Bricks VR has one big appeal to me as a parent and that is that it’s basically LEGO in VR. I can put my kid in the headset (for a few minutes at a time, I’m not a terrible parent) and I don’t have to worry about missing pieces or, more importantly, accidentally standing on of the buggers with my bare feet. I’d rather go 10 minutes opposite Jack Bauer on a bad day than walk through my kid’s room after he’s been at the LEGO.
This Review is in Partnership with Pure Play TV, the Official YouTube Partner of The Games Cabin
Want to play a simple game?
Bricks VR is very very simple. You open a “room” and you get two tables. You can build on one, or you can build on both. You can even build a bridge from one to the other. In fact, you don’t even have to stay on the table. So long as you can build outwards from the base, you can have a build area as big as you like. Bear in mind, on Oculus Quest the limits will appear quicker than on PC due to the hardware, but I never built so far out that the game completely stopped working. In fact, the game worked more or less perfectly and I didn’t notice any performance problems, even when I built a huge tower and then turned myself tiny to look at it.
There’s multiplayer support, too, but I wasn’t able to test this during my time. Not that it would have mattered – because me and my mates are all in our 30s now, and it would be a bit weird to be playing virtual lego together. We play Minecraft instead…
A tool of creativity
Going into Bricks VR, I imagined the game would kind of mimic Minecraft, but it doesn’t and you should set your expectations accordingly. It’s purely a creative tool to build whatever you want within the confines of the game and its selection of bricks. It’s bare-bones at the moment and there’s definitely room for more objects to be added, which I reckon they will because this is early access and it will be updated.
Something I hope the developer can fix is the changing of the colours and the controls. For the most part, it was really easy to get a creation going, but the way the game handles changing colours meant that I’d bring up the build menu to grab a brick, and then I’d accidentally switch colour. Not a big deal, sure, but if you’ve set a custom colour and you want to use that colour for your project, it’s a pain in the bum to lose it as you’ll likely never really be able to replicate it
It get’s the Job done
Bricks VR is decent enough. It’s basic but it doesn’t need to be complicated. It gives you a LEGO experience without having to pay a LEGO price, because LEGO is very very expensive.