Battle Items in Lost Ark are consumables that are used as offensive and defensive combat supplies. There are many types of Battle Items, this includes Recovery Potions, Utility Items, Bombs, and Grenades. In End Game Dungeons and Raids they have a limited number of uses. This makes them a very high value item to obtain.
How to get Battle Items
They can be obtained through Crafting with Life Skills at the Player’s Stronghold and from Chests obtained from various locations and events throughout the game. You can also buy them from other players and on the in game Market auction house.
There are 3 HP Potions available that will instantly restore a set percentage of Health Points depending on the rarity of the potion. These are the only type of healing potion that are consumable within dungeons and raids. While you can use these potions outside of Raids and Dungeons, it is not advisable as the regular potions that recover HP over time cannot be used in Dungeons and Raids.
The Whirlwind Grenade deals damage on impact and knocks the target up. The Stagger level is High. While the knock-up effect is useless against bosses, this is the go to Grenade to use on bosses when your class or party lack skills with stagger.
The Flame Grenade deals damage on impact and will leave a pool of fire on the ground dealing damage for 10 seconds. The Stagger level is Mid-High. This is an effective grenade to release players from Imprisonment mechanic in some boss fights.
The Clay Grenade deals Earth damage on impact and reduces the enemies attack and movement speed by 40% for 20 seconds. The Stagger level is High. Most bosses are immune to the slowing effects and as this deals less damage most players use the Whirlwind Grenade instead.
The Dark Grenade deals Dark damage on impact and decreases the targets defense by 20% for 20 seconds. The Stagger level is Low. It is useful for moments when there is need for heavy burst damage.
The Destruction Bomb deals damage on impact and causes a High level of Part Destruction. This is a highly effective battle item to use against bosses that have that part destruction mechanic during the battle.
Splendid Destruction Bomb: A more powerful version of this bomb which has an even higher level of Part Destruction
The Corrosive Bomb does not deal damage but places a debuff on the buff that improves the effectives of part destruction by one level for 20 seconds. It is very useful on bosses that have that part destruction mechanic during the battle.
The Sleep Bomb does not deal damage but puts the target to sleep for 12 seconds. This is useful for battles when there are mechanics that cause the players to be turned into enemies. Use it to sleep players and then hit them to wake them up.
The Flash Grenade deals holy damage on impact and stuns the target for 4 seconds. The Stagger level is Mid-High. Most bosses are immune to stun so it has limited uses.
The Frost Grenade deals water damage on impact and freezes the target for 4 seconds. The Stagger level is Mid-High. Most bosses are immune to freeze so it has limited uses.
The Electric Grenade deals Lightning damage on impact and applies a debuff that damages over time that will hit 3 times within 6 seconds. The Stagger level is Mid-High.
The Thunder Potion deals lightning damage every one second to a single random enemy in melee range for 20 seconds. The damage is fair but not significant.
The Sacred Bomb removes crowd control effects such as stuns, fears, freezes, etc. Most players do not use these as most debuffs have short durations and you need to rely on other players to carry them to be useful.
The Campfire sets out a device that provides Health and Mana recovery for the party for 30 seconds. It is useful in Guardian Raids when the boss has ran away and your party needs to recover HP.
The Taunting Scarecrow sets out a device that taunts after 1 second and every 10 seconds thereafter for 30 seconds. The taunt effect lasts for 5 seconds. This can be useful for when fighting a boss alone or when the party needs a break from certain boss attacks.
The Sacred Charm removes one random debuff from a single nearby party member. The range is short so it can be difficult to make use of this item.
The Camouflage Robe provides stealth for the player; making them invisible to only monsters for 10 seconds.
The Stealth Robe provides stealth for the player; making them invisible to monsters and other players for 10 seconds.
Repair Shop Portal Scroll
The Repair Shop Portal Scroll teleports the player to the starting point of the Guardian Raid. Players can recharge battle items and change their skill build if needed from her. It creates a portal which will send the player to the previous location from where the player used the Scroll.
The Signal Flare will display an indicator on the map to revealing the location of the Guardian Raid Boss.
The Pheromone Bomb will cause the Guardian Raid Boss to return to the current location if it attempts to flee.
Time Stop Potion
The Time Stop Potion grants invulnerability to the play and prevents them from moving. It is useful for certain boss mechanics in later end game raids.
The Luterra’s Horn summons Luterran Soldier minions that will automatically damage nearby enemies for 30 seconds.
The Panacea will remove all debuffs from the player. This is useful in raids where the boss applies a stacking debuff over time on the player.
Splendid Panacea: A more powerful version of this item that also grants immunity from debuffs for 2 seconds:
The Protective Potion provides a shield on the player that absorbs 15% of their Max HP for 8 seconds.
The Marching Flag provides a aura around the player that increases movement speed of anyone within range for 20 seconds.
The Swiftness Robe provides 40% increased movement speed to the player for 12 seconds.
The Awakening Potion fully restores the players identity Meter to 100%. This can enable a player to use their Identity Skill twice in a row.
The Adrophine Potion provides 30% increased Attack Power and 20% increased Movement and Attack Speed for 10 seconds at the cost of 25% HP. This is useful for bosses that have a rage mechanic requiring their defeat within a time period.