Colossus Guide for Teamfight Tactics

In-depth guide for The Colossus Class in Set 6.5 in TFT

The last from our serial of in-depth guides from the set 6.5 of Teamfight Tactics, the most powerful composition in the game. The Colossus Composition!


The Colossus composition is the one that I guarantee you have never seen in the game, and you are not likely to see it at all. This composition is for the most experienced players in the game since it is so difficult to pull off. I have only managed to complete it just a couple of times.

The beauty of The Colossus Composition is the one that it only has 3 units in it’s arsenal. Out of whom you only need 2 to have the Colossus bonus active. But don’t worry, I will cover all three units in case some of you decide to go for a different strategy than the one I have prepared for you in this In-depth guide.

You can chose from the variety of compositions to be your supporting composition since there are only 3 units. Basically those units should be among The Mutant, The Bodyguard,The Hextech, The Bruisers and The Socialite compositions.

Whatever composition you chose, if you manage to finish it you will complete The Unkillable Composition of Colossus and supporting traits in Teamfight Tactics!

Another amazing thing about this composition is that Augments can help you in so many ways, and with the correct Emblems you can complete even more trait bonuses apart from the ones you have active. You can get a lot of these Emblems trough items combined with spatula too, and you can find them in The Carousell. Any of those Emblems can help you, whether it is Mutant, Bodyguard, Bruiser, Socialite, Hextech or any other that you want in your game!

Get ready guys, this is going to be a long one!


  1. Cho’Gath
  2. Alistar
  3. Galio



You have to be a sloppy, dumb or simply a poor League of Legends or Teamfight Tactics player to be a Cho’Gath hater. Cho’Gath is a beast! (that loves to feast and feast, the puns are real, I know). Cho is a character which was in patch 6 the entire time , and has remained on our team through patch 6.5. Cho is an amazing unit and I couldn’t be happier. 

He is a beast. He grows in size, chews, and even one-shots your opponents, and when combined with the Titan’s Resolve, Cho could grow to 50% of the field once his level is at its highest. He has three traits, being The Mutant, The Bruiser, and The Colossus trait. Rek’Sai and he both wear The Mutant emblem and The Bruiser emblem This means they can work well together. This is essentially meaning that if you are playing The Mutant composition, you must have at minimum two bruisers on your team. If you are playing The Bruiser comp, the two mutant bonus is there when you need it the most. Of course Cho is better pick then Rek’Sai but that comes with the price, since to place him on the field you will need to clear 2 spots (that’s two levels) to put him, since that is a con of The Colossus trait. 

Cho’Gath is a beast who makes a smile appear on any face that is playing him in the game. He brings the most important thing to the table, that is the whole point of the game. To have fun. It’s about seeing your Cho increase to the point that you almost can’t see the other champions in the table, and then just eat enemy’s team, champ by champ. No one can stay immune to that!

Let’s speak about his items. Cho without The Titan’s Resolve is just no point in playing, tbh. So that one is a must! Other items really depend on your mood and the requirements in your particular game. He benefits from The Sunfire Cape, The Warmog’s Armor, The Blue Buff, The Rabbadon’s Death Cap, and even The Jeweled Gauntlet.

He should be positioned along with some other Bruisers or tanks in the center of the frontline of the battle arena. I also should mention that if the enemy is rocking some hard CC composition, The Quicksilver is a great option on Cho as well.

He isn’t a very cheap unit, with the price of three gold coins, but he is the unit that you should prioritize since he will always be your primary or secondary carry in any composition you go for. Sit back and relax while looking at your Cho chomping on the opponent’s champions. Nom, nom, nom!

Ability: Feast

Cho’Gath devours the lowest Health enemy within range, dealing magic damage. If this kills the target, Cho’Gath gains a stack of Feast, up to. Each stack of Feast grants 2% bonus Health and size permanently.



The Hextech Colossus is here!

Alistar is an amazing unit that came along with the arrival of The Neone Nights set 6.5 and the Hextech trait. He is the brightest star in The Hextech composition but unfortunately he is also the reason for their downfall.

The reason for him being the downfall of The Hextechs is his cost and his Colossus trait. There is simply too many units in the Hextech trait for him to be Colossus, when you round up all of the 7 Hextechs, you basically need level 8, and that one alone is hard to get. And if you are looking for the bonus od 8 Hextechs you need level 9. On normal and ranked game modes that can be mission impossible, since you need to have amazing economy skills, a lot of patience and you need to be strong enough for you to be even able to reach level 9. That means from the very beginning of the game, no rerolls so you can save all that gold. You see why this is a problem. No rerolls mean that you are highly unlikely to get your units to level 3, and with that, they won’t have a strength to survive the strong compositions in the late game, thus you simply won’t have enough time to get to the level nine in the first place, let alone try to fight somebody, and eventually lose since the Hextechs are miserable.

