A new January 2022 War on the Sea patch today was released for the game. We can see a lot of new updates in here that will be sure to improve the game. Check out the official patch notes below.
The new update should introduce bug fix issues and crashes players have been experiencing.
War on the Sea Update – January 7, 2022
3 New Battleships: Fuso, Ise, Nagato
materials/other added material references for Fuso, Ise, Nagato
unit/sea added folders for fuso, ise, nagato
language/english/unit/sea added language files for fuso, ise, nagato
unit/sea/allUnitsList.txt added references for fuso, ise, nagato
campaign/campaignXXX/seaUnits.txt added references to fuso, ise, nagato to add them to existing campaigns
Support for individual ship TMA override variables added.
ship_data.txt files added new variable “tmaOverride”:[0.03,0.95,0.01,0.75,0.1,0.75,0.007,0.2]
- values specified override global TMA variables from config.txt
- [directorTMARate, directorMaxSolution, localDirectorTMARate, localDirectorMaxSolution, tmaPercentRangeThreshold, tmaPercentRangeMaxPenalty, tmaDecayRate, tmaRadarBonus]
- all merchants_data.txt files added “tmaOverride”:[0.02,0.85,0.01,0.75,0,1,0.02,0.15] to drop surface gunnery accuracy by ~30% at 10km and reduce bonus from radar
- all submarines_data.txt files added “tmaOverride”:[0.03,0.95,0.01,0.75,0.1,0.75,0.007,0.2] to increase solution rate and decrease decay rate to emulate better tracking of multiple targets
Re-imported model files/corrected textures for ships:
- south_dakota
- lexington
- wasp
Re-imported model files/textures for aircraft to add rear gunners:
Modified aircraft_model.txt files for devastator, jake to add rear guns
materials/_common.txt added new material for MachineGunInterior (for US rear gunner)
unit/sea/mountData.txt added references to new gun
Fixed a bug where message log text could have spaces trimmed causing lack of spaces in message
Player controlled aircraft correctly manually fire guns in a dogfight
CAMPAIGN
default/campaign/campaignXXX/setup.txt added new variable “customWaterMask”:false
- if true, the path specified in variable “mapWaterMask”:”maps/solomon/solomon_watermask_example.png” is read
- watermask should be 2048×1024 png file with transparency defining water