Hello summoners, it’s is time to cover the best picks for Support lane in Patch 12.8. The Patch brough some interesting changes but a lot of strong champions have stayed on top. These champions are META right now and there will be a lot of severe balance changes needed to remove them from the top of the board.
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Renata
Renata is the newest sensation from League of Legends. A high damage output support that can wreak havoc among the enemy team. With her abilities focused more on dealing damage than supporting she is kind of Brand or Veigar type of Support. Actually like Swain too. She has the looks and the hooks. Definitely a META pick and the best Support champion for current patch.
Renata’s abilities:
P – Leverage
INNATE: Renata’s basic attacks apply a mark that lasts 6 seconds, which refreshes on subsequent hits and expires when attacking a new enemy. If the enemy was unmarked, this also deals 1% − 3.5% (based on level) (+ 1% per 100 AP) of the target’s maximum health bonus magic damage.
Allied champions’ damaging attacks and abilities against a marked target will consume the mark to deal 1% − 3.5% (based on level) (+ 1% per 100 AP) of the target’s maximum health as additional bonus magic damage.
Leverage’s damage is capped at 150 against monsters.
Q – Handshake
ACTIVE: Renata fires a hook in the target direction that deals magic damage to the first enemy hit and roots them for 1 second, during which they are revealed but Renata is unable to declare attacks and has her movement speed reduced by 30%.
Handshake can be recast while the target is rooted.
RECAST: Renata knocks the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through. If the thrown target is a champion, all secondary targets hit are stunned for 0.5 seconds.
W – Bailout
ACTIVE: Renata infuses herself or the target allied champion with a chemtech formula for 5 seconds, granting the target bonus attack speed in addition to bonus movement speed while they are moving toward nearby visible enemy champions and minions, both increasing in effectiveness by 100% over the duration.
Bailout’s duration resets whenever the target scores a takedown against an enemy champion within 6 seconds of damaging them.
If the target takes fatal damage while Bailout is active, they are restored to 100% of their maximum health but suffer a true damage burn equal to 10% of their maximum health every 0.264 seconds until they die from reaching 0 health, during which Bailout’s duration resets every 0.25 seconds. This effect may occur only once per application of Bailout while not already active on the target.
During this time, if they score a takedown against an enemy champion within 6 seconds of damaging them, the burn is stopped prematurely and they are set to 20% of their maximum health.
E – Loyalty Program
ACTIVE: Renata sends out chemtech rockets from either side of her that instantly strike targets around her. After 0.429 seconds they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching the target location.
Renata and allies struck are granted a shield for 3 seconds and enemies struck are dealt magic damage and slowed by 30% for 2 seconds.
Loyalty Program will cast at max range if cast beyond that.
R – Hostile Takeover
ACTIVE: Renata launches a cloud of potent chemicals that travels in the target direction, granting sight of its surroundings. Enemy champions and minions hit turn berserk for a duration.
Berserked units gain 100% bonus attack speed and 25% increased size. Within their targeting radius, they prioritize attacking the closest unit by the following categories in descending order:
- Their allied champions
- Allied non-champions
- Allied wards
- Enemy units (including monsters)
Senna
Senna is one of the best support champions in the League of Legends right now. The thing that separates her from the rest of the bunch of supports isn’t her healing ability, nor her crowd control. It even isn’t with her long range ultimate too. No it’s actually the abnormal range of her basic attacks that allows her to deal crazy amounts of damage from a safe distance and in that way annoy the enemy team with poking until they just rage quit.
Senna’s abilities
P – Basic Attack
BASIC ATTACK: Senna blasts the target with her relic cannon, dealing 100% AD physical damage, becoming non-projectile, and applying on-hit and on-attack effects.
Senna’s basic attacks can critically strike, but they only deal 「 (160.125% + 32.025%) AD physical damage. 」
Senna has an attack ratio of 0.3, meaning she only gainsn+0.3 attack speed per 100% bonus attack speed.
Additionally, Senna’s base attack’s windup is reduced to 31.25% − 21.875% (based on level), 」but is only reduced by 60% of the expected value given attack speed bonuses.