But talking about Alistar as a unit, he is so strong. Amazing defensive stats and great ability with a lot of cc and utility. He can fight 4 units at the same time and stay alive for incredibly long periods of time. So respect for that one. Shame really that he can’t be properly abused due to weakness in his traits.

He is an aggressive frontliner and that’s where his place should be. Front row taking all the aggro and disrupting enemy team as much as he can.

He is quite an expensive unit with a price of 4 golden coins and it can seem like an impossible task to get him to level 3. But that is actually not the case, since The Hextechs are not played that much, and The Colossus trait don’t even play the people from the Riot, he will be at least available for purchasing. But you will need hell of a lot of money for that treat. So save that gold if you want him in his final form.

He benefits from the tank items like The Titan’s Resolve, The Sunfire Cape, The Warmog’s Armour and The Bramble’s Vest.

Ability: Pulverize

Alistar charges through the enemy team, dealing magic damage, knocking them back, and stunning them. He then taunts nearby enemies.



Galio is among the most powerful bodyguards and tanks on the field. Period. This isn’t surprising since the champion is priced at five gold. According to Mobalityics the champion is currently classified as A-tier, however I think he’s considered to be an S Tier. Galio is even blessed with three characteristics. He is among the few champions who cost five gold and comes with three characteristics. That makes him highly suitable for a variety of combinations. Additionally, he could be utilized as an off-comp champion because Galio brings the Socialite trait to fight. 

There are three traits that Galio has. They are the Bodyguard Trait as well as The Socialite trait. The Colossus trait can be a bit problematic because it needs two arena fields in order to be placed in  the game. Galio, along with The Colossus and The Bodyguard, is among TFT‘s most powerful front-liner and sustainers. Galio is a great champion with any combination however it is also an excellent solo player. Once he has reached the level of three the Ult can deal an amazing 9000 damage, or AOE damage to opponents. It’s over 9000! (Dragon Ball Z pun, anyone?)

His items are the standard tank items, so you can always equip him with The Bramble’s Vest, The Warmog’s Armor, The Redemption, The Sunfire Cape, and The Gargoyle’s Stone plate.

As I said, he is a mighty front liner, so that is his place in the team. The Centre of the front line, to be precise, is a place where Galio shines the brightest.

Since he is among the most expensive units in the game, I don’t expect you to be able to get lvl three Galio every game, but his leveling is a priority, so even at level two, he is very strong, and you should have that in mind.

Ability: Colossal Entrance

Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take magic damage and are knocked into the sky. The lower the enemy’s maximum Health is compared to Galio’s, the further they are knocked up. Passive: Galio’s critical strikes slam the ground, dealing bonus magic damage to enemies around his target.

Supporting champions

Since units in The Colossus composition are scarce, we need a lot of help. And we have so many champions to chose from. My choice are these guys:

  1. Rek’Sai
  2. Blitzcrank
  3. Gnar
  4. Vi
  5. Tahm Kench



Rek Sai came with the arrival of The Patch 12.5. She fits in the Striker, Mutant and Bruiser traits making her quite a versatile pick. She is quite strong and a pretty damn cheap champion with a price of just two gold coins.

She is a good pick for any of the said traits so don’t hesitate to chose her whenever you have a chance. He is great as a second option in some compositions as well like a Striker fill for Hextechs and Mutant fill for Arcanists.

She is equipped with utility kit that disrupts enemy’s front line, disabling them for some time while your carries shred them into pieces. She can hold a position for quite a long time and it is not likely to be the champion that dies as soon as the game starts.

You have to make a decision if you are going to use items on her since there is a lot of stronger picks than her in the game, but then again if you have The Magnetic remover you can always use it as the game progresses. Ideal items for her are The Titans Resolve, The Sunfire Cape, The Warmogs Armor, The Brambles vest and The Dragons claw. But I would save all of those for something stronger.

She is ideally placed in the front line taking as much aggro as it is possible and wreaking havoc with her ultimate while disabling the most important units in the enemy’s team.

She is relatively easy to level up since she is pretty cheap so you are likely to get her to level three pretty soon, and he can be very important in those stages of the game.

Ability: Furious Bite

Rek’Sai bites her target, dealing 125% of her Attack Damage and bonus damage and healing herself. If Rek’sai has already bit her target, she heals for more.



What do you think TFT be like without his presence? The rocket grab is an iconic part of nearly 60 percent of TFT sets. While the robot’s rusty appearance does not cause a lot of damage, his rocket grab can sometimes do, when upgraded with the best ap items and being maxed out to the level three. It can also single-shot targets that are squishy, but it is only a once-in-a-lifetime opportunity. I’ll stick with the fact that he’s an extremely useful unit that can be utilized by any game, even if it doesn’t match your currently-used traits. Two traits are preferred by Blitz when it comes to traits. They are The Scrap and The Bodyguard traits that Blitz is very well with.

