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    Tiny Tina's Wonderlands Graveborn Class Guide

    Soul-trapper with focus on dealing damage in exchange for health

    Dregodas monogram avatar
    Contributor · 28 Mar 2022 · Updated 29 Mar 2022

    Tiny TIna's Wonderlands Graveborn Class Guide

    Introduction

    Welcome to our guide on the Graveborn class for Tiny Tina’s Wonderlands. In this guide we will outline the Class Feat, Abilities, Skills, and Stats of this class.

    What is the Graveborn

    Graveborn Character Select Tiny Tina's Wonderlands
    Graveborn Character Select

    The Graveborn is a class that primarily focuses on Companions and Dark Magic Damage for killing enemies. It has a Demi-Lich Companion that follows them around shooting a blast of Dark Magic Damage at enemies. It also casts Hellish Blast when the player casts a spell, which creates a homing projectile of the spells elemental type dealing area damage on impact.

    Stat Point Synergies and Recommendations

    The main Stat synergies are Intelligence, Wisdom and Constitution.

    Intelligence helps you cast spells faster.

    Wisdom increases your Status Damage such as your Dark Magic Damage.

    Constitution increases Health and Ward stats which helps your Bonus Damage on some abilities that use health as a resource cost.

    The recommended starting stat selection for the Graveborn is Failed Monk since its gives a bonus to Intelligence and Wisdom at the start.

    Class Feat, Abilities, and Skills

    Graveborn Class Feat, Abilities, and Skills Tree Tiny Tina's Wonderlands
    Graveborn Class Feat, Abilities, and Skills Tree

    (Note - The numbers beside the Class Feat, Abilities, and Skills correspond to the number on the above image.)

    The Graveborn has the (1)Demi-Lich Companion as its Class Feat.

    Graveborn Demi-Lich Companion Tiny Tina's Wonderlands
    Graveborn Demi-Lich Companion

    The two selectable action skills are as follows:

    (2)Dire Sacrifice (Unlocked Level 2) - The Fatemaker Sacrifices a portion of their Health to deal Dark Magic Ability Damage and apply Dark Magic Status Effects to all nearby enemies.

    Dire Sacrifice deals Bonus Damage based on the amount of sacrificed Health.

    Graveborn Dire Sacrifice Ability Tiny Tina's Wonderlands
    Graveborn Dire Sacrifice Ability

    (3)Reaper Of Bones (Unlocked at level 7) - The Fatemaker is fully Healed, gains increased Leech Efficiency, and deals Bonus Dark Magic Damage, but their Health takes an ever-increasing amount of damage per second.

    When the Fatemaker would die, they instead become Invulnerable for a short duration and restores a portion of their Health. When they are no longer Invulnerable, Reaper of Bones ends.

    Action Skill Duration is based on current Health percentage and cannot be modified by other sources.

    Graveborn Reaper Of Bones Class Ability Tiny Tina's Wonderlands
    Graveborn Reaper Of Bones Class Ability

    The following are the rest of the Skill options.

    Skill NameSkill Description
    (4)Mortal VesselMaximum Health is increased.
    Dark Magic Efficiency is increased.
    (5)Essence DrainKill Skill: Spell Cooldown Rate is increased for a duration
    (6)Faithful ThrallsThe Fatemaker deals increased Damage Dealt for every Companion they have.
    Companion Respawn Rate is inccreased.
    (7)Sanguine SacramentWhenever the fatemaker casts a Spell, they regenerate Health over a brief duration.
    (8)Dark PactDark Magic Damage is increased.
    (9)HarvestKill Skill: Companions deal Bonus Dark Magic Damage for a duration.
    This effect can stack.
    (10)Dread CovenantA portion of the damage taken by the Fatemaker is redirected to their Demi-Lich.
    When the Fatemaker reaches 1 Health, they immediately restore Health, sacrificing the Demi-Lich.
    This skill has a long cooldown.
    "It tolls for this other guy."
    (11)Stain Of The SoulThe Fatemaker's Spells deal Bonus Dark Magic Damage.
    (12)Dark HydraKill Skill: Chance to summon a Dark Hydra Companion, dealing Dark Magic Ability Damage to nearby enemies for a duration.
    (13)AscensionKill Skill: Maximum Health and Spell Damage is increased for a long duration.
    This effect can stack.
    (14)PunishmentWhen the Demi-Lich casts Hellish Blast, there is a chance it will be cast again after a brief delay.
    "Double the globe of dead."
    (15)Lord of EdgesThe Fatemaker gains increased Damage Dealt and Damage Reduction the lower their Health.
    "Hurts so good."
    (16)Blast GaspWhenever the Fatemaker deals Spell Damage, there is a chance they will create an Elemental Explosion, dealing Ability Damage of the Spells elemental type to nearby enemies.
    Elemental Explosion cannot Critically Hit
    (17)Morhaim's BlessingCasting a Spell automatically activates all of the Fatemaker's Kill Skills.
    "It's on like Donkey Mong."
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