two selectable action skills are as follows:

    (2)Dreadwind (Unlocked Level 2) – The Fatemaker spins, dealing Melee Damage periodically to nearby enemeies based on the Fatemaker’s equipped Melee Weapon, gaining increased Movement Speed and Slow Immunity for a duration.

    The Fatemaker may press G again to cancel this Action Skill and refunding a portion of the cooldown.

    Increases to Ability Damage apply to damage dealt by Dreadwind.

    Brr-Zerker Dreadwind Ability Tiny Tina's Wonderlands
    Brr-Zerker Dreadwind Ability

    (3)Feral Surge (Unlocked at level 7) – The Fatemaker leaps toward their target, dealing Frost Ability Damage to all nearby enemies.

    Any non-Boss enemies damaged will be instantly killed if their Total HP is below a percentage.

    If Feral Surge kills an enemy, its cooldown is reset.

    Brr-Zerker Feral Surge Ability Tiny Tina's Wonderlands
    Brr-Zerker Feral Surge Ability

    The following are the rest of the Skill options.

    Skill NameSkill Description
    (4)Ancestral FrostFrost Damage is increased.
    (5)SavageryMelee Damage is increased.
    Enrage Duration is increased.
    (6)UnyieldingA percentage of missing Health regenerates over time
    While Enraged, this effect is doubled.
    (7)Ice BreakerThe Fatemaker gains increased Damage Dealt to enemies that are Slowed.
    The closer an enemy is to being fully Frozen, the more Damage is increased
    (8)The Old WaysThe Fatemaker deals Bonus Damage and gains increased Damage Reduction the closer they are to the enemy.
    The closer the enemy is, the greater the bonus
    (9)InstinctReload Speed is increased.
    Weapon Swap Speed is increased.
    While Enraged, this effect is doubled.
    (10)Cold SnapMovement Speed is increased.
    Frost Efficiency is increased.
    While Enraged, this effect is doubled.
    (11)Unarmored DefenseA portion of the Fatemaker’s Ward is Reserved and cannot be restored, but their Maximum Health is increased.
    Health can no longer be Reserved.
    “Walk it off.”
    (12)Blood FrenzyKill Skill: A portion of the Fatemaker’s active Enrage timer and a percentage of their Maximum Health are restored.
    (13)Ancient FuryMaximum Health is increased.
    Area Damage is increased.
    (14)Relentless RageDealing damage while in Save your Soul partially restores the Save your Soul meter. The more damage is dealt, the greater the restoration. Restoration amount is decreased over time.
    Killing an enemy while in Save your Soul will cause the Fatemaker to become Enraged.
    “Don’t get mad, get even. And mad.”
    (15)Blast ChillWhenever the Fatemaker deals Melee Damage to an enemy, there is a chance to release a Frost Nova, dealing Frost Ability Damage to nearby enemies.
    Frost Nova cannot Critically Hit.
    “Ice and iron can be welded.”
    (16)Iron SquallFire Rate is increased.
    Melee Attack Speed is increased.
    While Enraged, this effect is doubled.
    (17)Blood Of The FallenKill Skill: The Fatemaker’s remaining Action Skill Cooldown is reduced by a percentage. If their Action Skill is currently active, restore a percentage of its duration instead.
    “I’m gonna kill the sun.”
    brr zerker class guide tiny tina wonderlands
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