It is crucial to know the mechanism behind Blitz’s rocket grab. The Blitz will grab any champion located in the back-end of the map, and he will pull the champ from the very corner of the map. He will select the closest Hex Champion if there’s not any champions in the area. Blitz was greatly nerfed after patch 6.5. He could pull an opponent across the field , not only in corners, but the one that was standing across him on any place of the map. This was a huge benefit for any player playing Blitz at the time. He could simply observe his adversaries until the very final second prior to a fight and then switch his Blitz and put him in the hexagon he wants. Then he would grab the opponent’s champion and basically wipe it out from  the game.

Blitz is nor front liner nor backliner, but somewhere in the middle of the field, both literally and figuratively speaking. He is a utility-only champion, and his only job is to pull one champion and knock him in the air. After that, his mission is complete, and if he doesn’t die instantly, anything beyond that is a bonus!

I usually don’t equip Blitz with items, but if you would like him to have a chance to pull the opponent twice, then you should go for The Blue Buff, The Spear of Shojin, The Titan’s Resolve.

His position should be in the first or the second row directly across the corner you want to pull the enemy champion from. 

As for leveling, he is an easy champion to level to the max, and bear in mind that the more you level him, the longer he will live and the more chances you get more than one pull per fight.

Ability: Rocket Grab

Blitzcrank pulls the farthest enemy, dealing magic damage and stunning them for 1.5 seconds. His next attack after pulling knocks up for 1 second. Allies within range prefer attacking Blitzcrank’s target.



Gnar is a champion who is in the spotlight in the latest patch, brings three characteristics to the field or the bench. Gnar can be described as Yordle and Socialite, as well as Striker which makes him a great option for a variety of combinations. Due to his versatility, he becomes perfect glue that connects many impossible compositions. He is a fantastic striker. Because he’s an Socialite He provides you with that vital boost in any game. The 5 Socialite bonus has some serious damage. It’s a method to inflict unimaginable pain on your adversaries. But, it could be difficult to acquire because it comes with a high risk and a high chance of loss. Gnar is an excellent option for all your opponents. If you do include the trait of The Augment to him, Gnar will become a four trait threat that can wipe off his enemies.

For most of the time, I would just position him wherever his Socialite spot appears since he is a strong and reliable pick that has a lot of sustain while dealing some serious damage to his enemies. He is a good striker, that’s for sure, and Riot really hit the jackpot by naming him as one of the Strikers who needed his versatility a lot and also his utility as well. He has that big knock-up, push, whatever you wanna call it, which damages the first enemy and brings aoe damage to a place where his rock hits the field.

His items should be The Warmog’s Armor, The Sunfire Cape, some augment trait if you have it, and you can go Guinsoo’s Rageblade as it is universally good on most of the champions. You can go for The Spear of Shojin if you like too.

He should be leveled ASAP, but if you are going for The Yordle comp, that won’t be much of an issue since the units level themselves after each combat.

If you have a better pick for a Socialite spot, then he is an aggressive frontline and sustain champion, and he should be equipped with the items that are compatible with that strategy.

If you are going for the striker comp, you will already have some strong front line, so you can place him a hex or two behind your primary tanks since he is more of a bruiser than a tank.

Ability: GNAR!

Gnar transforms into Mega Gnar for the rest of combat. Mega Gnar throws a boulder at the farthest enemy within boulder range, dealing a percentage of his Attack Damage plus bonus damage as physical damage to all enemies it passes through.

While in Mega Gnar form, Gnar is melee, gains Health, and his mana costs are reduced by 20.



Vi is an essential part of many compositions, including the obvious, Bruisers, and Enforcers, but actually, she is a necessary part of the Sniper – Merc, or Merc – Sniper com as well. If Miss Fortune is the link or the glue that keeps it all in place, Vi would, in that case, be a nail that you, well, nailed through the glue, just in case.

She is powerful and valuable in Bruiser composition, benefiting from the HP buffs, and she is incredible in Enforcer comps, where she can glow with just two enforcers instead of four. But that’s because Enforcers are something that Riot needs to work on since they are kinda pointless to play on their own.

My girl Vi benefits from any kind of tanky items, such as Bramble’s vest, Warmog’s armor, Dragon’s claw, Titan’s resolve, Zz’Rot Portal, Sunfire Cape, Redemption, and not too long ago, a Guardian Angel. But now you can just use The Edge of the Night. You can, but you should probably save it for some carry in the back. Saying that, it is clearly implied that Vi is a frontliner, and with that, a mighty one. Her place is in the front center of your field, with her tank buddies around her. 

Vi was  a very cheap champion with the cost of just two gold and she was way overpowered for her price. Riot saw this and upgraded her cost to four golden coins, as well as buffing her stats and giving her another trait.