Q – Absolution
INNATE – WEAKENED SOUL: Senna’s basic attacks on-hit and damaging abilities on enemy champions apply Mist for 4 seconds, modified to 0.75 seconds if Senna starts winding up a basic attack on them. If Senna applies Mist to the same target twice, she collects it, dealing 1% − 16% (based on level) of target’s current health as bonus physical damage, and rendering the target immune to further Mist applications for a few seconds. This damage applies life steal at 100% effectiveness.
Enemy units that die near Senna have a chance to spawn a Mist Wraith from their corpse, increased to 2 Mist Wraiths for epic monsters. Mist Wraiths last 8 seconds and Senna can basic attack or hit them with Piercing Darkness or Dawning Shadow to kill them instantly, granting her 8 and collecting their Mist.
Enemy champions and large monsters are guaranteed to spawn a Mist Wraith.
Minions and lesser monsters that Senna kills have a 2.7% chance to spawn a Mist Wraith.
Large minions that Senna doesn’t kill are guaranteed to spawn a Mist Wraith, while lesser minions and lesser monsters that Senna doesn’t kill have a 28% chance to do so.
INNATE – ABSOLUTION: Each stack of Mist grants Senna 0.75 bonus attack damage. For every 20 stacks, Senna also gains 20 bonus attack range and 10% critical strike chance, capped at 100% critical strike chance. Additionally, 35% of the generated excess critical strike chance is converted into life steal.
INNATE – RELIC CANNON: Senna’s basic attacks on-hit deal 20% AD bonus physical damage and grant her 10 / 15 / 20% (based on level) of the target’s movement speed as bonus movement speed for 0.5 seconds. This damage applies life steal at 100% effectiveness.
W – Piercing Darkness
ACTIVE: Senna fires a spectral laser in the direction of the target unit, healing herself and allied champions in a line, and dealing physical damage to enemies in a thinner line. Enemies hit are slowed by 20% (+ 10% per 100 bonus AD) (+ 6% per 100 AP) for 2 seconds. The damage applies life steal at 100% effectiveness.
Upon being struck, enemy turrets, wards, jungle plants, Mist Wraiths and any other attack-interactive units are considered basic attacked once, while champions and turrets* are applied on-hit effects at 100% effectiveness.
Basic attacks reduce Piercing Darkness’ cooldown by 1 second on-hit.
E – Last Embrace
ACTIVE: Senna throws a globule of Black Mist in the target direction that deals physical damage to the first enemy hit and sticks onto them for 1 second.
After the duration or when the target dies, the Black Mist spreads out of the target, rooting them and enemies near them for a few seconds.
Curse of the Black Mist
ACTIVE: Senna surrounds herself with an aura of mist and gains camouflage for a duration. If Senna breaks the camouflage, she regains it after 1.75 seconds of not performing actions that break stealth.
Allied champions who enter the mist gain Wraith Form for a duration equal to the remaining duration.
WRAITH FORM: Gain camouflage. Enemies will have obscured vision of Wraiths moving outside of the mist. Wraith Form can be regained if lost by breaking the camouflage after 1.75 seconds of not performing actions that break stealth. Wraith Form ends immediately upon Senna’s death.
Senna and allies camouflaged by Curse of the Black Mist also gain 20% (+ 5% per 100 AP) bonus movement speed.
R – Dawning Shadow
ACTIVE: Senna fires two waves of spectral light in the target direction, granting sight of the area briefly along the path. The center wave deals physical damage to enemy champions hit and reveals them for 3 seconds. It also collects Mist Wraiths it hits.
The broad wave shields Senna and allied champions hit for 3 seconds.
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Janna
Janna is an Enchanter type of support like Soraka and Sona. Her kit revolves around the power of wind. Quite useful support that the uses her tornadoes to disrupt enemy team. Her ultimate is great ability to turn the teamfight in your advantage or even escape it if it is not going according to plan. She is a good support overhaul but not the easiest one to master.
Janna’s abilities
P – Tailwind
INNATE: Janna gains 8% bonus movement speed while moving towards nearby allied champions, and grants them the same amount when they are moving towards her.
Q – Howling Gale
ACTIVE: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration per second over the duration.
Howling Gale can be recast at any time within the duration, and does so automatically after the duration.
