Today April 15, 2022, Microsoft Flight Simulator released 1.25.7.0. This update has some bug fixes as well as some changes to certain aircraft. Listed below are the patch notes.
Microsoft Flight Simulator Patch Notes April 15 v1.25.7.0
General bugfix 1.25.7.0
• Fixed a silent crash when launching the title directly from the shortcut without having the Steam client open
• Fixed missing legs in the bush trip briefing screen when the user had a save from a previous update
• Fixed missing text for “Delete from Xbox Cloud storage”
• Accessing the EXIT POS X/Y/Z simvars should no longer crash the title
• Fixed Short Stuff achievement unlocking
• Improved compilation time for WASM modules at first boot
• Fixed font issues in the in game panels
• The same Azure Text-To-Speech voice should no longer be used by both ATC and AI traffic
• Fixed mouse cursor that remained in resize mode in specific states (pausing the game for example)
• Fixed extremity Dead Zone and Reactivity Settings not saving on Xbox
• Fixed cursor issues in cockpit and in devmode
• Fixed VR controllers not working when using Legacy interaction system
• Fixed the RTC for the Robin DR400 and the Boeing 747-8 Intercontinental
• Fixed the Autopilot behaviour
• Fixed Heading select
World
• Improved some tiling / cut issues in existing manually edited watermasks
• Fixed the transistion for the water on the coastlines on specific edge cases
• Fixed various elevation data issues across the world
F/A-18E/F Super Hornet
• Update seatbelt texture
• Fixed a fuel system issue
• Tweaked wingtip vortices
• Vapor cone effect should now trigger when reaching mach 1, below 30°C and below 15000 ft
Cessna 172 Skyhawk G1000
• Propeller windmilling stop and start airspeed adjusted
• Max throttle propeller rpm on ground adjusted
• Max climb speed vertical speed adjusted
• Reduced propeller MOI to adjust propeller rpm change speed
• Adjusted aircraft MOI to adjust engine and propeller effects
• Adjusted take off elevator trim to adjust auto rotation speed
• Adjusted soft body simulation body rigidity to adjust aircraft responsiveness
• Adjusted aircraft drag to adjust for engine and propeller changes and match POH speeds
• Adjusted engine orientation to adjust engine effects
• Adjusted neutral rudder angle for compensation of P-Factor at cruise speed which increases the effects of P-Factor at climb
• New CFD parameters added to cfg file for CFD tweaking and finetuning
• New wing_virtualdihedral parameter allows to adjust the virtual dihedral
• Reduced virtual dihedral from 5° to 1° to improve stall symmetry and reduce the dihedral countering the p-factor
• Adjusted roll PID of the autopilot to better deal with turbulences
Devmode
• Fixed calculation of effects bounding box to avoid incorrect culling
• Fixed scenery cache refresh when building a package from the DevMode
• Fixed misleading warnings upon building MarketplaceData for a package
• Fixed crash upon closing the game while a WASM module is being compiled
• Fixed potential crashes when a package contains illegal files in its AirportServices folder