Her newest addition replacing The Sister Trait is The Rival Trait. This trait is active when you have precisely one unique Rival unit, as Rivals refuse to work together. Vi’s mana cost is reduced by 20. Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown.

In Merc – Sniper or Sniper – Merc compositions, any kind of augment you get, whether it is Sniper or Merc one, she can be equipped with it. She does benefit more from the Merc one since it provides her with more HP, which then scales with her bruiser trait if Illaoi is on the field as well.

Ability: Piltover Pulverizer

Vi shields herself and deals magic damage to her target and enemies behind it. On her 2nd cast, she also dashes through her target. On her 3rd cast, she instead throws her target into the air and slams them back to the ground, dealing damage in a circle around her target.

Tahm Kench

tahm kench
Tahm Kench

By far one of the most powerful champions in the current set, since he can devour even the strongest of the enemy champions!

His mechanics and looks on regular Summoner’s Rift, to his use in the magical world TFT. Tahm Kench, who is hot at the price of five golds, is a game-changer. He is an integral component of Merc – Snipers and Sniper – Mercs compositions. You can’t win without him. This is how the game works.

He is a much better choice from Gangplank and you should have this in mind, even if your Gangplank is level three, Tahm Kench is a better solution, in the long run, so you should always replace GP with Tahm Kench.

While still at level one, I will admit he won’t do much, in case of doing the actual work around the field, but rather annoy you with his damage-less ability. But once he hits level two, god forbid level three, that’s where the fun begins.

Tahm Kench’s magic begins to shine once he starts eating his foes like he did in his lore. If you run Merc – Sniper composition, it is likely that you will have five Mercs by the time Tahm hits your board. And if you’re lucky, maybe even seven. It happened once to me, happy times. However, if you return to Tahm and you have five mercenaries, then you can buy Tahm if you have done well in the game. This is the final game. Since you have five Mercs, you will probably have some crazy items. There are a lot. You are expected to have three to four more items than your opponents at level eight.

You can use it to your advantage. No, abuse it. Tahm will benefit from whatever you give him. When it comes to food, he is similar to me. But I would rather not indulge in that.

The best items for Tahm come from the tank, or a section of items. My recommendations are Titan’s resolve and Warmog’s armor, as well as the Jeweled Gauntlet. You can also choose to go for Blue Buff or Rabbadon’s and Redemption. It is up to you. It’s actually up to him, since once he reaches level 2, you won’t be much of an influence on the board. Sett, you’re done. It’s The Boss, the mighty Tahm Kennech!

Ability: Devour

Tahm Kench devours his target, storing them in his belly for 3 seconds and dealing magic damage over the duration. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 40% reduced damage. If they die while inside, Tahm Kench spits out a random item component they were holding or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets they impact.

The Colossus Composition

The Colossus Composition

The In-game guide

Early game

This is a hard one to explain but I will do my best. You see, when we are going for The Colossus Composition, the problem occurs that our cheapest unit is Cho’Gath that costs a mind blowing 3 golden coins when it comes to the early game. At the start of the game you should focus on building around your supporting traits, and buy supporting champions. In this case those units are Rek’Sai and Blitzcrank, but you can buy any other champion that hold onto The Mutant, The Bruiser and The Bodyguard trait so you have a bonus active, and you can always sell them later on when the champions you actually need start appearing in the shop.

Mid game

Depending on what Colossus you are going for, will determine what your supporting traits will be. If you are going for Cho and Galio this is a great time to round up those Mutants and Bruisers, as well as buy Gnar as a Socialite and Striker buff to go on with Rek’Sai. Also a Mutant Emblem would be a great option in that case too.

If you are going for Alistar and Galio , the time has not yet come to buy those units, but rather you should keep building around The Hextech and The Socialite compositions of your team. In this case both The Hextech and The Socialite emblem work wonders.

If you are going for Cho and Alistar composition you should buy Cho and work around Mutant and Hextech compositions. Many of the Hextech Emblems and Augments can be a helping hand in here, whether it is The Mutant, Bruiser, Bodyguard or The Hextech Emblem.

Late game

This is the time to try to max out your levels to the level 9 and level up your champions as soon as you hit 9. I know that many times when you try this composition it simply will not work since you will be defeated before the main champions of this composition even appear in the shop, but don’t give up. If by any chance you have a perfect game your composition should look like this


This guide marks the end of our In-depth guides serial for Set 6.5, The Neon Nights! It has been a long road, but we have made it all the way trough the end together! But don’t despair! Even though we have finished guides for this set, there is so many more topics that we are going to cover every day, with many tier lists, rankings, patches and many more things to cover.

Like always, stay tuned and expect the best and the newest content for Teamfight Tactics, only on The Games Cabin!