RECAST: The whirlwind flies in the target direction over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for 0.5 − 1.25 (based on seconds charged) seconds.
W – Zephyr
PASSIVE: While Zephyr is not on cooldown, Janna is ghosted and gains bonus movement speed.
ACTIVE: Janna sends an air elemental at the target enemy that upon arrival deals them magic damage and slows them for 3 seconds, capped at 99%.
E – Eye of the Storm
PASSIVE: Whenever Janna’s abilities slow or knock up at least one enemy champion, she gains 20% heal and shield power for 4 seconds. This can occur only once per cast.
ACTIVE: Janna can target an allied champion, turret, or herself to grant them a shield that decays over 5 seconds after the initial 1.25 seconds.
While the shield holds, the target gains bonus attack damage.
R – Monsoon
ACTIVE: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain.
Janna also channels the winds for up to 3 seconds, healing nearby allies every 0.25 seconds.
Sona
Sona is an enchanter type of support champion that focuses on healing and utility. She is quite squshy but if you don’t focus her in the early game you probably will end up dead and losing your lane hard. She is quite strong in the late game and becomes almost unkillable. She is quite hard to focus late game since there are a lot more champions that have priority when it comes to focus. This can be a problem to enemy team since she will heal everyone and can stun your whole team with one good ultimate and change the course of the whole game.
Sona’s abilities
P – Power Chord
INNATE – MELODY: Sona’s basic abilities each generate a unique aura for 3 seconds that empowers her and all targetable allied champions who enter its radius, and casting them places her other basic abilities that are not on cooldown on a 0.5-second cooldown.
INNATE – POWER CHORD: After casting 3 basic abilities, Sona’s next basic attack has an uncancelable windup, deals 20 − 240 (based on level) (+ 20% AP) bonus magic damage and applies an additional effect depending on the last basic ability cast.
Gaining Power Chord’s empowered attack resets Sona’s basic attack timer.
INNATE – ACCELERANDO: Sona gains a stack of Accelerando each time she hits an enemy with Hymn of Valor or supports an ally with Aria of Perseverance, stacking up to 120 times. Each stack grants her 0.5 basic ability haste, up to 60 basic ability haste at maximum stacks. If she has maximum stacks, the current cooldown of Crescendo is reduced by 1.5 seconds each time instead.
Q – Hymn of Valor
ACTIVE: Sona sends out bolts of sound to the two nearest visible enemies, prioritizing champions, each dealing magic damage to their target upon arrival and granting sight of the area around them for 1 second.
MELODY: Sona and tagged allied champions deal bonus magic damage on their next basic attack within 5 seconds.
Sona gains a stack of Accelerando for each bolt that damages an enemy champion.
POWER CHORD – STACCATO: Power Chord deals 28 − 336 (based on level) (+ 28% AP) total magic damage.
W – Aria of Perseverance
ACTIVE: Sona heals herself and sends out a tone to heal the most wounded nearby allied champion.
MELODY: Sona and tagged allied champions receive a shield lasting up to 1.5 seconds.
Sona gains a stack of Accelerando whenever she heals a wounded ally or shields a minimum amount of damage for an ally with Aria of Perseverance.
POWER CHORD – DIMINUENDO: Power Chord reduces its target’s size by 8% and damage output by 25% (+ 4% per 100 AP) for 3 seconds.
E – Song of Celerity
ACTIVE: Sona gains 20% (+ 2% per 100 AP) bonus movement speed for 3 seconds, extended to up to 7 seconds if she doesn’t take damage.
MELODY: Tagged allied champions gain bonus movement speed for 3 seconds.
POWER CHORD – TEMPO: Power Chord slows its target by 40% (+ 4% per 100 AP) for 2 seconds, capped at a maximum of 99%.
R – Crescendo
ACTIVE: Sona plays an irresistible chord in a line in the target direction, dealing magic damage to all enemies within its path and stunning them by forcing them to dance for 1.5 seconds.
Conclusion
The best support laners in the game right now are here and we have got you covered. With our guides and tier lists the chances are that you will never be among the lower ranked players since you will know all of the META champions and how to abuse them properly!
Stay tuned, there is a lot more to cover, only on The Games Cabin!