Introduction
Welcome to our guide on the Graveborn class for Tiny Tina’s Wonderlands. In this guide we will outline the Class Feat, Abilities, Skills, and Stats of this class.
What is the Graveborn
The Graveborn is a class that primarily focuses on Companions and Dark Magic Damage for killing enemies. It has a Demi-Lich Companion that follows them around shooting a blast of Dark Magic Damage at enemies. It also casts Hellish Blast when the player casts a spell, which creates a homing projectile of the spells elemental type dealing area damage on impact.
Stat Point Synergies and Recommendations
The main Stat synergies are Intelligence, Wisdom and Constitution.
Intelligence helps you cast spells faster.
Wisdom increases your Status Damage such as your Dark Magic Damage.
Constitution increases Health and Ward stats which helps your Bonus Damage on some abilities that use health as a resource cost.
The recommended starting stat selection for the Graveborn is Failed Monk since its gives a bonus to Intelligence and Wisdom at the start.
Class Feat, Abilities, and Skills
(Note – The numbers beside the Class Feat, Abilities, and Skills correspond to the number on the above image.)
The Graveborn has the (1)Demi-Lich Companion as its Class Feat.
The two selectable action skills are as follows:
(2)Dire Sacrifice (Unlocked Level 2) – The Fatemaker Sacrifices a portion of their Health to deal Dark Magic Ability Damage and apply Dark Magic Status Effects to all nearby enemies.
Dire Sacrifice deals Bonus Damage based on the amount of sacrificed Health.
(3)Reaper Of Bones (Unlocked at level 7) – The Fatemaker is fully Healed, gains increased Leech Efficiency, and deals Bonus Dark Magic Damage, but their Health takes an ever-increasing amount of damage per second.
When the Fatemaker would die, they instead become Invulnerable for a short duration and restores a portion of their Health. When they are no longer Invulnerable, Reaper of Bones ends.
Action Skill Duration is based on current Health percentage and cannot be modified by other sources.
The following are the rest of the Skill options.
Skill Name | Skill Description |
---|---|
(4)Mortal Vessel | Maximum Health is increased. Dark Magic Efficiency is increased. |
(5)Essence Drain | Kill Skill: Spell Cooldown Rate is increased for a duration |
(6)Faithful Thralls | The Fatemaker deals increased Damage Dealt for every Companion they have. Companion Respawn Rate is inccreased. |
(7)Sanguine Sacrament | Whenever the fatemaker casts a Spell, they regenerate Health over a brief duration. |
(8)Dark Pact | Dark Magic Damage is increased. |
(9)Harvest | Kill Skill: Companions deal Bonus Dark Magic Damage for a duration. This effect can stack. |
(10)Dread Covenant | A portion of the damage taken by the Fatemaker is redirected to their Demi-Lich. When the Fatemaker reaches 1 Health, they immediately restore Health, sacrificing the Demi-Lich. This skill has a long cooldown. “It tolls for this other guy.” |
(11)Stain Of The Soul | The Fatemaker’s Spells deal Bonus Dark Magic Damage. |
(12)Dark Hydra | Kill Skill: Chance to summon a Dark Hydra Companion, dealing Dark Magic Ability Damage to nearby enemies for a duration. |
(13)Ascension | Kill Skill: Maximum Health and Spell Damage is increased for a long duration. This effect can stack. |
(14)Punishment | When the Demi-Lich casts Hellish Blast, there is a chance it will be cast again after a brief delay. “Double the globe of dead.” |
(15)Lord of Edges | The Fatemaker gains increased Damage Dealt and Damage Reduction the lower their Health. “Hurts so good.” |
(16)Blast Gasp | Whenever the Fatemaker deals Spell Damage, there is a chance they will create an Elemental Explosion, dealing Ability Damage of the Spells elemental type to nearby enemies. Elemental Explosion cannot Critically Hit |
(17)Morhaim’s Blessing | Casting a Spell automatically activates all of the Fatemaker’s Kill Skills. “It’s on like Donkey Mong.” |